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Spells

Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.

Magic school

Arcane Magic

Arcane Magic - Rank 5

3 spells

SpellManaLevel 1Level 2Level 3Level 4
Black HoleCombat Magic30

Deals [ 80 + 15 × hero’s Spell Power ] Magic Damage to all creatures on the target hex and up to 2 hexes away in every direction. Pulls the furthest affected targets towards the center if possible.

Base Damage: 80 > 120.

Base Damage: 120 > 200.

Damage per Spell Power: 15 > 20.

Doreath’s TideCombat Magic23

All friendly creatures gain 1 Speed and Initiative. All enemies lose 1 Speed and Initiative. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Base duration of effect: 1 > 2.

Mana: 19

Base mana cost: 23 > 19.

Dispels all negative movement‑restricting effects from friendly creatures and all positive movement‑enhancing effects from enemies.

Reality DistortionCombat Magic15

Selected target takes no Damage from any source. Instead, at the start of each round, it takes all Damage that it would have taken in the previous round as Pure Damage. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Damage is reduced by 21%.

Base effect duration: 1 > 3.

Damage reduction 21% > 41%.