Austringer - characteristics, skills - Olden Era

Rank2
Author:
Olden Era Wiki
Published:
Updated:

Description

Austringers and their falcons possess razor‑sharp instincts, striking in perfect unison at a single call. This rare bond makes them invaluable to the Temple’s forces — though some zealots question the purity of their souls.

Creature type
Living

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Stats

Attack
54
Defense
43
Damage
3-45
Health
106
Speed
44
Initiative
54
Growth
14
Gold
140

Upgrade line

Base

Crossbowman

Rank2
Attack
54
Defense
34
Damage
3-45
Health
106
Speed
35
Initiative
54
Growth
14
Gold
105
Abilities
Fine BoltsCost2Deals +20% Ranged Damage. Duration: 2 round(s).
Skills
Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
View from the HeavensIncreases the hero’s sight radius by 1 while this creature is in their army. This effect does not stack.
Upgrade

Austringer

Rank2
Attack
5-14
Defense
4+13
Damage
3-45
Health
106
Speed
4+14
Initiative
5-24
Growth
14
Gold
140
Abilities
Fine BoltsCost2Deals +20% Ranged Damage. Duration: 2 round(s).
Skills
Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Double ShotStrikes twice when performing Ranged attacks.
View from the HeavensIncreases the hero’s sight radius by 1 while this creature is in their army. This effect does not stack.
Alternative

Marksman

Rank2
Attack
6+13
Defense
3-14
Damage
3-45
Health
106
Speed
3-15
Initiative
7+22
Growth
14
Gold
140
Abilities
Fine BoltsCost2Deals +40% Ranged Damage. Duration: 2 round(s).
Piercing ShotCost1Deals 50% basic attack Damage ([ 2–2 × amount of units ]). The target takes +25% Damage until the end of the round.
Skills
Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
SharpshooterRanged attacks deal full Ranged Damage at any range.
View from the HeavensIncreases the hero’s sight radius by 1 while this creature is in their army. This effect does not stack.
Rank 2
Compare

Skills

Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Double ShotStrikes twice when performing Ranged attacks.
View from the HeavensIncreases the hero’s sight radius by 1 while this creature is in their army. This effect does not stack.

Abilities

Fine BoltsCost2Deals +20% Ranged Damage. Duration: 2 round(s).

Categories

Comments

Sign in to leave a comment.

No approved comments yet.