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Spells

Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.

Magic school

Arcane Magic

Arcane Magic - Rank 1

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Early StartCombat Magic6

Target friendly creature gains +3 Initiative. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Initiative bonus: 3 > 4.

Initiative bonus: 4 > 5.

Initiative bonus: 5 > 6.

EnergizeCombat Magic11

Immediately generates 1 Focus Charge(s).

Mana: 8

Base mana cost: 11 > 8.

Focus Charges: 1 > 2.

Focus Charges: 2 > 3.

GuillotineCombat Magic7

Deals [ 30% + 3% × hero’s Spell Power ]% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re‑cast on the same target, it deals +100% more Damage. This effect is stackable.

Base Damage: 30% > 45% HP.

Damage per Spell Power: 3% > 6% HP.

Kills target enemy creature if its stack size is lower than or equal to 25% of its original number.

Optical IllusionCombat Magic8

Target friendly creature takes –25% Ranged Damage. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Damage: –25% > –50%.

Also applies to Long Reach Damage.

Affects all friendly creatures.

Arcane Magic - Rank 2

4 spells

SpellManaLevel 1Level 2Level 3Level 4
BlinkCombat Magic10

Teleports a target friendly creature up to 4 hexes from its current hex.

Teleportation range: 4 > 6.

Teleportation range: 6 > 9.

Teleportation range: 9 > 13.

CarapaceCombat Magic14

Shields a target friendly creature with a barrier that blocks the next instance of Damage. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Mana: 11

Base mana cost: 14 > 11.

Base effect duration: 1 > 2.

Barrier blocks the Damage twice.

Energy ExplosionCombat Magic8

Deals 30 Magic Damage per Focus Charge to all creatures in one‑hex radius.

Damage per Focus Charge: 30 > 40.

Damage per Focus Charge: 40 > 55.

Damage per Focus Charge: 55 > 75.

ReinforcementsGlobal Map Magic18

The casting hero immediately interacts with any external dwelling you control within [ 2 × hero’s sight ] squares. Usable 1 times per day.

Target radius: 2 > 3.

Target radius: 3 > 4.

Can be used +1 time per day.

Arcane Magic - Rank 3

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Assemble!Global Map Magic12

The casting hero immediately interacts with any allied hero within [ 1 × hero’s sight ] squares. Usable 1 times per day.

Radius multiplier: 1 > 2.

Can be used +1 time per day.

Radius multiplier: 2 > 3.

Impending FateCombat Magic13

Deals Damage to all enemies. Each stack takes 20 Magic Damage per its creature tier

Damage per unit tier: 20 > 30.

Damage per unit tier: 30 > 45.

Deals Pure Damage.

ShacklesCombat Magic6

Target enemy creature cannot counterattack. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Base effect duration: 1 > 2.

Dispels “Riposte.”

Affects enemy creatures adjacent to the target.

Temporal SpheresCombat Magic9

Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Pure Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 5% × hero’s Spell Power ]% of one unit’s maximum HP. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Damage per Spell Power: 5% > 10%.

Traps: 2 > 3.

Damage per Spell Power: 10% > 15%.

Arcane Magic - Rank 4

3 spells

SpellManaLevel 1Level 2Level 3Level 4
Mirror CopyCombat Magic20

Summons a copy of a target friendly creature. The copy deals –75% and takes +300% Damage and can’t use special abilities. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Damage dealt: –75% > –67%. Damage taken: +300% > +200%.

Damage dealt: –67% > –50%. Damage taken: +200% > +100%.

Damage dealt: –50% > –30%. Damage taken: +100% > +50%.

Rewind LifeCombat Magic17

Restore [ 50 + 20 × hero’s Spell Power ] HP to a target friendly creature. This can revive fallen units.

Base Recovery: 50 > 100.

HP per Spell Power: 20 > 25.

HP per Spell Power: 25 > 35.

Spatial SnareCombat Magic10

Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s final destination , the trap does not trigger. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Mana: 5

Base mana cost: 10 > 5.

Traps: 2 > 3.

Traps: 3 > 4.

Arcane Magic - Rank 5

3 spells

SpellManaLevel 1Level 2Level 3Level 4
Black HoleCombat Magic30

Deals [ 80 + 15 × hero’s Spell Power ] Magic Damage to all creatures on the target hex and up to 2 hexes away in every direction. Pulls the furthest affected targets towards the center if possible.

Base Damage: 80 > 120.

Base Damage: 120 > 200.

Damage per Spell Power: 15 > 20.

Doreath’s TideCombat Magic23

All friendly creatures gain 1 Speed and Initiative. All enemies lose 1 Speed and Initiative. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Base duration of effect: 1 > 2.

Mana: 19

Base mana cost: 23 > 19.

Dispels all negative movement‑restricting effects from friendly creatures and all positive movement‑enhancing effects from enemies.

Reality DistortionCombat Magic15

Selected target takes no Damage from any source. Instead, at the start of each round, it takes all Damage that it would have taken in the previous round as Pure Damage. Duration: [ 1 + 1 per every 8 hero’s Spell Power ] round(s).

Damage is reduced by 21%.

Base effect duration: 1 > 3.

Damage reduction 21% > 41%.