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Spells

Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.

Magic school

Daylight Magic

Daylight Magic - Rank 4

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Clear FogGlobal Map Magic14

Reveals 5 squares around the selected space on the global map up to [ 2 × hero’s sight ] square(s) away from the hero. Usable 1 time(s) per day.

Selection radius multiplier: 2 > 3.

Squares revealed: 5 > 8.

Unlimited casting range.

Heavenly BladesCombat Magic21

Target friendly creature deals +35 Pure Damage with each basic attack and restores the same amount of HP. Cannot revive fallen units. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Damage bonus: 35 > 75.

Affects all friendly creatures.

Bonus Damage instantly destroys summoned creatures and temporary stacks.

Radiant ArmorCombat Magic18

Target friendly creature takes –20% Damage from all sources. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Damage reduction: 20% > 30%.

Affects all friendly creatures.

Damage reduction: 30% > 40%.

VengeanceCombat Magic16

Whenever an enemy attacks target friendly creature in Melee, that enemy takes [ 60 + 15 × hero’s Spell Power ] Magic Damage. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Base effect duration: 1 > 3.

Damage per Spell Power: 15 > 20.

The effect applies to all basic attacks.