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Adventure Map

Map objects

Heroes of Might and Magic: Olden Era map objects: rewards, guards, conditions, and linked creatures.

Recruitment

Recruitment and units

Creature dwellings, random hiring, unit banks, and places that affect armies.

69 objects
Creature hiringUnit exchangeGuarded unitsRandom hiringUnit upgrades
Aga’Shoth Stables
Creature hiringunfrozen, rank 3
What it gives or does

You can recruit Aga’Shoth Riders in this dwelling. Their weekly growth increases by 2.

Provides access to creature hiring. Related to hiring: unfrozen, rank 3.

Lore

Aga’Shoth sleep comfortably inside. The riders have their own space upstairs, but they often join their mounts.

Amphitheater
Creature hiringdungeon, rank 3
What it gives or does

You can recruit Onyx Dancers in this dwelling. Their weekly growth increases by 2.

Provides access to creature hiring. Related to hiring: dungeon, rank 3.

Lore

In times of peace, Dancers enjoy changing accessories, though some admirers prefer them to maintain a constant look.

Battlefield
Creature hiringGuardedNeutral, rank 13
What it gives or does

You can recruit Animated Armors in this dwelling.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Neutral, rank 13.

Lore

Places of conflict can breed more than just undead… if the Mycelium reaches it first.

Bloated Mansion
Creature hiringGuardedunfrozen, rank 6
What it gives or does

You can recruit Arbitrators in this dwelling. Their weekly growth increases by 1.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: unfrozen, rank 6.

Lore

Half‑drowned in Abyssal emanations, the mansion itself pulses with life.

Blooming Marsh
Creature hiringGuardedNeutral, rank 7
What it gives or does

You can recruit Giant Toads in this dwelling.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Neutral, rank 7.

Lore

Places like these, rich in both life and mana, give rise to the strangest amphibians.

Bone Exchange
Creature hiringGuardednecropolis, rank 4
What it gives or does

You can recruit Graverobbers in this dwelling. Their weekly growth increases by 2.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: necropolis, rank 4.

Lore

Necromancers are often too detached to gather bones themselves — and that’s where a savvy entrepreneur steps in!

Burning Soul Burrows
Creature hiringGuardeddemon, rank 6
What it gives or does

You can recruit Waurmos in this dwelling. Their weekly growth increases by 1.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: demon, rank 6.

Lore

The waurmos’ tunnels stretch for many leagues in all directions.

Burrow
Creature hiringGuardedNeutral, rank 15
What it gives or does

You can recruit Halflings in this dwelling.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Neutral, rank 15.

Lore

Wartime forces even the most peaceful homebodies to go cross their own thresholds.

Carrion Lair
Creature hiringdemon, rank 2
What it gives or does

You can recruit Locusts in this dwelling. Their weekly growth increases by 3.

Provides access to creature hiring. Related to hiring: demon, rank 2.

Lore

The smell is unbearable.

Cave Palace
Creature hiringGuardeddungeon, rank 7
What it gives or does

You can recruit Cave Dragons in this dwelling. Their weekly growth increases by 1.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: dungeon, rank 7.

Lore

Even with a plethora of dragons living above ground, these ones prefer to stay in the shadows.

Chateau of Feasts
Creature hiringGuardednecropolis, rank 7
What it gives or does

You can recruit Vampires in this dwelling. Their weekly growth increases by 1.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: necropolis, rank 7.

Lore

Eternal life brings eternal feasts and unending luxuries.

Chitinous Ziggurat
Creature hiringGuardeddemon, rank 4
What it gives or does

You can recruit Scorpions in this dwelling. Their weekly growth increases by 2.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: demon, rank 4.

Lore

Made from the sturdy carapaces of its inhabitants.

Chthonic Home
Creature hiringGuardeddungeon, rank 6
What it gives or does

You can recruit Hydras in this dwelling. Their weekly growth increases by 1.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: dungeon, rank 6.

Lore

The house serves as quarters for the hydra breeders, while the creatures themselves are kept in large underground pens.

Crypts and Graves
Creature hiringnecropolis, rank 1
What it gives or does

You can recruit Skeletons in this dwelling. Their weekly growth increases by 4.

Provides access to creature hiring. Related to hiring: necropolis, rank 1.

Lore

The simplest way to obtain unfractured skeletons is from a grave.

Crystal Nest
Creature hiringGuardedNeutral, rank 10
What it gives or does

You can recruit Kittenhorns in this dwelling.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Neutral, rank 10.

Lore

Adoring crystals to the point of fusing them into their bodies, it’s no surprise that these voracious kittens make their nests among them.

Cultist Spire
Creature hiringunfrozen, rank 2
What it gives or does

You can recruit Cultists in this dwelling. Their weekly growth increases by 3.

Provides access to creature hiring. Related to hiring: unfrozen, rank 2.

Lore

The rooms are ill‑suited for practicing rigorous self‑control.

Disturbing Summoning Rite
Creature hiringGuardedunfrozen, rank 4
What it gives or does

You can recruit Grand Shoth in this dwelling. Their weekly growth increases by 2.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: unfrozen, rank 4.

Lore

The center of the portal glows and shimmers with the colours from beyond this world.

Dragon Eggshells
Creature hiringGuardedNeutral, rank 6
What it gives or does

You can recruit Faerie Dragons in this dwelling.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Neutral, rank 6.

Lore

Faerie Dragons keep a touch of their childhood into adulthood, often shaping their homes to resemble the eggs they hatched from.

Dragonslayer Base
Creature hiringGuardedNeutral, rank 9
What it gives or does

You can recruit Dragonslayers in this dwelling.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Neutral, rank 9.

Lore

Seen by many as a little unhinged, Dragonslayers establish enclaves in remote locations, taking on apprentices with little to lose and everything to gain.

Eerie Summoning Rite
Creature hiringGuardedunfrozen, rank 7
What it gives or does

You can recruit Abyssal Envoys in this dwelling. Their weekly growth increases by 1.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: unfrozen, rank 7.

Lore

They will come when called.

Faun Huts
Creature hiringnature, rank 1
What it gives or does

You can recruit Fauns in this dwelling. Their weekly growth increases by 4.

Provides access to creature hiring. Related to hiring: nature, rank 1.

Lore

The fey folk make their home here, crafting their tools and weapons of war from the very fabric of the land.

Garrison
Creature hiringHumans, rank 1
What it gives or does

You can recruit Swordsmen in this dwelling. Their weekly growth increases by 4.

Provides access to creature hiring. Related to hiring: Humans, rank 1.

Lore

Fancy tactics might be useful, but they won’t achieve much without basic infantry.

Griffin Rookery
Creature hiringHumans, rank 3
What it gives or does

You can recruit Griffins in this dwelling. Their weekly growth increases by 2.

Provides access to creature hiring. Related to hiring: Humans, rank 3.

Lore

Yes, it’s incredibly fancy. Griffins are entitled to the best nests in the land.

Hippodrome
Creature hiringGuardedHumans, rank 5
What it gives or does

You can recruit Cavalry in this dwelling. Their weekly growth increases by 1.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Humans, rank 5.

Lore

Horse races are held regularly at the hippodromes, and occasionally even jousting tournaments.

Hop Patch
Creature hiringnature, rank 2
What it gives or does

You can recruit Hoplets in this dwelling. Their weekly growth increases by 3.

Provides access to creature hiring. Related to hiring: nature, rank 2.

Lore

Seemingly cute to some, hoplets are fierce defenders of the Murmurwoods, and these humble homes stand as their stronghold.

House of Chains
Creature hiringGuardedunfrozen, rank 5
What it gives or does

You can recruit Concubi in this dwelling. Their weekly growth increases by 1.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: unfrozen, rank 5.

Lore

The windows here are tiny, for the inhabitants have abandoned all need for light.

Kennel
Creature hiringnecropolis, rank 3
What it gives or does

You can recruit Undead Pets in this dwelling. Their weekly growth increases by 2.

Provides access to creature hiring. Related to hiring: necropolis, rank 3.

Lore

Dogs are so loyal to their masters that they often continue to serve nonchalantly even after passing.

Labyrinth
Creature hiringGuardeddungeon, rank 4
What it gives or does

You can recruit Minotaurs in this dwelling. Their weekly growth increases by 2.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: dungeon, rank 4.

Lore

Built by minotaurs, Balthazar’s Lair is arguably the most magnificent city in Jadame.

Lesser Summoning Rite
Creature hiringunfrozen, rank 1
What it gives or does

You can recruit Ra’Shoth in this dwelling. Their weekly growth increases by 4.

Provides access to creature hiring. Related to hiring: unfrozen, rank 1.

Lore

Summoning can be tumultuous, but the chains hold it firmly in place.

Menhir Circle
Creature hiringnature, rank 3
What it gives or does

You can recruit Vine Iriyads in this dwelling. Their weekly growth increases by 2.

Provides access to creature hiring. Related to hiring: nature, rank 3.

Lore

The trees and stones are alive here, occasionally wandering off of their own accord.

Mews
Creature hiringHumans, rank 2
What it gives or does

You can recruit Crossbowmen in this dwelling. Their weekly growth increases by 3.

Provides access to creature hiring. Related to hiring: Humans, rank 2.

Lore

Though crossbowmen eventually supplanted the old archer units, the hawk‑mews endured — a lingering ghost of a bygone era.

Neglected Housing
Creature hiringdemon, rank 1
What it gives or does

You can recruit Parasites in this dwelling. Their weekly growth increases by 4.

Provides access to creature hiring. Related to hiring: demon, rank 1.

Lore

Parasites do not care much about the state of their hosts’ houses.

Paper Nest
Creature hiringdemon, rank 3
What it gives or does

You can recruit Hornets in this dwelling. Their weekly growth increases by 2.

Provides access to creature hiring. Related to hiring: demon, rank 3.

Lore

It should be noted that one of civilization’s greatest achievements, paper, was invented in a hornet nest — though its inhabitants never learned to write.

Pyre
Creature hiringGuardednature, rank 7
What it gives or does

You can recruit Phoenixes in this dwelling. Their weekly growth increases by 1.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: nature, rank 7.

Lore

The flames burn not from wood, but from the collective life force of the forest itself.

Quiet Pavilion
Creature hiringnecropolis, rank 2
What it gives or does

You can recruit Wights in this dwelling. Their weekly growth increases by 3.

Provides access to creature hiring. Related to hiring: necropolis, rank 2.

Lore

Brought back against their will, they are drawn by reflections — both physical and mental.

Radiant Forge
Creature hiringGuardedHumans, rank 7
What it gives or does

You can recruit Angels in this dwelling. Their weekly growth increases by 1.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Humans, rank 7.

Lore

The Church’s ill‑wishers like to say that true angels split from the templars. But if that’s the case, then whose armors are forged here?

Safe House
Creature hiringdungeon, rank 2
What it gives or does

You can recruit Infiltrators in this dwelling. Their weekly growth increases by 3.

Provides access to creature hiring. Related to hiring: dungeon, rank 2.

Lore

They stay for a night and then depart for a new mission.

Shroomwood Shack
Creature hiringGuardednature, rank 5
What it gives or does

You can recruit Herbomancers in this dwelling. Their weekly growth increases by 1.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: nature, rank 5.

Lore

The most experienced ’mancers seclude themselves within these peculiar structures to commune with the Mycelium.

Starshard
Creature hiringGuardedNeutral, rank 11
What it gives or does

You can recruit Starchildren in this dwelling.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Neutral, rank 11.

Lore

Where does it come from? The beings you can recruit here will follow you, but they will never answer this question.

Sundew Thicket
Creature hiringGuardedNeutral, rank 12
What it gives or does

You can recruit Primal Remnants in this dwelling.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Neutral, rank 12.

Lore

A place as ancient as the world itself.

Sundrop Chapel
Creature hiringGuardedHumans, rank 4
What it gives or does

You can recruit Lightweavers in this dwelling. Their weekly growth increases by 2.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Humans, rank 4.

Lore

Pray to the Chalice, and it shall heal and bolster you. Or let professionals do the praying for you.

Temple of the Four Scholars
Creature hiringGuardedNeutral, rank 1
What it gives or does

You can recruit Sentinels of Glory in this dwelling.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Neutral, rank 1.

Lore

Though what is Glory, and why do we need sentinels to guard it?

Threshold Basilica
Creature hiringGuardedHumans, rank 6
What it gives or does

You can recruit Inquisitors in this dwelling. Their weekly growth increases by 1.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Humans, rank 6.

Lore

Humans stand on the verge of becoming pure light here, but still retaining human forms and social roles.

Thunder Lair
Creature hiringGuardednature, rank 6
What it gives or does

You can recruit Qilins in this dwelling. Their weekly growth increases by 1.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: nature, rank 6.

Lore

The domains of air are tempestuous, and much tribute is required to tame the wind‑infused creatures that dwell above.

Timeless Mansion
Creature hiringGuardednecropolis, rank 5
What it gives or does

You can recruit Liches in this dwelling. Their weekly growth increases by 1.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: necropolis, rank 5.

Lore

The undead aristocracy relentlessly pursues the study of death, and in doing so, they delve into the study of time itself.

Tomb of Warriors
Creature hiringGuardednecropolis, rank 6
What it gives or does

You can recruit Dread Knights in this dwelling. Their weekly growth increases by 1.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: necropolis, rank 6.

Lore

War never ends — here, it lingers in the minds of those who perished.

Tower of Love
Creature hiringGuardeddemon, rank 7
What it gives or does

You can recruit Hive Queens in this dwelling. Their weekly growth increases by 1.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: demon, rank 7.

Lore

“Come, darling, and witness Our Master’s gentle caress…”

Warren
Creature hiringdungeon, rank 1
What it gives or does

You can recruit Troglodytes in this dwelling. Their weekly growth increases by 4.

Provides access to creature hiring. Related to hiring: dungeon, rank 1.

Lore

Pitch darkness reigns in the troglodyte burrows, making it impossible to navigate by sight.

Watcher Platform
Creature hiringGuardedNeutral, rank 3
What it gives or does

You can recruit Worldwatchers in this dwelling.

Provides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Neutral, rank 3.

Lore

Why the worldwatchers allow themselves to be “recruited” remains unknown. Yet, it certainly has nothing to do with gold.

Crystal Nest
Unit exchange
What it gives or does

You can recruit Kittenhorns in this dwelling.

Lets you exchange resources for units.

Category
Unit exchange
Lore

Adoring crystals to the point of fusing them into their bodies, it’s no surprise that these voracious kittens make their nests among them.

Neglected Housing
Unit exchange
What it gives or does

You can recruit Gnats in this dwelling.

Lets you exchange resources for units.

Category
Unit exchange
Lore

Their monotonous humming is heard from afar.

Boreal Call
Guarded unitsGuardedOne timeUnits
What it gives or does

Defeat its guard to obtain Abyssal Envoys.

Starts a fight for units or army improvement. Rewards: Units. Rewards: Units: 1 Abyssal Envoy Rewards: Units: 2 Abyssal Envoy Using it usually requires a guard fight.

Category
Guarded units
Visit
One time
Guard
High (5 100)
Rewards
Units
Variants
4
Value
16 000
Lore

Sometimes, the barrier between the Material World and the Realm Between Realms grows so thin that abominable horrors spill through the cracks.

Bank variants
Difficulty:
Showing first 3 of 4 variants.
Carrion Pile
Guarded unitsGuardedOne timeUnits
What it gives or does

Defeat its guard to obtain Waurmos.

Starts a fight for units or army improvement. Rewards: Units. Rewards: Units: 3 Waurms Rewards: Units: 6 Waurms Using it usually requires a guard fight.

Category
Guarded units
Visit
One time
Guard
High (5 600)
Rewards
Units
Variants
4
Value
16 000
Lore

The gigantic rotting body reeks unbearably and, more importantly, teems with scavengers.

Colosseum
Guarded unitsGuardedOne timeUnits
What it gives or does

Defeat its guard to obtain Cavalry.

Starts a fight for units or army improvement. Rewards: Units. Rewards: Units: 4 Cavalry Rewards: Units: 8 Cavalry Using it usually requires a guard fight.

Category
Guarded units
Visit
One time
Guard
High (5 400)
Rewards
Units
Variants
4
Value
16 000
Lore

Jousting and griffin fights! They’ll gladly follow you to a more open area for better jousting action.

Petrified Memorial
Guarded unitsGuardedOne timeUnits
What it gives or does

Defeat its guard to obtain Medusae.

Starts a fight for units or army improvement. Rewards: Units. Rewards: Units: 6 Medusa Rewards: Units: 12 Medusa Using it usually requires a guard fight.

Category
Guarded units
Visit
One time
Guard
High (6 100)
Rewards
Units
Variants
4
Value
16 000
Lore

A hall where medusae display their most immaculate statues, each one frozen in time — trophies of their deadly craft.

Point of Balance
Guarded unitsGuardedOne timeUnits
What it gives or does

Defeat its guard to obtain Sentinels of Glory.

Starts a fight for units or army improvement. Rewards: Units. Rewards: Units: 1 Sentinel of Glory Rewards: Units: 2 Sentinel of Glory Using it usually requires a guard fight.

Category
Guarded units
Visit
One time
Guard
High (6 750)
Rewards
Units
Variants
4
Value
20 000
Lore

Sentinels of Glory are guardians of balance — unwavering in their resolve and cautious of the Church’s expanding influence.

Ritual Pyre
Guarded unitsGuardedOne timeUnits
What it gives or does

Defeat its guard to obtain Phoenixes.

Starts a fight for units or army improvement. Rewards: Units. Rewards: Units: 1 Phoenix Rewards: Units: 2 Phoenix Using it usually requires a guard fight.

Category
Guarded units
Visit
One time
Guard
High (5 850)
Rewards
Units
Variants
4
Value
16 000
Lore

Summoning Phoenixes is the most challenging of the elemental rituals. It requires great pain.

Tomb of Vigilance
Guarded unitsGuardedOne timeUnits
What it gives or does

Defeat its guard to obtain Dread Knights.

Starts a fight for units or army improvement. Rewards: Units. Rewards: Units: 4 Dread Knight Rewards: Units: 8 Dread Knight Using it usually requires a guard fight.

Category
Guarded units
Visit
One time
Guard
High (5 950)
Rewards
Units
Variants
4
Value
16 000
Lore

Their loyal Undead Pets refused to leave the grave, even after their masters’ death.

Bank variants
Difficulty:
Showing first 3 of 4 variants.
Underground Labyrinth
Guarded unitsGuardedOne timeUnits
What it gives or does

Defeat its guards to obtain Basilisks. Guards and Basilisks respawn every week.

Starts a fight for units or army improvement. Rewards: Units. Rewards: Units: 3 Waurms Using it usually requires a guard fight.

Category
Guarded units
Visit
One time
Guard
Very high (50 000)
Rewards
Units
Value
50 000
Lore

Essssssshthhasssaaa…

Bank variants
Difficulty:
Variants 1100%Guard 50 000
Mercenary Guild
Random hiring
What it gives or does

Allows the hero to recruit up to 3 random units. Refreshes every week.

Provides access to creature hiring.

Category
Random hiring
Lore

Look, not everyone has the privilege of having personal drama. Sometimes people simply fight for money.

Pit of Glory
Unit upgrades
What it gives or does

Allows visiting heroes to upgrade their creatures for Gold.

Upgrades creatures or unlocks a stronger unit variant.

Category
Unit upgrades
Lore

Independent veterans fighting here will happily teach your troops — for a price.