Spells
Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.
Magic school
Daylight Magic
Daylight Magic - Rank 3
4 spells
| Spell | Mana | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| 14 | Target friendly creature gains 1 Initiative and 10% maximum HP. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s). | Maximum HP bonus: 10% > 20%. | Affects all friendly creatures. | Doubles Initiative bonus. | |
| 15 | Target friendly creature counterattacks before enemy attack lands. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s). | Deal +20% Damage with counterattacks. | Gain +1 additional counterattack per round. | Affects all friendly creatures. | |
| 6 | Resets the cooldowns of the target friendly creature. | Dispels all effects that block creature attacks or abilities. | The creature may use its limited abilities again. | Affects all friendly creatures. | |
| 11 | All enemies within 2 hexes from the target friendly creature can only target that creature. Each instance of Damage makes the effect last 1 round(s) shorter. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s). | Radius of effect: 2 > 3. | Base effect duration: 1 > 3. | Radius of effect: 3 > 4. |
Magic school
Nightshade Magic
Nightshade Magic - Rank 3
4 spells
| Spell | Mana | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| 16 | Renews the fog of war in a 8‑square radius around the hero, concealing them from opponents until the fog is re‑cleared. Usable 1 time(s) per day. | Mana: 12 Base mana cost: 16 > 12. | Fog of war radius: 8 > 10. | Fog of war radius: 10 > 14. | |
| 5 | Target enemy creature is prevented from using abilities or generating Focus Points. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s). | Base effect duration: 1 > 2. | Affects enemy creatures adjacent to the target. | Affects all enemy creatures. | |
| 13 | Target enemy creature falls asleep and cannot take any actions. Dispelled upon taking Damage. After awakening, the same creature cannot fall asleep again until the end of the battle. Duration: 1 round(s). | Base effect duration: 1 > 2. | Base effect duration: 2 > 3. | Taking Damage does not dispel effect but instead reduces its duration by 2 rounds. | |
| 16 | Target enemy creature is prevented from using Ranged attacks. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s). | Base effect duration: 1 > 2. | Targets deal –15% Melee Damage. | Affects all enemy creatures. |
Magic school
Primal Magic
Primal Magic - Rank 3
4 spells
| Spell | Mana | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| 10 | Deals [ 50 + 15 × hero’s Spell Power ] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 1 round(s). | Base Damage: 50 > 100. | The obstacles it creates remain for +1 round. | Damage per Spell Power: 15 > 20. | |
| 16 | Deals [ 100 + 15 × hero’s Spell Power ] Damage to all defensive structures on the battlefield. Also deals [ 15 × hero’s Spell Power ] Damage to all creatures within castle walls. | Damage to defensive structures: 100 > 200. | Also deals 100 Damage to all creatures within castle walls. | Damage to defensive structures: 200 > 400. | |
| 12 | Burns 2 selected hexes. A ground creature that steps onto a burning hex takes [ 80 + 10 × hero’s Spell Power ] Magic Damage. Duration: 2 round(s). | Mana: 9 Base mana cost: 12 > 9. | Burning hexes: 2 > 3. | Deals +50% Damage. | |
| 18 | Deals [ 50 + 5 × hero’s Spell Power ] Magic Damage to up to 3 different target enemies. | Base Damage: 50 > 100. | Targets: 3 > 4. | Damage per Spell Power: 5 > 10. |
Magic school
Arcane Magic
Arcane Magic - Rank 3
4 spells
| Spell | Mana | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| 12 | The casting hero immediately interacts with any allied hero within [ 1 × hero’s sight ] squares. Usable 1 times per day. | Radius multiplier: 1 > 2. | Can be used +1 time per day. | Radius multiplier: 2 > 3. | |
| 13 | Deals Damage to all enemies. Each stack takes 20 Magic Damage per its creature tier | Damage per unit tier: 20 > 30. | Damage per unit tier: 30 > 45. | Deals Pure Damage. | |
| 6 | Target enemy creature cannot counterattack. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s). | Base effect duration: 1 > 2. | Dispels “Riposte.” | Affects enemy creatures adjacent to the target. | |
| 9 | Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Pure Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 5% × hero’s Spell Power ]% of one unit’s maximum HP. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s). | Damage per Spell Power: 5% > 10%. | Traps: 2 > 3. | Damage per Spell Power: 10% > 15%. |
Magic school
Neutral Magic
Neutral Magic - Rank 3
2 spells
| Spell | Mana | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| 20 | Grants the hero the ability to fly until the end of the day, allowing them to move freely through any obstacles on the global map. Flying above obstacles costs +30% Movement points. | Mana: 14 Base mana cost: 20 > 14. | Flying above obstacles doesn’t increase movement cost. | –20% movement cost while flying. | |
| 24 | Teleports the casting hero to a selected city you control. Usable 1 times per day. | Mana: 18 Base mana cost: 24 > 18. | Can be used +1 time per day. | Can be used +1 time per day. |








