Hierophant - characteristics, skills - Olden Era

Rank4
Author:
Olden Era Wiki
Published:
Updated:

Description

Hierophants serve as chaplains for the more secular Templars, reinforcing their faith and fortifying their resolve. It is said that with a single prayer, they can heal the wounds of an entire squadron.

Creature type
Living

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Stats

Attack
134
Defense
161
Damage
11-117
Health
355
Speed
44
Initiative
64
Growth
6
Gold
440

Upgrade line

Base

Lightweaver

Rank4
Attack
116
Defense
116
Damage
11-117
Health
355
Speed
26
Initiative
46
Growth
6
Gold
310
Abilities
Inner GlowCost1Increases target friendly creature’s Attack and Defense by 5, Speed and Initiative by 1. Duration: 2 round(s).
Skills
Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Upgrade

Hierophant

Rank4
Attack
13-34
Defense
16+31
Damage
11-11-3.57
Health
355
Speed
4+14
Initiative
6+14
Growth
6
Gold
440
Abilities
Inner GlowCost1Increases target friendly creature’s Attack and Defense by 5, Speed and Initiative by 2. Duration: 2 round(s).
Holy AblutionCost3Dispels all negative effects from all friendly creatures and fully restores their HP.
Skills
Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Alternative

Sun Herald

Rank4
Attack
16+31
Defense
13-34
Damage
11-18+3.53
Health
355
Speed
3-15
Initiative
5-15
Growth
6
Gold
440
Abilities
ExaltationCost1Target friendly creature deals maximum Damage. Duration: 2 round(s).
Skills
Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Anointed for DamageWhenever this creature gains a positive effect, it gains +1 Damage until the end of the battle.
Rank 4
Compare

Skills

Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).

Abilities

Inner GlowCost1Increases target friendly creature’s Attack and Defense by 5, Speed and Initiative by 2. Duration: 2 round(s).
Holy AblutionCost3Dispels all negative effects from all friendly creatures and fully restores their HP.

Categories

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