Lightweaver - characteristics, skills - Olden Era

Rank4
Author:
Olden Era Wiki
Published:
Updated:

Description

One of the scriptures of the Church proclaims, “The Sun is a chalice into which all human souls flow after death. To truly empower it, one must seek enlightenment and self‑discipline.” Lightweavers help the faithful achieve this, guiding them in rituals that foster clarity and spiritual strength.

Creature type
Living

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Stats

Attack
116
Defense
116
Damage
11-117
Health
355
Speed
26
Initiative
46
Growth
6
Gold
310

Upgrade line

Base

Lightweaver

Rank4
Attack
116
Defense
116
Damage
11-117
Health
355
Speed
26
Initiative
46
Growth
6
Gold
310
Abilities
Inner GlowCost1Increases target friendly creature’s Attack and Defense by 5, Speed and Initiative by 1. Duration: 2 round(s).
Skills
Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Upgrade

Hierophant

Rank4
Attack
13-34
Defense
16+31
Damage
11-11-3.57
Health
355
Speed
4+14
Initiative
6+14
Growth
6
Gold
440
Abilities
Inner GlowCost1Increases target friendly creature’s Attack and Defense by 5, Speed and Initiative by 2. Duration: 2 round(s).
Holy AblutionCost3Dispels all negative effects from all friendly creatures and fully restores their HP.
Skills
Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Alternative

Sun Herald

Rank4
Attack
16+31
Defense
13-34
Damage
11-18+3.53
Health
355
Speed
3-15
Initiative
5-15
Growth
6
Gold
440
Abilities
ExaltationCost1Target friendly creature deals maximum Damage. Duration: 2 round(s).
Skills
Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Anointed for DamageWhenever this creature gains a positive effect, it gains +1 Damage until the end of the battle.
Rank 4
Compare

Skills

Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).

Abilities

Inner GlowCost1Increases target friendly creature’s Attack and Defense by 5, Speed and Initiative by 1. Duration: 2 round(s).

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