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Spells

Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.

Magic school

Daylight Magic

Daylight Magic - Rank 1

4 spells

SpellManaLevel 1Level 2Level 3Level 4
BlessingCombat Magic7

Target friendly creature deals +20% Damage with basic attacks. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Basic attacks Damage: 20% > 25%.

Affects all friendly creatures.

Basic attacks Damage: 25% > 35%.

HasteCombat Magic6

Target friendly creature gains +2 Speed. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Speed bonus: 2 > 4.

Dispels “Web.”

Speed bonus: 4 > 6.

Healing WaterCombat Magic5

Target friendly creature restores [ 50 + 5 × hero’s Spell Power ] HP. Cannot revive fallen units.

HP per Spell Power: 5 > 10.

Triggers one more time at the beginning of the next round.

Affects all friendly creatures.

Shorten ShadowCombat Magic6

Target enemy creature loses 2 Attack and Defense. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

The reduction of Attack and Defense increases each round.

Dispels “Enlarge Shadow.”

Affects all enemy creatures.

Daylight Magic - Rank 2

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Favorable WindCombat Magic10

Target friendly creature deals +20% Damage with Ranged and Long Reach attacks. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Ranged and Long Reach Damage: 20% > 25%.

Ranged and Long Reach Damage: 25% > 35%.

Ranged and Long Reach Damage: 35% > 50%.

From a Bird’s EyeGlobal Map Magic10

Reveals the borders of all areas, including those hidden by the fog of war.

Mana: 6

Base mana cost: 10 > 6.

Reveals the location of all enemy heroes.

Reveals the location of all cities.

Inner LightCombat Magic8

Reduces the duration of all negative effects applied to the target friendly creature by [ 2 + 1 per every 5 hero’s Spell Power ].

Base spell effectiveness: 2 > 3.

Affects friendly creatures adjacent to the target.

Affects all friendly creatures.

Weakening RayCombat Magic10

Removes 1 counterattack charge(s) from the target enemy for this round.

Mana: 6

Base mana cost: 10 > 6.

Removes all counterattack charges from the target for this round.

Affects all enemy creatures.

Daylight Magic - Rank 3

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Arina’s TouchCombat Magic14

Target friendly creature gains 1 Initiative and 10% maximum HP. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Maximum HP bonus: 10% > 20%.

Affects all friendly creatures.

Doubles Initiative bonus.

RiposteCombat Magic15

Target friendly creature counterattacks before enemy attack lands. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Deal +20% Damage with counterattacks.

Gain +1 additional counterattack per round.

Affects all friendly creatures.

Song of PowerCombat Magic6

Resets the cooldowns of the target friendly creature.

Dispels all effects that block creature attacks or abilities.

The creature may use its limited abilities again.

Affects all friendly creatures.

TauntCombat Magic11

All enemies within 2 hexes from the target friendly creature can only target that creature. Each instance of Damage makes the effect last 1 round(s) shorter. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Radius of effect: 2 > 3.

Base effect duration: 1 > 3.

Radius of effect: 3 > 4.

Daylight Magic - Rank 4

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Clear FogGlobal Map Magic14

Reveals 5 squares around the selected space on the global map up to [ 2 × hero’s sight ] square(s) away from the hero. Usable 1 time(s) per day.

Selection radius multiplier: 2 > 3.

Squares revealed: 5 > 8.

Unlimited casting range.

Heavenly BladesCombat Magic21

Target friendly creature deals +35 Pure Damage with each basic attack and restores the same amount of HP. Cannot revive fallen units. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Damage bonus: 35 > 75.

Affects all friendly creatures.

Bonus Damage instantly destroys summoned creatures and temporary stacks.

Radiant ArmorCombat Magic18

Target friendly creature takes –20% Damage from all sources. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Damage reduction: 20% > 30%.

Affects all friendly creatures.

Damage reduction: 30% > 40%.

VengeanceCombat Magic16

Whenever an enemy attacks target friendly creature in Melee, that enemy takes [ 60 + 15 × hero’s Spell Power ] Magic Damage. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Base effect duration: 1 > 3.

Damage per Spell Power: 15 > 20.

The effect applies to all basic attacks.

Daylight Magic - Rank 5

2 spells

SpellManaLevel 1Level 2Level 3Level 4
Arina’s ChosenCombat Magic18

Target friendly creature cannot have less than 20% of their current units. Taking Damage reduces the duration of the effect by 1 round(s). Duration: 2 round(s).

Minimum stack size: 20% > 35%.

Base effect duration: 2 > 4.

Minimum stack size: 35% > 50%.

JudgementCombat Magic35

Strikes target enemy four times, dealing a total of [ 200 + 30 × hero’s Spell Power ] Magic Damage.

Base Damage: 200 > 400.

Damage per Spell Power: 30 > 40.

Damage per Spell Power: 40 > 60.

Magic school

Nightshade Magic

Nightshade Magic - Rank 1

4 spells

SpellManaLevel 1Level 2Level 3Level 4
DespairCombat Magic9

Curses the target enemy. Cursed creatures take [ 20 + 10 × hero’s Spell Power ] Pure Damage at the start of their turn. This effect is stackable. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Base effect duration: 1 > 2.

+50% Damage dealt by the spell.

Affects enemy creatures adjacent to the target.

Enlarge ShadowCombat Magic7

Target friendly creature gains 2 Attack and Defense. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

The bonus to Attack and Defense increases each round.

Dispels “Shorten Shadow.”

Affects all friendly creatures.

Fatal DecayCombat Magic4

Target enemy creature cannot restore HP. This effect remains after the creature’s death. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Reduces maximum HP by 20%.

This effect cannot be dispelled.

Maximum HP reduction: 20% > 30%.

Unnatural CalmCombat Magic6

Target enemy deals –15% Damage with basic attacks. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Basic attack Damage: –15% > –20%.

Affects all enemy creatures.

Basic attack Damage: –20% > –30%.

Nightshade Magic - Rank 2

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Read MindsGlobal Map Magic10

Reveals the precise number and intentions of all neutral squads within [ 3 × hero’s sight ] squares of the hero.

Mana: 7

Base mana cost: 10 > 7.

Reveals information on enemy heroes.

Reveals information on enemy cities.

Shade CloakCombat Magic7

Target friendly creature cannot be targeted. Effect ends when the unit takes any action or at the end of the round.

First attack under this effect deals +25% Damage.

Mana: 4

Base mana cost: 7 > 4.

Damage bonus: 25% > 50%.

Umbral GripCombat Magic10

Deals [ 40 + 10 × hero’s Spell Power ] Pure Damage to the target enemy. This Damage cannot be modified in any way.

Damage per Spell Power: 10 > 15.

Damage per Spell Power: 15 > 20.

Additionally, kills +1 unit(s). Works on creatures up to tier 7.

WebCombat Magic9

Target enemy creature loses 2 Speed Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Speed reduction: –2 > –3.

Dispels “Haste.”

Speed reduction: –3 > –4.

Nightshade Magic - Rank 3

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Naira’s VeilGlobal Map Magic16

Renews the fog of war in a 8‑square radius around the hero, concealing them from opponents until the fog is re‑cleared. Usable 1 time(s) per day.

Mana: 12

Base mana cost: 16 > 12.

Fog of war radius: 8 > 10.

Fog of war radius: 10 > 14.

SilenceCombat Magic5

Target enemy creature is prevented from using abilities or generating Focus Points. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Base effect duration: 1 > 2.

Affects enemy creatures adjacent to the target.

Affects all enemy creatures.

SleepCombat Magic13

Target enemy creature falls asleep and cannot take any actions. Dispelled upon taking Damage. After awakening, the same creature cannot fall asleep again until the end of the battle. Duration: 1 round(s).

Base effect duration: 1 > 2.

Base effect duration: 2 > 3.

Taking Damage does not dispel effect but instead reduces its duration by 2 rounds.

TwilightCombat Magic16

Target enemy creature is prevented from using Ranged attacks. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Base effect duration: 1 > 2.

Targets deal –15% Melee Damage.

Affects all enemy creatures.

Nightshade Magic - Rank 4

3 spells

SpellManaLevel 1Level 2Level 3Level 4
BerserkCombat Magic16

Target creature immediately and uncontrollably attacks the closest target within its attack radius, whether it is a friendly or enemy creature.

With this effect attack deals +10% Damage.

Damage bonus: 10% > 20%.

Damage bonus: 20% > 30%.

Summon StarchildCombat Magic20

Summons a stack of [ 8 + 1 × hero’s Spell Power ] Starchildren on an adjacent free hex. They will disappear at the end of the battle.

Summon radius: 1 > 2.

Summoned stack can use abilities.

Spell Power multiplier: 1 > 2.

VulnerabilityCombat Magic11

Target enemy creature takes +20% Damage from all sources. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Damage: 20% > 30%.

Damage: 30% > 50%.

Affects enemy creatures adjacent to the target.

Nightshade Magic - Rank 5

3 spells

SpellManaLevel 1Level 2Level 3Level 4
Coup de GrâceCombat Magic24

Target enemy creature will die after taking any Damage if its stack size is lower than or equal to 20% of its original number. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Stack size: 20% > 25%.

Stack size: 25% > 35%.

Affects all enemy creatures.

Naira’s KissCombat Magic18

Marks the target enemy creature. Marked creatures take [ 150 + 15 × hero’s Spell Power ] Magic Damage whenever they perform any action. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Mana: 14

Base Damage: 150 > 200.

Damage per Spell Power: 15 > 20.

Marked target additionally loses 1 Speed and Initiative whenever it performs any action. This effect is stackable.

Shadow ArmyCombat Magic35

Increases the number of units in the target friendly stack by [ 15 + 0.5% × hero’s Spell Power ]%. These units are temporary and cannot exceed 100% of the current number of permanent units in the stack.

Base effect bonus: 15% > 20%.

Base effect bonus: 20% > 30%.

Effect bonus per Spell Power: 0.5% > 1%.

Magic school

Primal Magic

Primal Magic - Rank 1

3 spells

SpellManaLevel 1Level 2Level 3Level 4
GroundsightGlobal Map Magic10

Reveals the location of all neutral squads on the global map (including those in the fog of war).

Mana: 6

Base mana cost: 10 > 6.

Reveals the location of resources.

Reveals the location of artifacts.

Lightning BoltCombat Magic6

Deals [ 25 + 10 × hero’s Spell Power ] Magic Damage to target enemy creature.

Base Damage: 25 > 50.

Base Damage: 50 > 100.

Damage per Spell Power: 10 > 15.

Thick HideCombat Magic6

Target friendly creature takes –15% Damage from Melee attacks. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Damage: –15% > –20%.

Affects all friendly creatures.

Damage: –20% > –30%.

Primal Magic - Rank 2

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Crystal CrownCombat Magic8

Place up to 2 crystal obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 2 round(s).

Base duration: 2 > 3.

Obstacles: 2 > 3.

Obstacle is destroyed after taking 2 instances of Damage.

FireballCombat Magic13

Deals [ 50 + 10 × hero’s Spell Power ] Magic Damage to all creatures in a 1‑hex radius.

Base Damage: 50 > 75.

Base Damage: 75 > 125.

Base Damage: 125 > 200.

Ice BoltCombat Magic10

Deals [ 75 + 10 × hero’s Spell Power ] Magic Damage to target enemy creature and reduces their Initiative by 3. Duration: 2 round(s).

Base Damage: 75 > 150.

Damage per Spell Power: 10 > 15.

Initiative reduction: –3 > –6.

WeanCombat Magic8

Reduces the duration of all positive effects applied to the target by [ 2 + 1 per every 5 hero’s Spell Power ].

Base spell effectiveness: 1 > 2.

Affects enemy creatures adjacent to the target.

Affects all enemy creatures.

Primal Magic - Rank 3

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Cave InCombat Magic10

Deals [ 50 + 15 × hero’s Spell Power ] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 1 round(s).

Base Damage: 50 > 100.

The obstacles it creates remain for +1 round.

Damage per Spell Power: 15 > 20.

Earth’s RageCombat Magic16

Deals [ 100 + 15 × hero’s Spell Power ] Damage to all defensive structures on the battlefield. Also deals [ 15 × hero’s Spell Power ] Damage to all creatures within castle walls.

Damage to defensive structures: 100 > 200.

Also deals 100 Damage to all creatures within castle walls.

Damage to defensive structures: 200 > 400.

FirewallCombat Magic12

Burns 2 selected hexes. A ground creature that steps onto a burning hex takes [ 80 + 10 × hero’s Spell Power ] Magic Damage. Duration: 2 round(s).

Mana: 9

Base mana cost: 12 > 9.

Burning hexes: 2 > 3.

Deals +50% Damage.

Stone FangsCombat Magic18

Deals [ 50 + 5 × hero’s Spell Power ] Magic Damage to up to 3 different target enemies.

Base Damage: 50 > 100.

Targets: 3 > 4.

Damage per Spell Power: 5 > 10.

Primal Magic - Rank 4

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Anti‑MagicCombat Magic16

Any chosen target becomes immune to spells of tier 3 and lower. This effect cannot be dispelled. If the target is a summoned creature or contains temporary units in its stack, those are destroyed. Duration: 1 round(s).

Base effect duration: 1 > 2.

Affects tier‑1-4 spells.

Also affects tier‑1-5 spells.

Chain LightningCombat Magic24

Deals [ 100 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.

Makes +1 jump(s).

Makes +1 jump(s). Base Damage: 100 > 300.

Makes +1 jump(s). Damage per Spell Power: 20 > 30.

Circle of WinterCombat Magic19

Deals [ 75 + 15 × hero’s Spell Power ] Magic Damage to all creatures adjacent to target hex. All affected stacks are pushed away from the center if possible.

Damage per Spell Power: 15 > 20.

Initiative of all targets decreases by 2.

Doubles base Damage and Initiative reduction.

Primordial ChaosGlobal Map Magic17

Affects a neutral squad in a [ 1 × hero’s sight ]‑square radius. Transforms it into a different squad of the same strength. Usable 1 time(s) per day.

Radius multiplier: 1 > 2.

When transforming a target, its strength is reduced by 5%.

Target strength reduction: 5% > 10%.

Primal Magic - Rank 5

3 spells

SpellManaLevel 1Level 2Level 3Level 4
ArmageddonCombat Magic40

Deals [ 150 + 15 × hero’s Spell Power ] Magic Damage to all creatures on the battlefield.

Base Damage: 150 > 250.

Base Damage: 250 > 350.

Damage per Spell Power: 15 > 25.

Hksmilla’s RampageCombat Magic28

Target friendly creature gains Double Strike and deals and takes +10% Damage. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Damage dealt and taken: 10% > 15%.

Damage dealt and taken: 15% > 25%.

Damage dealt and taken: 25% > 40%.

Summon Primal RemnantCombat Magic20

Summons a stack of [ 12 + 1 × hero’s Spell Power ] Primal Remnants. They will disappear at the end of the battle.

Summon radius: 1 > 2.

Summoned stack can use abilities.

Spell Power multiplier: 1 > 2.

Magic school

Arcane Magic

Arcane Magic - Rank 1

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Early StartCombat Magic6

Target friendly creature gains +3 Initiative. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Initiative bonus: 3 > 4.

Initiative bonus: 4 > 5.

Initiative bonus: 5 > 6.

EnergizeCombat Magic11

Immediately generates 1 Focus Charge(s).

Mana: 8

Base mana cost: 11 > 8.

Focus Charges: 1 > 2.

Focus Charges: 2 > 3.

GuillotineCombat Magic7

Deals [ 30% + 3% × hero’s Spell Power ]% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re‑cast on the same target, it deals +100% more Damage. This effect is stackable.

Base Damage: 30% > 45% HP.

Damage per Spell Power: 3% > 6% HP.

Kills target enemy creature if its stack size is lower than or equal to 25% of its original number.

Optical IllusionCombat Magic8

Target friendly creature takes –25% Ranged Damage. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Damage: –25% > –50%.

Also applies to Long Reach Damage.

Affects all friendly creatures.

Arcane Magic - Rank 2

4 spells

SpellManaLevel 1Level 2Level 3Level 4
BlinkCombat Magic10

Teleports a target friendly creature up to 4 hexes from its current hex.

Teleportation range: 4 > 6.

Teleportation range: 6 > 9.

Teleportation range: 9 > 13.

CarapaceCombat Magic14

Shields a target friendly creature with a barrier that blocks the next instance of Damage. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Mana: 11

Base mana cost: 14 > 11.

Base effect duration: 1 > 2.

Barrier blocks the Damage twice.

Energy ExplosionCombat Magic8

Deals 30 Magic Damage per Focus Charge to all creatures in one‑hex radius.

Damage per Focus Charge: 30 > 40.

Damage per Focus Charge: 40 > 55.

Damage per Focus Charge: 55 > 75.

ReinforcementsGlobal Map Magic18

The casting hero immediately interacts with any external dwelling you control within [ 2 × hero’s sight ] squares. Usable 1 times per day.

Target radius: 2 > 3.

Target radius: 3 > 4.

Can be used +1 time per day.

Arcane Magic - Rank 3

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Assemble!Global Map Magic12

The casting hero immediately interacts with any allied hero within [ 1 × hero’s sight ] squares. Usable 1 times per day.

Radius multiplier: 1 > 2.

Can be used +1 time per day.

Radius multiplier: 2 > 3.

Impending FateCombat Magic13

Deals Damage to all enemies. Each stack takes 20 Magic Damage per its creature tier

Damage per unit tier: 20 > 30.

Damage per unit tier: 30 > 45.

Deals Pure Damage.

ShacklesCombat Magic6

Target enemy creature cannot counterattack. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Base effect duration: 1 > 2.

Dispels “Riposte.”

Affects enemy creatures adjacent to the target.

Temporal SpheresCombat Magic9

Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Pure Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 5% × hero’s Spell Power ]% of one unit’s maximum HP. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Damage per Spell Power: 5% > 10%.

Traps: 2 > 3.

Damage per Spell Power: 10% > 15%.

Arcane Magic - Rank 4

3 spells

SpellManaLevel 1Level 2Level 3Level 4
Mirror CopyCombat Magic20

Summons a copy of a target friendly creature. The copy deals –75% and takes +300% Damage and can’t use special abilities. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Damage dealt: –75% > –67%. Damage taken: +300% > +200%.

Damage dealt: –67% > –50%. Damage taken: +200% > +100%.

Damage dealt: –50% > –30%. Damage taken: +100% > +50%.

Rewind LifeCombat Magic17

Restore [ 50 + 20 × hero’s Spell Power ] HP to a target friendly creature. This can revive fallen units.

Base Recovery: 50 > 100.

HP per Spell Power: 20 > 25.

HP per Spell Power: 25 > 35.

Spatial SnareCombat Magic10

Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s final destination , the trap does not trigger. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Mana: 5

Base mana cost: 10 > 5.

Traps: 2 > 3.

Traps: 3 > 4.

Arcane Magic - Rank 5

3 spells

SpellManaLevel 1Level 2Level 3Level 4
Black HoleCombat Magic30

Deals [ 80 + 15 × hero’s Spell Power ] Magic Damage to all creatures on the target hex and up to 2 hexes away in every direction. Pulls the furthest affected targets towards the center if possible.

Base Damage: 80 > 120.

Base Damage: 120 > 200.

Damage per Spell Power: 15 > 20.

Doreath’s TideCombat Magic23

All friendly creatures gain 1 Speed and Initiative. All enemies lose 1 Speed and Initiative. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Base duration of effect: 1 > 2.

Mana: 19

Base mana cost: 23 > 19.

Dispels all negative movement‑restricting effects from friendly creatures and all positive movement‑enhancing effects from enemies.

Reality DistortionCombat Magic15

Selected target takes no Damage from any source. Instead, at the start of each round, it takes all Damage that it would have taken in the previous round as Pure Damage. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Damage is reduced by 21%.

Base effect duration: 1 > 3.

Damage reduction 21% > 41%.

Magic school

Neutral Magic

Neutral Magic - Rank 2

2 spells

SpellManaLevel 1Level 2Level 3Level 4
Pocket DimensionGlobal Map Magic14

Creates an entrance to a Remote Foothold on an adjacent space that lasts until the end of the day, allowing any allied hero to leave creatures and artifacts there. If an enemy hero interacts with the entrance, it disappears. Usable 1 time(s) per day.

Mana: 10

Base mana cost: 14 > 10.

Foothold entrance can be created within 4 square(s).

Foothold entrance lasts until the end of the next day.

Second WindGlobal Map Magic17

Immediately restores 40 Movement points to the hero. Usable 1 time(s) per day.

Mana: 13

Base mana cost: 17 > 13.

Bonus Movement points: 40 > 60.

Can be used +1 time per day.

Neutral Magic - Rank 3

2 spells

SpellManaLevel 1Level 2Level 3Level 4
ShadowflightGlobal Map Magic20

Grants the hero the ability to fly until the end of the day, allowing them to move freely through any obstacles on the global map. Flying above obstacles costs +30% Movement points.

Mana: 14

Base mana cost: 20 > 14.

Flying above obstacles doesn’t increase movement cost.

–20% movement cost while flying.

Town PortalGlobal Map Magic24

Teleports the casting hero to a selected city you control. Usable 1 times per day.

Mana: 18

Base mana cost: 24 > 18.

Can be used +1 time per day.

Can be used +1 time per day.

Neutral Magic - Rank 4

2 spells

SpellManaLevel 1Level 2Level 3Level 4
Dimension DoorGlobal Map Magic22

Teleports the hero to target location within 8 squares. Usable 1 times per day.

Mana: 14

Base mana cost: 22 > 14.

Target radius: 8 > 11.

Can be used +1 time per day.

Gate of LightGlobal Map Magic28

Creates a portal until the end of the day, allowing any hero to travel through it. Entry is from any free adjacent space, and exit is to any free space within 5 square(s) of the hero. 1 time(s) per day.

Mana: 20

Base mana cost: 28 > 20.

Target radius: 5 > 7.

Can be used +1 time per day.