Guard Captain - characteristics, skills - Olden Era

Rank1
Author:
Olden Era Wiki
Published:
Updated:

Description

All Templars are believers, but some prioritize military tradition over religious doctrine. The Arm of the Sun is an order that unites those who seek enlightenment through combat prowess rather than inquisitorial teachings.

Creature type
Living

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Stats

Attack
61
Defense
53
Damage
2-34
Health
122
Speed
43
Initiative
61
Growth
18
Gold
110

Upgrade line

Base

Swordsman

Rank1
Attack
43
Defense
44
Damage
2-34
Health
122
Speed
43
Initiative
52
Growth
18
Gold
85
Skills
Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
Ranged Defense ITakes –30% Ranged Damage.
Upgrade

Guard Captain

Rank1
Attack
6+11
Defense
5-33
Damage
2-34
Health
12-32
Speed
4-13
Initiative
6+11
Growth
18
Gold
110
Skills
Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
Double StrikeStrikes twice when performing attacks.
Ranged Defense ITakes –30% Ranged Damage.
Alternative

Sun’s Aegis

Rank1
Attack
5-12
Defense
8+31
Damage
2-34
Health
15+31
Speed
5+12
Initiative
5-12
Growth
18
Gold
110
Skills
Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
AegisThis creature and adjacent friendly creatures take –30% Ranged Damage.
Anointed for DefenseWhenever this creature gains a positive effect, its Defense increases by 2 until the end of the battle.
Rank 1
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Skills

Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
Double StrikeStrikes twice when performing attacks.
Ranged Defense ITakes –30% Ranged Damage.

Abilities

No abilities found for this unit.

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