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Spells

Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.

Magic school

Daylight Magic

Rank 5Combat Magic
Level 1Mana: 18

Effect: Target friendly creature cannot have less than 20% of their current units. Taking Damage reduces the duration of the effect by 1 round(s). Duration: 2 round(s).

Level 2

Minimum stack size: 20% > 35%.

Level 3

Base effect duration: 2 > 4.

Level 4

Minimum stack size: 35% > 50%.

Rank 5Special Combat Magic
Level 1Mana: 18

Effect: Target friendly creature cannot have less than 20% of their current units. Taking Damage reduces the duration of the effect by 1 round(s). The target gains +1 turn(s). Duration: 2 round(s).

Level 2

Minimum stack size: 20% > 35%.

Level 3

Base effect duration: 2 > 4.

Level 4

Minimum stack size: 35% > 50%.

Rank 5Combat Magic
Level 1Mana: 35

Effect: Strikes target enemy four times, dealing a total of [ 200 + 30 × hero’s Spell Power ] Magic Damage.

Level 2

Base Damage: 200 > 400.

Level 3

Damage per Spell Power: 30 > 40.

Level 4

Damage per Spell Power: 40 > 60.

Magic school

Nightshade Magic

Rank 5Combat Magic
Level 1Mana: 24

Effect: Target enemy creature will die after taking any Damage if its stack size is lower than or equal to 20% of its original number. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Level 2

Stack size: 20% > 25%.

Level 3

Stack size: 25% > 35%.

Level 4

Affects all enemy creatures.

Rank 5Combat Magic
Level 1Mana: 18

Effect: Marks the target enemy creature. Marked creatures take [ 150 + 15 × hero’s Spell Power ] Magic Damage whenever they perform any action. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Level 2Mana: 14

Base Damage: 150 > 200.

Level 3

Damage per Spell Power: 15 > 20.

Level 4

Marked target additionally loses 1 Speed and Initiative whenever it performs any action. This effect is stackable.

Rank 5Combat Magic
Level 1Mana: 35

Effect: Increases the number of units in the target friendly stack by [ 15 + 0.5% × hero’s Spell Power ]%. These units are temporary and cannot exceed 100% of the current number of permanent units in the stack.

Level 2

Base effect bonus: 15% > 20%.

Level 3

Base effect bonus: 20% > 30%.

Level 4

Effect bonus per Spell Power: 0.5% > 1%.

Magic school

Primal Magic

Rank 5Combat Magic
Level 1Mana: 40

Effect: Deals [ 150 + 15 × hero’s Spell Power ] Magic Damage to all creatures on the battlefield.

Level 2

Base Damage: 150 > 250.

Level 3

Base Damage: 250 > 350.

Level 4

Damage per Spell Power: 15 > 25.

Does not affect Phoenixes

Rank 5Combat Magic
Level 1Mana: 28

Effect: Target friendly creature gains Double Strike and deals and takes +10% Damage. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Level 2

Damage dealt and taken: 10% > 15%.

Level 3

Damage dealt and taken: 15% > 25%.

Level 4

Damage dealt and taken: 25% > 40%.

Rank 5Combat Magic
Level 1Mana: 20

Effect: Summons a stack of [ 12 + 1 × hero’s Spell Power ] Primal Remnants. They will disappear at the end of the battle.

Level 2

Summon radius: 1 > 2.

Level 3

Summoned stack can use abilities.

Level 4

Spell Power multiplier: 1 > 2.

Magic school

Arcane Magic

Rank 5Combat Magic
Level 1Mana: 30

Effect: Deals [ 80 + 15 × hero’s Spell Power ] Magic Damage to all creatures on the target hex and up to 2 hexes away in every direction. Pulls the furthest affected targets towards the center if possible.

Level 2

Base Damage: 80 > 120.

Level 3

Base Damage: 120 > 200.

Level 4

Damage per Spell Power: 15 > 20.

Rank 5Combat Magic
Level 1Mana: 23

Effect: All friendly creatures gain 1 Speed and Initiative. All enemies lose 1 Speed and Initiative. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Level 2

Base duration of effect: 1 > 2.

Level 3Mana: 19

Base mana cost: 23 > 19.

Level 4

Dispels all negative movement‑restricting effects from friendly creatures and all positive movement‑enhancing effects from enemies.

Rank 5Combat Magic
Level 1Mana: 15

Effect: Selected target takes no Damage from any source. Instead, at the start of each round, it takes all Damage that it would have taken in the previous round as Pure Damage. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Level 2

Damage is reduced by 21%.

Level 3

Base effect duration: 1 > 3.

Level 4

Damage reduction 21% > 41%.