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Spells

Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.

Magic school

Daylight Magic

Daylight Magic - Rank 3

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Arina’s TouchCombat Magic14

Target friendly creature gains 1 Initiative and 10% maximum HP. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Maximum HP bonus: 10% > 20%.

Affects all friendly creatures.

Doubles Initiative bonus.

RiposteCombat Magic15

Target friendly creature counterattacks before enemy attack lands. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Deal +20% Damage with counterattacks.

Gain +1 additional counterattack per round.

Affects all friendly creatures.

Song of PowerCombat Magic6

Resets the cooldowns of the target friendly creature.

Dispels all effects that block creature attacks or abilities.

The creature may use its limited abilities again.

Affects all friendly creatures.

TauntCombat Magic11

All enemies within 2 hexes from the target friendly creature can only target that creature. Each instance of Damage makes the effect last 1 round(s) shorter. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Radius of effect: 2 > 3.

Base effect duration: 1 > 3.

Radius of effect: 3 > 4.

Magic school

Nightshade Magic

Nightshade Magic - Rank 3

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Naira’s VeilGlobal Map Magic16

Renews the fog of war in a 8‑square radius around the hero, concealing them from opponents until the fog is re‑cleared. Usable 1 time(s) per day.

Mana: 12

Base mana cost: 16 > 12.

Fog of war radius: 8 > 10.

Fog of war radius: 10 > 14.

SilenceCombat Magic5

Target enemy creature is prevented from using abilities or generating Focus Points. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Base effect duration: 1 > 2.

Affects enemy creatures adjacent to the target.

Affects all enemy creatures.

SleepCombat Magic13

Target enemy creature falls asleep and cannot take any actions. Dispelled upon taking Damage. After awakening, the same creature cannot fall asleep again until the end of the battle. Duration: 1 round(s).

Base effect duration: 1 > 2.

Base effect duration: 2 > 3.

Taking Damage does not dispel effect but instead reduces its duration by 2 rounds.

TwilightCombat Magic16

Target enemy creature is prevented from using Ranged attacks. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Base effect duration: 1 > 2.

Targets deal –15% Melee Damage.

Affects all enemy creatures.

Magic school

Primal Magic

Primal Magic - Rank 3

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Cave InCombat Magic10

Deals [ 50 + 15 × hero’s Spell Power ] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 1 round(s).

Base Damage: 50 > 100.

The obstacles it creates remain for +1 round.

Damage per Spell Power: 15 > 20.

Earth’s RageCombat Magic16

Deals [ 100 + 15 × hero’s Spell Power ] Damage to all defensive structures on the battlefield. Also deals [ 15 × hero’s Spell Power ] Damage to all creatures within castle walls.

Damage to defensive structures: 100 > 200.

Also deals 100 Damage to all creatures within castle walls.

Damage to defensive structures: 200 > 400.

FirewallCombat Magic12

Burns 2 selected hexes. A ground creature that steps onto a burning hex takes [ 80 + 10 × hero’s Spell Power ] Magic Damage. Duration: 2 round(s).

Mana: 9

Base mana cost: 12 > 9.

Burning hexes: 2 > 3.

Deals +50% Damage.

Stone FangsCombat Magic18

Deals [ 50 + 5 × hero’s Spell Power ] Magic Damage to up to 3 different target enemies.

Base Damage: 50 > 100.

Targets: 3 > 4.

Damage per Spell Power: 5 > 10.

Magic school

Arcane Magic

Arcane Magic - Rank 3

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Assemble!Global Map Magic12

The casting hero immediately interacts with any allied hero within [ 1 × hero’s sight ] squares. Usable 1 times per day.

Radius multiplier: 1 > 2.

Can be used +1 time per day.

Radius multiplier: 2 > 3.

Impending FateCombat Magic13

Deals Damage to all enemies. Each stack takes 20 Magic Damage per its creature tier

Damage per unit tier: 20 > 30.

Damage per unit tier: 30 > 45.

Deals Pure Damage.

ShacklesCombat Magic6

Target enemy creature cannot counterattack. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Base effect duration: 1 > 2.

Dispels “Riposte.”

Affects enemy creatures adjacent to the target.

Temporal SpheresCombat Magic9

Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Pure Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 5% × hero’s Spell Power ]% of one unit’s maximum HP. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Damage per Spell Power: 5% > 10%.

Traps: 2 > 3.

Damage per Spell Power: 10% > 15%.

Magic school

Neutral Magic

Neutral Magic - Rank 3

2 spells

SpellManaLevel 1Level 2Level 3Level 4
ShadowflightGlobal Map Magic20

Grants the hero the ability to fly until the end of the day, allowing them to move freely through any obstacles on the global map. Flying above obstacles costs +30% Movement points.

Mana: 14

Base mana cost: 20 > 14.

Flying above obstacles doesn’t increase movement cost.

–20% movement cost while flying.

Town PortalGlobal Map Magic24

Teleports the casting hero to a selected city you control. Usable 1 times per day.

Mana: 18

Base mana cost: 24 > 18.

Can be used +1 time per day.

Can be used +1 time per day.