Effect: Target friendly creature gains 1 Initiative and 10% maximum HP. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).
Maximum HP bonus: 10% > 20%.
Affects all friendly creatures.
Doubles Initiative bonus.
Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.
Magic school
Effect: Target friendly creature gains 1 Initiative and 10% maximum HP. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).
Maximum HP bonus: 10% > 20%.
Affects all friendly creatures.
Doubles Initiative bonus.
Effect: Target friendly creature gains 1 Speed, 1 Initiative, and 10% maximum HP. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).
Maximum HP bonus: 10% > 20%.
Affects all friendly creatures.
Doubles Speed and Initiative bonuses.
Effect: Target friendly creature counterattacks before enemy attack lands. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).
Deal +20% Damage with counterattacks.
Gain +1 additional counterattack per round.
Affects all friendly creatures.
Effect: Resets the cooldowns of the target friendly creature.
Dispels all effects that block creature attacks or abilities.
The creature may use its limited abilities again.
Affects all friendly creatures.
Does not affect Constructs
Effect: All enemies within 2 hexes from the target friendly creature can only target that creature. Each instance of Damage makes the effect last 1 round(s) shorter. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).
Radius of effect: 2 > 3.
Base effect duration: 1 > 3.
Radius of effect: 3 > 4.
Magic school
Effect: Renews the fog of war in a 8‑square radius around the hero, concealing them from opponents until the fog is re‑cleared. Usable 1 time(s) per day.
Base mana cost: 16 > 12.
Fog of war radius: 8 > 10.
Fog of war radius: 10 > 14.
Effect: Target enemy creature is prevented from using abilities or generating Focus Points. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).
Base effect duration: 1 > 2.
Affects enemy creatures adjacent to the target.
Affects all enemy creatures.
Does not affect Embodiments or Constructs
Effect: Target enemy creature falls asleep and cannot take any actions. Dispelled upon taking Damage. After awakening, the same creature cannot fall asleep again until the end of the battle. Duration: 1 round(s).
Base effect duration: 1 > 2.
Base effect duration: 2 > 3.
Taking Damage does not dispel effect but instead reduces its duration by 2 rounds.
Does not affect Hive Spawns, Undead, Embodiments, or Constructs
Effect: Target enemy creature is prevented from using Ranged attacks. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).
Base effect duration: 1 > 2.
Targets deal –15% Melee Damage.
Affects all enemy creatures.
Magic school
Effect: Deals [ 50 + 15 × hero’s Spell Power ] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 1 round(s).
Base Damage: 50 > 100.
The obstacles it creates remain for +1 round.
Damage per Spell Power: 15 > 20.
Does not affect Iriyads
Effect: Deals [ 50 + 15 × hero’s Spell Power ] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 2 hit(s) from attacks. Duration: 1 round(s).
Base Damage: 50 > 100.
The obstacles it creates remain for +1 round.
Damage per Spell Power: 15 > 20.
Does not affect Iriyads
Effect: Deals [ 100 + 15 × hero’s Spell Power ] Damage to all defensive structures on the battlefield. Also deals [ 15 × hero’s Spell Power ] Damage to all creatures within castle walls.
Damage to defensive structures: 100 > 200.
Also deals 100 Damage to all creatures within castle walls.
Damage to defensive structures: 200 > 400.
Effect: Burns 2 selected hexes. A ground creature that steps onto a burning hex takes [ 80 + 10 × hero’s Spell Power ] Magic Damage. Duration: 2 round(s).
Base mana cost: 12 > 9.
Burning hexes: 2 > 3.
Deals +50% Damage.
Does not affect Phoenixes
Effect: Burns 2 selected hexes. A ground creature that steps onto a burning hex takes [ 80 + 10 × hero’s Spell Power ] Magic Damage. Duration: 4 round(s).
Base mana cost: 12 > 9.
Burning hexes: 2 > 3.
Deals +50% Damage.
Does not affect Phoenixes
Effect: Deals [ 50 + 5 × hero’s Spell Power ] Magic Damage to up to 3 different target enemies.
Base Damage: 50 > 100.
Targets: 3 > 4.
Damage per Spell Power: 5 > 10.
Does not affect Iriyads
Magic school
Effect: The casting hero immediately interacts with any allied hero within [ 1 × hero’s sight ] squares. Usable 1 times per day.
Radius multiplier: 1 > 2.
Can be used +1 time per day.
Radius multiplier: 2 > 3.
Effect: Deals Damage to all enemies. Each stack takes 20 Magic Damage per its creature tier
Damage per unit tier: 20 > 30.
Damage per unit tier: 30 > 45.
Deals Pure Damage.
Effect: Summons a copy of any target to fight on your side. The copy deals –75% and takes +300% Damage and can’t use special abilities. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).
Damage dealt: –75% > –67%. Damage taken: +300% > +200%.
Damage dealt: –67% > –50%. Damage taken: +200% > +100%.
Damage dealt: –50% > –30%. Damage taken: +100% > +50%.
Effect: Target enemy creature cannot counterattack. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).
Base effect duration: 1 > 2.
Dispels “Riposte.”
Affects enemy creatures adjacent to the target.
Effect: Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Pure Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 5% × hero’s Spell Power ]% of one unit’s maximum HP. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).
Damage per Spell Power: 5% > 10%.
Traps: 2 > 3.
Damage per Spell Power: 10% > 15%.
Magic school
Effect: Summons an Avatar that is destroyed upon taking ? hit(s) from any source. It deals [ 12 + 16 × hero’s Spell Power ] Damage. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack). Each side of the battle can have only one Avatar at a time.
Effect: Summons an Avatar that is destroyed upon taking ? hit(s) from any source. It deals [ 12 + 12 × hero’s Spell Power ] Damage. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack). Each side of the battle can have only one Avatar at a time.
Effect: Summons an Avatar that is destroyed upon taking ? hit(s) from any source. It deals [ 12 + 20 × hero’s Spell Power ] Damage. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack). Each side of the battle can have only one Avatar at a time.
Effect: bonus_magic_astral_summon_new_description_5
Effect: bonus_magic_astral_summon_new_description_4
Effect: Grants the hero the ability to fly until the end of the day, allowing them to move freely through any obstacles on the global map. Flying above obstacles costs +30% Movement points.
Base mana cost: 20 > 14.
Flying above obstacles doesn’t increase movement cost.
–20% movement cost while flying.
The hero must be at least level 8 to learn this spell
Effect: Teleports the casting hero to a selected city you control. Usable 1 times per day.
Base mana cost: 24 > 18.
Can be used +1 time per day.
Can be used +1 time per day.
The hero must be at least level 8 to learn this spell