Spells
Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.
Magic school
Primal Magic
Primal Magic - Rank 4
4 spells
| Spell | Mana | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| 16 | Any chosen target becomes immune to spells of tier 3 and lower. This effect cannot be dispelled. If the target is a summoned creature or contains temporary units in its stack, those are destroyed. Duration: 1 round(s). | Base effect duration: 1 > 2. | Affects tier‑1-4 spells. | Also affects tier‑1-5 spells. | |
| 24 | Deals [ 100 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump. | Makes +1 jump(s). | Makes +1 jump(s). Base Damage: 100 > 300. | Makes +1 jump(s). Damage per Spell Power: 20 > 30. | |
| 19 | Deals [ 75 + 15 × hero’s Spell Power ] Magic Damage to all creatures adjacent to target hex. All affected stacks are pushed away from the center if possible. | Damage per Spell Power: 15 > 20. | Initiative of all targets decreases by 2. | Doubles base Damage and Initiative reduction. | |
| 17 | Affects a neutral squad in a [ 1 × hero’s sight ]‑square radius. Transforms it into a different squad of the same strength. Usable 1 time(s) per day. | Radius multiplier: 1 > 2. | When transforming a target, its strength is reduced by 5%. | Target strength reduction: 5% > 10%. |








