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Spells

Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.

Magic school

Daylight Magic

Daylight Magic - Rank 1

4 spells

SpellManaLevel 1Level 2Level 3Level 4
BlessingCombat Magic7

Target friendly creature deals +20% Damage with basic attacks. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Basic attacks Damage: 20% > 25%.

Affects all friendly creatures.

Basic attacks Damage: 25% > 35%.

HasteCombat Magic6

Target friendly creature gains +2 Speed. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Speed bonus: 2 > 4.

Dispels “Web.”

Speed bonus: 4 > 6.

Healing WaterCombat Magic5

Target friendly creature restores [ 50 + 5 × hero’s Spell Power ] HP. Cannot revive fallen units.

HP per Spell Power: 5 > 10.

Triggers one more time at the beginning of the next round.

Affects all friendly creatures.

Shorten ShadowCombat Magic6

Target enemy creature loses 2 Attack and Defense. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

The reduction of Attack and Defense increases each round.

Dispels “Enlarge Shadow.”

Affects all enemy creatures.

Magic school

Nightshade Magic

Nightshade Magic - Rank 1

4 spells

SpellManaLevel 1Level 2Level 3Level 4
DespairCombat Magic9

Curses the target enemy. Cursed creatures take [ 20 + 10 × hero’s Spell Power ] Pure Damage at the start of their turn. This effect is stackable. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Base effect duration: 1 > 2.

+50% Damage dealt by the spell.

Affects enemy creatures adjacent to the target.

Enlarge ShadowCombat Magic7

Target friendly creature gains 2 Attack and Defense. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

The bonus to Attack and Defense increases each round.

Dispels “Shorten Shadow.”

Affects all friendly creatures.

Fatal DecayCombat Magic4

Target enemy creature cannot restore HP. This effect remains after the creature’s death. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Reduces maximum HP by 20%.

This effect cannot be dispelled.

Maximum HP reduction: 20% > 30%.

Unnatural CalmCombat Magic6

Target enemy deals –15% Damage with basic attacks. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Basic attack Damage: –15% > –20%.

Affects all enemy creatures.

Basic attack Damage: –20% > –30%.

Magic school

Primal Magic

Primal Magic - Rank 1

3 spells

SpellManaLevel 1Level 2Level 3Level 4
GroundsightGlobal Map Magic10

Reveals the location of all neutral squads on the global map (including those in the fog of war).

Mana: 6

Base mana cost: 10 > 6.

Reveals the location of resources.

Reveals the location of artifacts.

Lightning BoltCombat Magic6

Deals [ 25 + 10 × hero’s Spell Power ] Magic Damage to target enemy creature.

Base Damage: 25 > 50.

Base Damage: 50 > 100.

Damage per Spell Power: 10 > 15.

Thick HideCombat Magic6

Target friendly creature takes –15% Damage from Melee attacks. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Damage: –15% > –20%.

Affects all friendly creatures.

Damage: –20% > –30%.

Magic school

Arcane Magic

Arcane Magic - Rank 1

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Early StartCombat Magic6

Target friendly creature gains +3 Initiative. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Initiative bonus: 3 > 4.

Initiative bonus: 4 > 5.

Initiative bonus: 5 > 6.

EnergizeCombat Magic11

Immediately generates 1 Focus Charge(s).

Mana: 8

Base mana cost: 11 > 8.

Focus Charges: 1 > 2.

Focus Charges: 2 > 3.

GuillotineCombat Magic7

Deals [ 30% + 3% × hero’s Spell Power ]% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re‑cast on the same target, it deals +100% more Damage. This effect is stackable.

Base Damage: 30% > 45% HP.

Damage per Spell Power: 3% > 6% HP.

Kills target enemy creature if its stack size is lower than or equal to 25% of its original number.

Optical IllusionCombat Magic8

Target friendly creature takes –25% Ranged Damage. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Damage: –25% > –50%.

Also applies to Long Reach Damage.

Affects all friendly creatures.