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Spells

Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.

Magic school

Primal Magic

Primal Magic - Rank 4

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Anti‑MagicCombat Magic16

Any chosen target becomes immune to spells of tier 3 and lower. This effect cannot be dispelled. If the target is a summoned creature or contains temporary units in its stack, those are destroyed. Duration: 1 round(s).

Base effect duration: 1 > 2.

Affects tier‑1-4 spells.

Also affects tier‑1-5 spells.

Chain LightningCombat Magic24

Deals [ 100 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.

Makes +1 jump(s).

Makes +1 jump(s). Base Damage: 100 > 300.

Makes +1 jump(s). Damage per Spell Power: 20 > 30.

Circle of WinterCombat Magic19

Deals [ 75 + 15 × hero’s Spell Power ] Magic Damage to all creatures adjacent to target hex. All affected stacks are pushed away from the center if possible.

Damage per Spell Power: 15 > 20.

Initiative of all targets decreases by 2.

Doubles base Damage and Initiative reduction.

Primordial ChaosGlobal Map Magic17

Affects a neutral squad in a [ 1 × hero’s sight ]‑square radius. Transforms it into a different squad of the same strength. Usable 1 time(s) per day.

Radius multiplier: 1 > 2.

When transforming a target, its strength is reduced by 5%.

Target strength reduction: 5% > 10%.