Marksman - characteristics, skills - Olden Era
Rank2- Author:
- Olden Era Wiki
- Published:
- Updated:
Description
Neither blessings nor gentle arts win wars — metallurgy does.
The Church teaches self‑perfection in all forms — soul, body, and steel. With a heavy crossbow in hand, the Order of the Anvil ensures their prayers strengthen the very weapons and armor they forge.
Creature type
Living
A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.
Stats
- Attack
- 6№3
- Defense
- 3№4
- Damage
- 3-4№5
- Health
- 10№6
- Speed
- 3№5
- Initiative
- 7№2
- Growth
- 14
- Gold
- 140
Upgrade line
Base
Crossbowman
Rank2
- Attack
- 5№4
- Defense
- 3№4
- Damage
- 3-4№5
- Health
- 10№6
- Speed
- 3№5
- Initiative
- 5№4
- Growth
- 14
- Gold
- 105
Abilities
Skills
Upgrade
Austringer
Rank2
- Attack
- 5-1№4
- Defense
- 4+1№3
- Damage
- 3-4№5
- Health
- 10№6
- Speed
- 4+1№4
- Initiative
- 5-2№4
- Growth
- 14
- Gold
- 140
Abilities
Skills
Alternative
Marksman
Rank2
- Attack
- 6+1№3
- Defense
- 3-1№4
- Damage
- 3-4№5
- Health
- 10№6
- Speed
- 3-1№5
- Initiative
- 7+2№2
- Growth
- 14
- Gold
- 140
Abilities
Skills
Rank 2
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