Home

Spells

Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.

Magic school

Arcane Magic

Arcane Magic - Rank 1

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Early StartCombat Magic6

Target friendly creature gains +3 Initiative. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Initiative bonus: 3 > 4.

Initiative bonus: 4 > 5.

Initiative bonus: 5 > 6.

EnergizeCombat Magic11

Immediately generates 1 Focus Charge(s).

Mana: 8

Base mana cost: 11 > 8.

Focus Charges: 1 > 2.

Focus Charges: 2 > 3.

GuillotineCombat Magic7

Deals [ 30% + 3% × hero’s Spell Power ]% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re‑cast on the same target, it deals +100% more Damage. This effect is stackable.

Base Damage: 30% > 45% HP.

Damage per Spell Power: 3% > 6% HP.

Kills target enemy creature if its stack size is lower than or equal to 25% of its original number.

Optical IllusionCombat Magic8

Target friendly creature takes –25% Ranged Damage. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Damage: –25% > –50%.

Also applies to Long Reach Damage.

Affects all friendly creatures.