Home

Spells

Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.

Magic school

Arcane Magic

Arcane Magic - Rank 4

3 spells

SpellManaLevel 1Level 2Level 3Level 4
Mirror CopyCombat Magic20

Summons a copy of a target friendly creature. The copy deals –75% and takes +300% Damage and can’t use special abilities. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Damage dealt: –75% > –67%. Damage taken: +300% > +200%.

Damage dealt: –67% > –50%. Damage taken: +200% > +100%.

Damage dealt: –50% > –30%. Damage taken: +100% > +50%.

Rewind LifeCombat Magic17

Restore [ 50 + 20 × hero’s Spell Power ] HP to a target friendly creature. This can revive fallen units.

Base Recovery: 50 > 100.

HP per Spell Power: 20 > 25.

HP per Spell Power: 25 > 35.

Spatial SnareCombat Magic10

Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s final destination , the trap does not trigger. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Mana: 5

Base mana cost: 10 > 5.

Traps: 2 > 3.

Traps: 3 > 4.