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Spells

Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.

Magic school

Primal Magic

Primal Magic - Rank 1

3 spells

SpellManaLevel 1Level 2Level 3Level 4
GroundsightGlobal Map Magic10

Reveals the location of all neutral squads on the global map (including those in the fog of war).

Mana: 6

Base mana cost: 10 > 6.

Reveals the location of resources.

Reveals the location of artifacts.

Lightning BoltCombat Magic6

Deals [ 25 + 10 × hero’s Spell Power ] Magic Damage to target enemy creature.

Base Damage: 25 > 50.

Base Damage: 50 > 100.

Damage per Spell Power: 10 > 15.

Thick HideCombat Magic6

Target friendly creature takes –15% Damage from Melee attacks. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Damage: –15% > –20%.

Affects all friendly creatures.

Damage: –20% > –30%.

Primal Magic - Rank 2

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Crystal CrownCombat Magic8

Place up to 2 crystal obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 2 round(s).

Base duration: 2 > 3.

Obstacles: 2 > 3.

Obstacle is destroyed after taking 2 instances of Damage.

FireballCombat Magic13

Deals [ 50 + 10 × hero’s Spell Power ] Magic Damage to all creatures in a 1‑hex radius.

Base Damage: 50 > 75.

Base Damage: 75 > 125.

Base Damage: 125 > 200.

Ice BoltCombat Magic10

Deals [ 75 + 10 × hero’s Spell Power ] Magic Damage to target enemy creature and reduces their Initiative by 3. Duration: 2 round(s).

Base Damage: 75 > 150.

Damage per Spell Power: 10 > 15.

Initiative reduction: –3 > –6.

WeanCombat Magic8

Reduces the duration of all positive effects applied to the target by [ 2 + 1 per every 5 hero’s Spell Power ].

Base spell effectiveness: 1 > 2.

Affects enemy creatures adjacent to the target.

Affects all enemy creatures.

Primal Magic - Rank 3

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Cave InCombat Magic10

Deals [ 50 + 15 × hero’s Spell Power ] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 1 round(s).

Base Damage: 50 > 100.

The obstacles it creates remain for +1 round.

Damage per Spell Power: 15 > 20.

Earth’s RageCombat Magic16

Deals [ 100 + 15 × hero’s Spell Power ] Damage to all defensive structures on the battlefield. Also deals [ 15 × hero’s Spell Power ] Damage to all creatures within castle walls.

Damage to defensive structures: 100 > 200.

Also deals 100 Damage to all creatures within castle walls.

Damage to defensive structures: 200 > 400.

FirewallCombat Magic12

Burns 2 selected hexes. A ground creature that steps onto a burning hex takes [ 80 + 10 × hero’s Spell Power ] Magic Damage. Duration: 2 round(s).

Mana: 9

Base mana cost: 12 > 9.

Burning hexes: 2 > 3.

Deals +50% Damage.

Stone FangsCombat Magic18

Deals [ 50 + 5 × hero’s Spell Power ] Magic Damage to up to 3 different target enemies.

Base Damage: 50 > 100.

Targets: 3 > 4.

Damage per Spell Power: 5 > 10.

Primal Magic - Rank 4

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Anti‑MagicCombat Magic16

Any chosen target becomes immune to spells of tier 3 and lower. This effect cannot be dispelled. If the target is a summoned creature or contains temporary units in its stack, those are destroyed. Duration: 1 round(s).

Base effect duration: 1 > 2.

Affects tier‑1-4 spells.

Also affects tier‑1-5 spells.

Chain LightningCombat Magic24

Deals [ 100 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.

Makes +1 jump(s).

Makes +1 jump(s). Base Damage: 100 > 300.

Makes +1 jump(s). Damage per Spell Power: 20 > 30.

Circle of WinterCombat Magic19

Deals [ 75 + 15 × hero’s Spell Power ] Magic Damage to all creatures adjacent to target hex. All affected stacks are pushed away from the center if possible.

Damage per Spell Power: 15 > 20.

Initiative of all targets decreases by 2.

Doubles base Damage and Initiative reduction.

Primordial ChaosGlobal Map Magic17

Affects a neutral squad in a [ 1 × hero’s sight ]‑square radius. Transforms it into a different squad of the same strength. Usable 1 time(s) per day.

Radius multiplier: 1 > 2.

When transforming a target, its strength is reduced by 5%.

Target strength reduction: 5% > 10%.

Primal Magic - Rank 5

3 spells

SpellManaLevel 1Level 2Level 3Level 4
ArmageddonCombat Magic40

Deals [ 150 + 15 × hero’s Spell Power ] Magic Damage to all creatures on the battlefield.

Base Damage: 150 > 250.

Base Damage: 250 > 350.

Damage per Spell Power: 15 > 25.

Hksmilla’s RampageCombat Magic28

Target friendly creature gains Double Strike and deals and takes +10% Damage. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Damage dealt and taken: 10% > 15%.

Damage dealt and taken: 15% > 25%.

Damage dealt and taken: 25% > 40%.

Summon Primal RemnantCombat Magic20

Summons a stack of [ 12 + 1 × hero’s Spell Power ] Primal Remnants. They will disappear at the end of the battle.

Summon radius: 1 > 2.

Summoned stack can use abilities.

Spell Power multiplier: 1 > 2.