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Spells

Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.

Magic school

Nightshade Magic

Nightshade Magic - Rank 2

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Read MindsGlobal Map Magic10

Reveals the precise number and intentions of all neutral squads within [ 3 × hero’s sight ] squares of the hero.

Mana: 7

Base mana cost: 10 > 7.

Reveals information on enemy heroes.

Reveals information on enemy cities.

Shade CloakCombat Magic7

Target friendly creature cannot be targeted. Effect ends when the unit takes any action or at the end of the round.

First attack under this effect deals +25% Damage.

Mana: 4

Base mana cost: 7 > 4.

Damage bonus: 25% > 50%.

Umbral GripCombat Magic10

Deals [ 40 + 10 × hero’s Spell Power ] Pure Damage to the target enemy. This Damage cannot be modified in any way.

Damage per Spell Power: 10 > 15.

Damage per Spell Power: 15 > 20.

Additionally, kills +1 unit(s). Works on creatures up to tier 7.

WebCombat Magic9

Target enemy creature loses 2 Speed Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Speed reduction: –2 > –3.

Dispels “Haste.”

Speed reduction: –3 > –4.