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Spells

Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.

Magic school

Nightshade Magic

Nightshade Magic - Rank 1

4 spells

SpellManaLevel 1Level 2Level 3Level 4
DespairCombat Magic9

Curses the target enemy. Cursed creatures take [ 20 + 10 × hero’s Spell Power ] Pure Damage at the start of their turn. This effect is stackable. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Base effect duration: 1 > 2.

+50% Damage dealt by the spell.

Affects enemy creatures adjacent to the target.

Enlarge ShadowCombat Magic7

Target friendly creature gains 2 Attack and Defense. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

The bonus to Attack and Defense increases each round.

Dispels “Shorten Shadow.”

Affects all friendly creatures.

Fatal DecayCombat Magic4

Target enemy creature cannot restore HP. This effect remains after the creature’s death. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Reduces maximum HP by 20%.

This effect cannot be dispelled.

Maximum HP reduction: 20% > 30%.

Unnatural CalmCombat Magic6

Target enemy deals –15% Damage with basic attacks. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Basic attack Damage: –15% > –20%.

Affects all enemy creatures.

Basic attack Damage: –20% > –30%.

Nightshade Magic - Rank 2

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Read MindsGlobal Map Magic10

Reveals the precise number and intentions of all neutral squads within [ 3 × hero’s sight ] squares of the hero.

Mana: 7

Base mana cost: 10 > 7.

Reveals information on enemy heroes.

Reveals information on enemy cities.

Shade CloakCombat Magic7

Target friendly creature cannot be targeted. Effect ends when the unit takes any action or at the end of the round.

First attack under this effect deals +25% Damage.

Mana: 4

Base mana cost: 7 > 4.

Damage bonus: 25% > 50%.

Umbral GripCombat Magic10

Deals [ 40 + 10 × hero’s Spell Power ] Pure Damage to the target enemy. This Damage cannot be modified in any way.

Damage per Spell Power: 10 > 15.

Damage per Spell Power: 15 > 20.

Additionally, kills +1 unit(s). Works on creatures up to tier 7.

WebCombat Magic9

Target enemy creature loses 2 Speed Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Speed reduction: –2 > –3.

Dispels “Haste.”

Speed reduction: –3 > –4.

Nightshade Magic - Rank 3

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Naira’s VeilGlobal Map Magic16

Renews the fog of war in a 8‑square radius around the hero, concealing them from opponents until the fog is re‑cleared. Usable 1 time(s) per day.

Mana: 12

Base mana cost: 16 > 12.

Fog of war radius: 8 > 10.

Fog of war radius: 10 > 14.

SilenceCombat Magic5

Target enemy creature is prevented from using abilities or generating Focus Points. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Base effect duration: 1 > 2.

Affects enemy creatures adjacent to the target.

Affects all enemy creatures.

SleepCombat Magic13

Target enemy creature falls asleep and cannot take any actions. Dispelled upon taking Damage. After awakening, the same creature cannot fall asleep again until the end of the battle. Duration: 1 round(s).

Base effect duration: 1 > 2.

Base effect duration: 2 > 3.

Taking Damage does not dispel effect but instead reduces its duration by 2 rounds.

TwilightCombat Magic16

Target enemy creature is prevented from using Ranged attacks. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Base effect duration: 1 > 2.

Targets deal –15% Melee Damage.

Affects all enemy creatures.

Nightshade Magic - Rank 4

3 spells

SpellManaLevel 1Level 2Level 3Level 4
BerserkCombat Magic16

Target creature immediately and uncontrollably attacks the closest target within its attack radius, whether it is a friendly or enemy creature.

With this effect attack deals +10% Damage.

Damage bonus: 10% > 20%.

Damage bonus: 20% > 30%.

Summon StarchildCombat Magic20

Summons a stack of [ 8 + 1 × hero’s Spell Power ] Starchildren on an adjacent free hex. They will disappear at the end of the battle.

Summon radius: 1 > 2.

Summoned stack can use abilities.

Spell Power multiplier: 1 > 2.

VulnerabilityCombat Magic11

Target enemy creature takes +20% Damage from all sources. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Damage: 20% > 30%.

Damage: 30% > 50%.

Affects enemy creatures adjacent to the target.

Nightshade Magic - Rank 5

3 spells

SpellManaLevel 1Level 2Level 3Level 4
Coup de GrâceCombat Magic24

Target enemy creature will die after taking any Damage if its stack size is lower than or equal to 20% of its original number. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Stack size: 20% > 25%.

Stack size: 25% > 35%.

Affects all enemy creatures.

Naira’s KissCombat Magic18

Marks the target enemy creature. Marked creatures take [ 150 + 15 × hero’s Spell Power ] Magic Damage whenever they perform any action. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Mana: 14

Base Damage: 150 > 200.

Damage per Spell Power: 15 > 20.

Marked target additionally loses 1 Speed and Initiative whenever it performs any action. This effect is stackable.

Shadow ArmyCombat Magic35

Increases the number of units in the target friendly stack by [ 15 + 0.5% × hero’s Spell Power ]%. These units are temporary and cannot exceed 100% of the current number of permanent units in the stack.

Base effect bonus: 15% > 20%.

Base effect bonus: 20% > 30%.

Effect bonus per Spell Power: 0.5% > 1%.