Effect: Summons an Avatar that is destroyed upon taking ? hit(s) from any source. It deals [ 12 + 16 × hero’s Spell Power ] Damage. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack). Each side of the battle can have only one Avatar at a time.
Magia Neutra
Magia Neutra spells in Heroes of Might and Magic: Olden Era: effects, mana costs, and ranks without master spells.
Magic school
Neutral Magic
Effect: Summons an Avatar that is destroyed upon taking ? hit(s) from any source. It deals [ 12 + 12 × hero’s Spell Power ] Damage. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack). Each side of the battle can have only one Avatar at a time.
Effect: Summons an Avatar that is destroyed upon taking ? hit(s) from any source. It deals [ 12 + 20 × hero’s Spell Power ] Damage. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack). Each side of the battle can have only one Avatar at a time.
Effect: bonus_magic_astral_summon_new_description_5
Effect: bonus_magic_astral_summon_new_description_4
Effect: Grants the hero the ability to fly until the end of the day, allowing them to move freely through any obstacles on the global map. Flying above obstacles costs +30% Movement points.
Base mana cost: 20 > 14.
Flying above obstacles doesn’t increase movement cost.
–20% movement cost while flying.
The hero must be at least level 8 to learn this spell
Effect: Teleports the casting hero to a selected city you control. Usable 1 times per day.
Base mana cost: 24 > 18.
Can be used +1 time per day.
Can be used +1 time per day.
The hero must be at least level 8 to learn this spell