Effect: Reveals 5 squares around the selected space on the global map up to [ 2 × hero’s sight ] square(s) away from the hero. Usable 1 time(s) per day.
Selection radius multiplier: 2 > 3.
Squares revealed: 5 > 8.
Unlimited casting range.
Daylight Magic spells in Heroes of Might and Magic: Olden Era: effects, mana costs, and ranks without master spells.
Magic school
Effect: Reveals 5 squares around the selected space on the global map up to [ 2 × hero’s sight ] square(s) away from the hero. Usable 1 time(s) per day.
Selection radius multiplier: 2 > 3.
Squares revealed: 5 > 8.
Unlimited casting range.
Effect: Target friendly creature deals +35 Pure Damage with each basic attack and restores the same amount of HP. Cannot revive fallen units. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).
Damage bonus: 35 > 75.
Affects all friendly creatures.
Bonus Damage instantly destroys summoned creatures and temporary stacks.
Healing does not affect Undead, Embodiments, or Constructs
Effect: Target friendly creature takes –20% Damage from all sources. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).
Damage reduction: 20% > 30%.
Affects all friendly creatures.
Damage reduction: 30% > 40%.
Effect: Whenever an enemy attacks target friendly creature in Melee, that enemy takes [ 60 + 15 × hero’s Spell Power ] Magic Damage. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).
Base effect duration: 1 > 3.
Damage per Spell Power: 15 > 20.
The effect applies to all basic attacks.