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Spells

Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.

Magic school

Primal Magic

Primal Magic - Rank 3

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Cave InCombat Magic10

Deals [ 50 + 15 × hero’s Spell Power ] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 1 round(s).

Base Damage: 50 > 100.

The obstacles it creates remain for +1 round.

Damage per Spell Power: 15 > 20.

Earth’s RageCombat Magic16

Deals [ 100 + 15 × hero’s Spell Power ] Damage to all defensive structures on the battlefield. Also deals [ 15 × hero’s Spell Power ] Damage to all creatures within castle walls.

Damage to defensive structures: 100 > 200.

Also deals 100 Damage to all creatures within castle walls.

Damage to defensive structures: 200 > 400.

FirewallCombat Magic12

Burns 2 selected hexes. A ground creature that steps onto a burning hex takes [ 80 + 10 × hero’s Spell Power ] Magic Damage. Duration: 2 round(s).

Mana: 9

Base mana cost: 12 > 9.

Burning hexes: 2 > 3.

Deals +50% Damage.

Stone FangsCombat Magic18

Deals [ 50 + 5 × hero’s Spell Power ] Magic Damage to up to 3 different target enemies.

Base Damage: 50 > 100.

Targets: 3 > 4.

Damage per Spell Power: 5 > 10.