Spells
Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.
Magic school
Primal Magic
Primal Magic - Rank 3
4 spells
| Spell | Mana | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| 10 | Deals [ 50 + 15 × hero’s Spell Power ] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 1 round(s). | Base Damage: 50 > 100. | The obstacles it creates remain for +1 round. | Damage per Spell Power: 15 > 20. | |
| 16 | Deals [ 100 + 15 × hero’s Spell Power ] Damage to all defensive structures on the battlefield. Also deals [ 15 × hero’s Spell Power ] Damage to all creatures within castle walls. | Damage to defensive structures: 100 > 200. | Also deals 100 Damage to all creatures within castle walls. | Damage to defensive structures: 200 > 400. | |
| 12 | Burns 2 selected hexes. A ground creature that steps onto a burning hex takes [ 80 + 10 × hero’s Spell Power ] Magic Damage. Duration: 2 round(s). | Mana: 9 Base mana cost: 12 > 9. | Burning hexes: 2 > 3. | Deals +50% Damage. | |
| 18 | Deals [ 50 + 5 × hero’s Spell Power ] Magic Damage to up to 3 different target enemies. | Base Damage: 50 > 100. | Targets: 3 > 4. | Damage per Spell Power: 5 > 10. |








