Home

Skills

Hero skills

Heroes of Might and Magic: Olden Era hero skills: levels, subskills, effects, and class links. Each skill is shown as its own branch: upgrade levels, available sub-skills, and their unlock conditions.

30
skills
180
sub-skills
90
upgrades
Faction6 sub-skills

Abyssal Communion

Details
Expertise level 1

Basic level

no sub-skill
Skill upgrade

Basic Abyssal Communion

After each battle victory, the hero increases their Communion level by 1 (up to a max. of 4). Each level increases the number of friendly Schism units by 3% until the end of the battle. Each morning, all heroes’ Communion level is halved.

Expertise level 2

Advanced level

3 sub-skills to choose
Skill upgrade

Advanced Abyssal Communion

After each battle victory, the hero increases their Communion level by 1 (up to a max. of 5). Each level increases the number of friendly Schism units by 3% until the end of the battle. Each morning, all heroes’ Communion level is halved.

Expertise level 3

Expert level

3 sub-skills to choose
Skill upgrade

Expert Abyssal Communion

After each battle victory, the hero increases their Communion level by 1 (up to a max. of 6). Each level increases the number of friendly Schism units by 3% until the end of the battle. Each morning, all heroes’ Communion level is halved.

Common6 sub-skills

Arcane Magic

Details
Expertise level 1

Basic level

no sub-skill
Skill upgrade

Basic Arcane Magic

The hero can learn Arcane spells up to tier 5.

Expertise level 2

Advanced level

3 sub-skills to choose
Expertise level 3

Expert level

3 sub-skills to choose
Skill upgrade

Expert Arcane Magic

The hero can learn Arcane spells up to tier 5, without visiting a Mage Guild, provided they are unlocked in the Observatory. Arcane spells gain +1 level(s).

Common6 sub-skills

Battle Magic

Details
Expertise level 1

Basic level

no sub-skill
Skill upgrade

Basic Battle Magic

Friendly creatures’ Attack and Defense increase by 15% of the hero’s Spell Power and Knowledge respectively.

Expertise level 2

Advanced level

3 sub-skills to choose
Expertise level 3

Expert level

3 sub-skills to choose
Common6 sub-skills

Battlecraft

Details
Expertise level 1

Basic level

no sub-skill
Skill upgrade

Basic Battlecraft

When a friendly creature waits on their turn, they gain +20% Attack until the end of the round. When they skip turn, they gain +20% Defense until the end of the round.

Expertise level 2

Advanced level

3 sub-skills to choose
Skill upgrade

Advanced Battlecraft

When a friendly creature waits on their turn, they gain +30% Attack until the end of the round. When they skip turn, they gain +30% Defense until the end of the round.

Expertise level 3

Expert level

3 sub-skills to choose
Class6 sub-skills

Combat

Details
Expertise level 1

Basic level

no sub-skill
Skill upgrade

Basic Combat

Heroic Strike deals +10 basic Damage.

Expertise level 2

Advanced level

3 sub-skills to choose
Expertise level 3

Expert level

3 sub-skills to choose
Common6 sub-skills

Daylight Magic

Details
Expertise level 1

Basic level

no sub-skill
Skill upgrade

Basic Daylight Magic

The hero can learn Daylight spells up to tier 5.

Expertise level 2

Advanced level

3 sub-skills to choose
Skill upgrade

Advanced Daylight Magic

The hero can learn Daylight spells up to tier 5. Daylight spells gain +1 level(s).

Expertise level 3

Expert level

3 sub-skills to choose
Skill upgrade

Expert Daylight Magic

The hero can learn Daylight spells up to tier 5, without visiting a Mage Guild, provided they are unlocked in the Observatory. Daylight spells gain +1 level(s).

Common6 sub-skills

Defense

Details
Expertise level 1

Basic level

no sub-skill
Skill upgrade

Basic Defense

Friendly creatures take –10% Damage from basic attacks.

Expertise level 2

Advanced level

3 sub-skills to choose
Expertise level 3

Expert level

3 sub-skills to choose
Common6 sub-skills

Diplomacy

Details
Expertise level 1

Basic level

no sub-skill
Skill upgrade

Basic Diplomacy

Provides a chance of neutral squads offering to join the hero’s army for Gold instead of fighting them.

Expertise level 2

Advanced level

3 sub-skills to choose
Expertise level 3

Expert level

3 sub-skills to choose
Common6 sub-skills

Economy

Details
Expertise level 1

Basic level

no sub-skill
Skill upgrade

Basic Economy

+500 Gold daily.

Expertise level 2

Advanced level

3 sub-skills to choose
Expertise level 3

Expert level

3 sub-skills to choose
Common6 sub-skills

Insight

Details
Common6 sub-skills

Leadership

Details
Common6 sub-skills

Logistics

Details
Common6 sub-skills

Luck

Details
Faction6 sub-skills

Murmuring

Details
Expertise level 1

Basic level

no sub-skill
Skill upgrade

Basic Murmuring

Generates 1 Focus Charge(s) at the start of every battle.

Expertise level 2

Advanced level

3 sub-skills to choose
Skill upgrade

Advanced Murmuring

Generates 2 Focus Charge(s) at the start of every battle.

Expertise level 3

Expert level

3 sub-skills to choose
Faction6 sub-skills

Necromancy

Details
Expertise level 1

Basic level

no sub-skill
Skill upgrade

Basic Necromancy

After winning a battle, transforms 10% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1000 and refills each week or when the hero has no stack of that tier in their army.

Expertise level 2

Advanced level

3 sub-skills to choose
Skill upgrade

Advanced Necromancy

After winning a battle, transforms 15% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1250 and refills each week or when the hero has no stack of that tier in their army.

Expertise level 3

Expert level

3 sub-skills to choose
Skill upgrade

Expert Necromancy

After winning a battle, transforms 20% of the strongest enemy stack into friendly Undead of the same tier. This requires Necromantic Energy, which stores up to 1500 and refills each week or when the hero has no stack of that tier in their army.

Common6 sub-skills

Nightshade Magic

Details
Expertise level 1

Basic level

no sub-skill
Skill upgrade

Basic Nightshade Magic

The hero can learn Nightshade spells up to tier 5.

Expertise level 2

Advanced level

3 sub-skills to choose
Expertise level 3

Expert level

3 sub-skills to choose
Skill upgrade

Expert Nightshade Magic

The hero can learn Nightshade spells up to tier 5, without visiting a Mage Guild, provided they are unlocked in the Observatory. Nightshade spells gain +1 level(s).

Common6 sub-skills

Offense

Details
Expertise level 1

Basic level

no sub-skill
Skill upgrade

Basic Offense

Friendly creatures’ basic attacks deal +10% Damage.

Expertise level 2

Advanced level

3 sub-skills to choose
Expertise level 3

Expert level

3 sub-skills to choose
Common6 sub-skills

Primal Magic

Details
Expertise level 1

Basic level

no sub-skill
Skill upgrade

Basic Primal Magic

The hero can learn Primal spells up to tier 5.

Expertise level 2

Advanced level

3 sub-skills to choose
Expertise level 3

Expert level

3 sub-skills to choose
Class6 sub-skills

Recruitment

Details
Common6 sub-skills

Resistance

Details
Expertise level 1

Basic level

no sub-skill
Skill upgrade

Basic Resistance

Friendly creatures take –15% Magic Damage.

Expertise level 2

Advanced level

3 sub-skills to choose
Expertise level 3

Expert level

3 sub-skills to choose
Faction6 sub-skills

Righteousness

Details
Expertise level 1

Basic level

no sub-skill
Skill upgrade

Basic Righteousness

All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for two rounds. This effect is stackable.

Expertise level 2

Advanced level

3 sub-skills to choose
Skill upgrade

Advanced Righteousness

All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for three rounds. This effect is stackable.

Expertise level 3

Expert level

3 sub-skills to choose
Skill upgrade

Expert Righteousness

All who fall in battle do so in the hero’s name! Whenever a friendly creature dies or kills an enemy, the hero’s Attack, Defense, Spell Power and Knowledge increase by 1 for four rounds. This effect is stackable.

Common6 sub-skills

Scouting

Details
Common6 sub-skills

Siegecraft

Details
Common6 sub-skills

Sorcery

Details
Common6 sub-skills

Summon Avatar

Details
Expertise level 1

Basic level

no sub-skill
Skill upgrade

Basic Summon Avatar

Grants a new battle spell. It summons an Avatar that is destroyed upon taking two hits from any source. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack).

Expertise level 2

Advanced level

3 sub-skills to choose
Skill upgrade

Advanced Summon Avatar

Grants a new battle spell. It summons an Avatar that is destroyed upon taking three hits from any source. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack).

Expertise level 3

Expert level

3 sub-skills to choose
Skill upgrade

Expert Summon Avatar

Grants a new battle spell. It summons an Avatar that is destroyed upon taking four hits from any source. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack).

Faction6 sub-skills

Summon Swarm

Details
Expertise level 1

Basic level

no sub-skill
Skill upgrade

Basic Summon Swarm

Once per round, lays eggs on the battlefield. At the start of next round, they spawn a stack of Fire Larvae. The stack has 8% of the total HP of all Hive Spawns in its army, and the strength of its abilities scales with the hero’s level.

Expertise level 2

Advanced level

3 sub-skills to choose
Skill upgrade

Advanced Summon Swarm

Once per round, lays eggs on the battlefield. At the start of next round, they spawn a stack of Fire Larvae. The stack has 12% of the total HP of all Hive Spawns in its army, and the strength of its abilities scales with the hero’s level.

Expertise level 3

Expert level

3 sub-skills to choose
Skill upgrade

Expert Summon Swarm

Once per round, lays eggs on the battlefield. At the start of next round, they spawn a stack of Fire Larvae. The stack has 16% of the total HP of all Hive Spawns in its army, and the strength of its abilities scales with the hero’s level.

Common6 sub-skills

Tactics

Details
Expertise level 1

Basic level

no sub-skill
Skill upgrade

Basic Tactics

In the Tactics Phase, creatures can be placed within a 3‑line area. If the enemy also knows “Tactics”, their area of placement reduces by 1 line(s).

Expertise level 2

Advanced level

3 sub-skills to choose
Expertise level 3

Expert level

3 sub-skills to choose
Class6 sub-skills

Thaumaturgy

Details
Expertise level 1

Basic level

no sub-skill
Skill upgrade

Basic Thaumaturgy

The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +100% mana for each use after the first.

Expertise level 2

Advanced level

3 sub-skills to choose
Skill upgrade

Advanced Thaumaturgy

The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +75% mana for each use after the first.

Expertise level 3

Expert level

3 sub-skills to choose
Skill upgrade

Expert Thaumaturgy

The hero can use the Spellbook one more time per battle round, but only to cast a spell of a Magic School that hasn’t been used this round. Spells cost +50% mana for each use after the first.

Expertise level 1

Basic level

no sub-skill
Skill upgrade

Basic Triumvirate’s Strength

Once per round, the hero can activate one of the three Stances in battle. The active Stance grants the hero +? to the Stance’s corresponding attribute.

Expertise level 2

Advanced level

3 sub-skills to choose
Skill upgrade

Advanced Triumvirate’s Strength

Once per round, the hero can activate one of the three Stances in battle. The active Stance grants the hero +? to the Stance’s corresponding attribute.

Expertise level 3

Expert level

3 sub-skills to choose
Skill upgrade

Expert Triumvirate’s Strength

Once per round, the hero can activate one of the three Stances in battle. The active Stance grants the hero +? to the Stance’s corresponding attribute.

Common6 sub-skills

Wisdom

Details
Expertise level 1

Basic level

no sub-skill
Skill upgrade

Basic Wisdom

The hero can learn up to tier‑3 spells without knowing the corresponding Magic School skill.

Expertise level 2

Advanced level

3 sub-skills to choose
Expertise level 3

Expert level

3 sub-skills to choose