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Spells

Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.

Magic school

Daylight Magic

Rank 2Combat Magic
Level 1Mana: 10

Effect: Target friendly creature deals +20% Damage with Ranged and Long Reach attacks. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2

Ranged and Long Reach Damage: 20% > 25%.

Level 3

Ranged and Long Reach Damage: 25% > 35%.

Level 4

Ranged and Long Reach Damage: 35% > 50%.

Rank 2Global Map Magic
Level 1Mana: 10

Effect: Reveals the borders of all areas, including those hidden by the fog of war.

Level 2Mana: 6

Base mana cost: 10 > 6.

Level 3

Reveals the location of all enemy heroes.

Level 4

Reveals the location of all cities.

Rank 2Combat Magic
Level 1Mana: 8

Effect: Reduces the duration of all negative effects applied to the target friendly creature by [ 2 + 1 per every 5 hero’s Spell Power ].

Level 2

Base spell effectiveness: 2 > 3.

Level 3

Affects friendly creatures adjacent to the target.

Level 4

Affects all friendly creatures.

Does not affect Undead or Constructs

Rank 2Combat Magic
Level 1Mana: 10

Effect: Removes 1 counterattack charge(s) from the target enemy for this round.

Level 2Mana: 6

Base mana cost: 10 > 6.

Level 3

Removes all counterattack charges from the target for this round.

Level 4

Affects all enemy creatures.

Magic school

Nightshade Magic

Rank 2Global Map Magic
Level 1Mana: 10

Effect: Reveals the precise number and intentions of all neutral squads within [ 3 × hero’s sight ] squares of the hero.

Level 2Mana: 7

Base mana cost: 10 > 7.

Level 3

Reveals information on enemy heroes.

Level 4

Reveals information on enemy cities.

Rank 2Combat Magic
Level 1Mana: 7

Effect: Target friendly creature cannot be targeted. Effect ends when the unit takes any action or at the end of the round.

Level 2

First attack under this effect deals +25% Damage.

Level 3Mana: 4

Base mana cost: 7 > 4.

Level 4

Damage bonus: 25% > 50%.

Rank 2Special Combat Magic
Level 1Mana: 10

Effect: Deals [ 40 + 10 × hero’s Spell Power ] Pure Damage to the target enemy and all enemies adjacent to it. This Damage cannot be modified in any way.

Level 2

Damage per Spell Power: 10 > 15.

Level 3

Damage per Spell Power: 15 > 20.

Level 4

Additionally, kills +1 unit(s). Works on creatures up to tier 7.

Rank 2Combat Magic
Level 1Mana: 10

Effect: Deals [ 40 + 10 × hero’s Spell Power ] Pure Damage to the target enemy. This Damage cannot be modified in any way.

Level 2

Damage per Spell Power: 10 > 15.

Level 3

Damage per Spell Power: 15 > 20.

Level 4

Additionally, kills +1 unit(s). Works on creatures up to tier 7.

Rank 2Special Combat Magic
Level 1Mana: 9

Effect: All enemy creatures lose 2 Speed. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2

Speed reduction: –2 > –3.

Level 3

Dispels “Haste.”

Level 4

Speed reduction: –3 > –4.

Rank 2Combat Magic
Level 1Mana: 9

Effect: Target enemy creature loses 2 Speed Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2

Speed reduction: –2 > –3.

Level 3

Dispels “Haste.”

Level 4

Speed reduction: –3 > –4.

Magic school

Primal Magic

Rank 2Combat Magic
Level 1Mana: 8

Effect: Place up to 2 crystal obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 2 round(s).

Level 2

Base duration: 2 > 3.

Level 3

Obstacles: 2 > 3.

Level 4

Obstacle is destroyed after taking 2 instances of Damage.

Rank 2Combat Magic
Level 1Mana: 13

Effect: Deals [ 50 + 10 × hero’s Spell Power ] Magic Damage to all creatures in a 1‑hex radius.

Level 2

Base Damage: 50 > 75.

Level 3

Base Damage: 75 > 125.

Level 4

Base Damage: 125 > 200.

Does not affect Phoenixes

Rank 2Special Combat Magic
Level 1Mana: 13

Effect: Deals [ 50 + 10 × hero’s Spell Power ] Magic Damage to all creatures in a 2‑hex radius.

Level 2

Base Damage: 50 > 75.

Level 3

Base Damage: 75 > 125.

Level 4

Base Damage: 125 > 200.

Does not affect Phoenixes

Rank 2Combat Magic
Level 1Mana: 10

Effect: Deals [ 75 + 10 × hero’s Spell Power ] Magic Damage to target enemy creature and reduces their Initiative by 3. Duration: 2 round(s).

Level 2

Base Damage: 75 > 150.

Level 3

Damage per Spell Power: 10 > 15.

Level 4

Initiative reduction: –3 > –6.

Does not affect Naiads

Rank 2Special Combat Magic
Level 1Mana: 10

Effect: Deals [ 75 + 10 × hero’s Spell Power ] Magic Damage to target enemy creature and reduces their Initiative by 6. Duration: 2 round(s).

Level 2

Base Damage: 75 > 150.

Level 3

Damage per Spell Power: 10 > 15.

Level 4

Initiative reduction: –6 > –12.

Does not affect Naiads

Rank 2Combat Magic
Level 1Mana: 8

Effect: Reduces the duration of all positive effects applied to the target by [ 2 + 1 per every 5 hero’s Spell Power ].

Level 2

Base spell effectiveness: 1 > 2.

Level 3

Affects enemy creatures adjacent to the target.

Level 4

Affects all enemy creatures.

Magic school

Arcane Magic

Rank 2Combat Magic
Level 1Mana: 10

Effect: Teleports a target friendly creature up to 4 hexes from its current hex.

Level 2

Teleportation range: 4 > 6.

Level 3

Teleportation range: 6 > 9.

Level 4

Teleportation range: 9 > 13.

Rank 2Special Combat Magic
Level 1Mana: 10

Effect: Teleports any target creature up to 4 hexes from its current hex.

Level 2

Teleportation range: 4 > 6.

Level 3

Teleportation range: 6 > 9.

Level 4

Teleportation range: 9 > 13.

Rank 2Combat Magic
Level 1Mana: 14

Effect: Shields a target friendly creature with a barrier that blocks the next instance of Damage. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2Mana: 11

Base mana cost: 14 > 11.

Level 3

Base effect duration: 1 > 2.

Level 4

Barrier blocks the Damage twice.

Rank 2Special Combat Magic
Level 1Mana: 14

Effect: Shields a target friendly creature with a barrier that blocks the next instance of Damage. While under “Carapace,” the target is also immune to negative effects. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2Mana: 11

Base mana cost: 14 > 11.

Level 3

Base effect duration: 2 > 2.

Level 4

Barrier blocks the Damage twice.

Rank 2Combat Magic
Level 1Mana: 8

Effect: Deals 30 Magic Damage per Focus Charge to all creatures in one‑hex radius.

Level 2

Damage per Focus Charge: 30 > 40.

Level 3

Damage per Focus Charge: 40 > 55.

Level 4

Damage per Focus Charge: 55 > 75.

Rank 2Global Map Magic
Level 1Mana: 18

Effect: The casting hero immediately interacts with any external dwelling you control within [ 2 × hero’s sight ] squares. Usable 1 times per day.

Level 2

Target radius: 2 > 3.

Level 3

Target radius: 3 > 4.

Level 4

Can be used +1 time per day.

Magic school

Neutral Magic

Rank 2Global Map Magic
Level 1Mana: 14

Effect: Creates an entrance to a Remote Foothold on an adjacent space that lasts until the end of the day, allowing any allied hero to leave creatures and artifacts there. If an enemy hero interacts with the entrance, it disappears. Usable 1 time(s) per day.

Level 2Mana: 10

Base mana cost: 14 > 10.

Level 3

Foothold entrance can be created within 4 square(s).

Level 4

Foothold entrance lasts until the end of the next day.

The hero must be at least level 4 to learn this spell

Rank 2Global Map Magic
Level 1Mana: 17

Effect: Immediately restores 40 Movement points to the hero. Usable 1 time(s) per day.

Level 2Mana: 13

Base mana cost: 17 > 13.

Level 3

Bonus Movement points: 40 > 60.

Level 4

Can be used +1 time per day.

The hero must be at least level 4 to learn this spell