Home

Daylight Magic

Daylight Magic spells in Heroes of Might and Magic: Olden Era: effects, mana costs, and ranks without master spells.

Magic school

Daylight Magic

Rank 4Global Map Magic
Level 1Mana: 14

Effect: Reveals 5 squares around the selected space on the global map up to [ 2 × hero’s sight ] square(s) away from the hero. Usable 1 time(s) per day.

Level 2

Selection radius multiplier: 2 > 3.

Level 3

Squares revealed: 5 > 8.

Level 4

Unlimited casting range.

Rank 4Combat Magic
Level 1Mana: 21

Effect: Target friendly creature deals +35 Pure Damage with each basic attack and restores the same amount of HP. Cannot revive fallen units. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2

Damage bonus: 35 > 75.

Level 3

Affects all friendly creatures.

Level 4

Bonus Damage instantly destroys summoned creatures and temporary stacks.

Healing does not affect Undead, Embodiments, or Constructs

Rank 4Combat Magic
Level 1Mana: 18

Effect: Target friendly creature takes –20% Damage from all sources. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2

Damage reduction: 20% > 30%.

Level 3

Affects all friendly creatures.

Level 4

Damage reduction: 30% > 40%.

Rank 4Combat Magic
Level 1Mana: 16

Effect: Whenever an enemy attacks target friendly creature in Melee, that enemy takes [ 60 + 15 × hero’s Spell Power ] Magic Damage. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2

Base effect duration: 1 > 3.

Level 3

Damage per Spell Power: 15 > 20.

Level 4

The effect applies to all basic attacks.