Grand Shoth - characteristics, skills - Olden Era

Rank4
Author:
Olden Era Wiki
Published:
Updated:

Description

Grand shoth are an experiment in binding. While some shoth are controlled through telepathy or communion, these creatures are bound purely though the Sacred Language.

Creature type
Magic Creature

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Stats

Attack
116
Defense
116
Damage
10-136
Health
502
Speed
53
Initiative
82
Growth
4
Gold
450

Upgrade line

Base

Grand Shoth

Rank4
Attack
116
Defense
116
Damage
10-136
Health
502
Speed
53
Initiative
82
Growth
4
Gold
450
Abilities
Summoning Rite: Grand ShothCost2Once per battle, summons a stack of Grand Shoth in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.
Skills
Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
FlyingMovement ignores obstacles and traps.
FrostWhen this creature attacks, the target doesn’t generate Focus.
Upgrade

Unspeakable Shoth

Rank4
Attack
116
Defense
116
Damage
10-136
Health
502
Speed
8+21
Initiative
8-52
Growth
4
Gold
630
Abilities
Summoning Rite: Unspeakable ShothCost2Once per battle, summons a stack of Unspeakable Shoth in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.
Skills
Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
FlyingMovement ignores obstacles and traps.
Double StrikeStrikes twice when performing attacks.
FrostWhen this creature attacks, the target doesn’t generate Focus.
Alternative

Unthinkable Shoth

Rank4
Attack
116
Defense
116
Damage
10-136
Health
502
Speed
6-22
Initiative
13+51
Growth
4
Gold
630
Abilities
Summoning Rite: Unthinkable ShothCost2Once per battle, summons a stack of Unthinkable Shoth in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.
Black Ice ShardCost3Deals 100% of a basic attack ([ 10–13 × amount of units ]) as Pure Damage to the target.
Skills
Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
FlyingMovement ignores obstacles and traps.
FrostWhen this creature attacks, the target doesn’t generate Focus.
Rank 4
Compare

Skills

Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
FlyingMovement ignores obstacles and traps.
FrostWhen this creature attacks, the target doesn’t generate Focus.

Abilities

Summoning Rite: Grand ShothCost2Once per battle, summons a stack of Grand Shoth in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.

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