Home

Spells

Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.

Magic school

Daylight Magic

Daylight Magic - Rank 4

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Clear FogGlobal Map Magic14

Reveals 5 squares around the selected space on the global map up to [ 2 × hero’s sight ] square(s) away from the hero. Usable 1 time(s) per day.

Selection radius multiplier: 2 > 3.

Squares revealed: 5 > 8.

Unlimited casting range.

Heavenly BladesCombat Magic21

Target friendly creature deals +35 Pure Damage with each basic attack and restores the same amount of HP. Cannot revive fallen units. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Damage bonus: 35 > 75.

Affects all friendly creatures.

Bonus Damage instantly destroys summoned creatures and temporary stacks.

Radiant ArmorCombat Magic18

Target friendly creature takes –20% Damage from all sources. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Damage reduction: 20% > 30%.

Affects all friendly creatures.

Damage reduction: 30% > 40%.

VengeanceCombat Magic16

Whenever an enemy attacks target friendly creature in Melee, that enemy takes [ 60 + 15 × hero’s Spell Power ] Magic Damage. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Base effect duration: 1 > 3.

Damage per Spell Power: 15 > 20.

The effect applies to all basic attacks.

Magic school

Nightshade Magic

Nightshade Magic - Rank 4

3 spells

SpellManaLevel 1Level 2Level 3Level 4
BerserkCombat Magic16

Target creature immediately and uncontrollably attacks the closest target within its attack radius, whether it is a friendly or enemy creature.

With this effect attack deals +10% Damage.

Damage bonus: 10% > 20%.

Damage bonus: 20% > 30%.

Summon StarchildCombat Magic20

Summons a stack of [ 8 + 1 × hero’s Spell Power ] Starchildren on an adjacent free hex. They will disappear at the end of the battle.

Summon radius: 1 > 2.

Summoned stack can use abilities.

Spell Power multiplier: 1 > 2.

VulnerabilityCombat Magic11

Target enemy creature takes +20% Damage from all sources. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Damage: 20% > 30%.

Damage: 30% > 50%.

Affects enemy creatures adjacent to the target.

Magic school

Primal Magic

Primal Magic - Rank 4

4 spells

SpellManaLevel 1Level 2Level 3Level 4
Anti‑MagicCombat Magic16

Any chosen target becomes immune to spells of tier 3 and lower. This effect cannot be dispelled. If the target is a summoned creature or contains temporary units in its stack, those are destroyed. Duration: 1 round(s).

Base effect duration: 1 > 2.

Affects tier‑1-4 spells.

Also affects tier‑1-5 spells.

Chain LightningCombat Magic24

Deals [ 100 + 20 × hero’s Spell Power ] Magic Damage to the target enemy creature. The lightning then jumps 1 time(s) to a random target within 3 hex(es), dealing –50% Damage with each jump.

Makes +1 jump(s).

Makes +1 jump(s). Base Damage: 100 > 300.

Makes +1 jump(s). Damage per Spell Power: 20 > 30.

Circle of WinterCombat Magic19

Deals [ 75 + 15 × hero’s Spell Power ] Magic Damage to all creatures adjacent to target hex. All affected stacks are pushed away from the center if possible.

Damage per Spell Power: 15 > 20.

Initiative of all targets decreases by 2.

Doubles base Damage and Initiative reduction.

Primordial ChaosGlobal Map Magic17

Affects a neutral squad in a [ 1 × hero’s sight ]‑square radius. Transforms it into a different squad of the same strength. Usable 1 time(s) per day.

Radius multiplier: 1 > 2.

When transforming a target, its strength is reduced by 5%.

Target strength reduction: 5% > 10%.

Magic school

Arcane Magic

Arcane Magic - Rank 4

3 spells

SpellManaLevel 1Level 2Level 3Level 4
Mirror CopyCombat Magic20

Summons a copy of a target friendly creature. The copy deals –75% and takes +300% Damage and can’t use special abilities. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Damage dealt: –75% > –67%. Damage taken: +300% > +200%.

Damage dealt: –67% > –50%. Damage taken: +200% > +100%.

Damage dealt: –50% > –30%. Damage taken: +100% > +50%.

Rewind LifeCombat Magic17

Restore [ 50 + 20 × hero’s Spell Power ] HP to a target friendly creature. This can revive fallen units.

Base Recovery: 50 > 100.

HP per Spell Power: 20 > 25.

HP per Spell Power: 25 > 35.

Spatial SnareCombat Magic10

Place up to 2 invisible trap(s) on free hexes. Traps trigger when a ground creature moves through them, halting the creature’s movement, ending its current turn and cancelling its next turn. After triggering, the trap disappears. If the trapped hex is the creature’s final destination , the trap does not trigger. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Mana: 5

Base mana cost: 10 > 5.

Traps: 2 > 3.

Traps: 3 > 4.

Magic school

Neutral Magic

Neutral Magic - Rank 4

2 spells

SpellManaLevel 1Level 2Level 3Level 4
Dimension DoorGlobal Map Magic22

Teleports the hero to target location within 8 squares. Usable 1 times per day.

Mana: 14

Base mana cost: 22 > 14.

Target radius: 8 > 11.

Can be used +1 time per day.

Gate of LightGlobal Map Magic28

Creates a portal until the end of the day, allowing any hero to travel through it. Entry is from any free adjacent space, and exit is to any free space within 5 square(s) of the hero. 1 time(s) per day.

Mana: 20

Base mana cost: 28 > 20.

Target radius: 5 > 7.

Can be used +1 time per day.