Adventure Map
Map objects
Heroes of Might and Magic: Olden Era map objects: rewards, guards, conditions, and linked creatures.
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Guarded
Guarded objects
Map objects that require a guard fight before use.
68 objects
Abandoned OutpostOutpostsChanges navigation, territory control, or hero access. Using it usually requires a guard fight.
ApexCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: demon, rank 5.
BattlefieldCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Neutral, rank 13.
Bloated MansionCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: unfrozen, rank 6.
Blooming MarshCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Neutral, rank 7.
Blooming PondCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: nature, rank 4.
Bone ExchangeCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: necropolis, rank 4.
Burning Soul BurrowsCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: demon, rank 6.
BurrowCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Neutral, rank 15.
Cave PalaceCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: dungeon, rank 7.
Chateau of FeastsCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: necropolis, rank 7.
Chitinous ZigguratCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: demon, rank 4.
Chthonic HomeCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: dungeon, rank 6.
Crystal NestCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Neutral, rank 10.
Disturbing Summoning RiteCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: unfrozen, rank 4.
Dragon EggshellsCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Neutral, rank 6.
Dragonslayer BaseCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Neutral, rank 9.
Eerie Summoning RiteCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: unfrozen, rank 7.
HippodromeCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Humans, rank 5.
House of ChainsCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: unfrozen, rank 5.
LabyrinthCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: dungeon, rank 4.
Pixie TowerCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Neutral, rank 17.
PyramidCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Neutral, rank 4.
PyreCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: nature, rank 7.
Radiant ForgeCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Humans, rank 7.
Shroomwood ShackCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: nature, rank 5.
StarshardCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Neutral, rank 11.
Stilled VoicesCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: dungeon, rank 5.
Sundew ThicketCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Neutral, rank 12.
Sundrop ChapelCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Humans, rank 4.
Temple of the Four ScholarsCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Neutral, rank 1.
Terror WoodCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Neutral, rank 14.
Threshold BasilicaCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Humans, rank 6.
Thunder LairCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: nature, rank 6.
Timeless MansionCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: necropolis, rank 5.
Tomb of WarriorsCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: necropolis, rank 6.
Tower of LoveCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: demon, rank 7.
Unicorn ValeCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Neutral, rank 8.
Village HutCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Neutral, rank 16.
Watcher PlatformCreature hiringProvides access to creature hiring. Using it usually requires a guard fight. Related to hiring: Neutral, rank 3.
Boreal CallGuarded unitsStarts a fight for units or army improvement. Rewards: Units. Rewards: Units: 1 Abyssal Envoy Rewards: Units: 2 Abyssal Envoy Using it usually requires a guard fight.
Carrion PileGuarded unitsStarts a fight for units or army improvement. Rewards: Units. Rewards: Units: 3 Waurms Rewards: Units: 6 Waurms Using it usually requires a guard fight.
ColosseumGuarded unitsStarts a fight for units or army improvement. Rewards: Units. Rewards: Units: 4 Cavalry Rewards: Units: 8 Cavalry Using it usually requires a guard fight.
Petrified MemorialGuarded unitsStarts a fight for units or army improvement. Rewards: Units. Rewards: Units: 6 Medusa Rewards: Units: 12 Medusa Using it usually requires a guard fight.
Point of BalanceGuarded unitsStarts a fight for units or army improvement. Rewards: Units. Rewards: Units: 1 Sentinel of Glory Rewards: Units: 2 Sentinel of Glory Using it usually requires a guard fight.
Ritual PyreGuarded unitsStarts a fight for units or army improvement. Rewards: Units. Rewards: Units: 1 Phoenix Rewards: Units: 2 Phoenix Using it usually requires a guard fight.
Tomb of VigilanceGuarded unitsStarts a fight for units or army improvement. Rewards: Units. Rewards: Units: 4 Dread Knight Rewards: Units: 8 Dread Knight Using it usually requires a guard fight.
Underground LabyrinthGuarded unitsStarts a fight for units or army improvement. Rewards: Units. Rewards: Units: 3 Waurms Using it usually requires a guard fight.
Abandoned MansionGuarded treasuresProvides resources or economic value. Rewards: Artifacts, Resources. Rewards: 2 000 Gold Rewards: 4 000 Gold Using it usually requires a guard fight.
Abnormal StructureGuarded treasuresProvides resources or economic value. Rewards: Artifacts. Rewards: Artifacts: Rare artifact Rewards: Artifacts: Rare artifact, Epic artifact Using it usually requires a guard fight.
Alvar OutpostGuarded treasuresProvides resources or economic value. Rewards: Resources. Rewards: 4 Wood, 4 Ore, 2 Gems Rewards: 6 Wood, 6 Ore, 3 Gems Using it usually requires a guard fight.
Ancient CryptGuarded treasuresProvides resources or economic value. Rewards: Artifacts, Resources. Rewards: 3 000 Gold; Artifacts: Rare artifact Rewards: 6 000 Gold; Artifacts: Rare artifact Using it usually requires a guard fight.
Black TowerGuarded treasuresProvides resources or economic value. Rewards: Artifacts, Resources. Rewards: 5 000 Gold Rewards: 2 500 Gold; Artifacts: Common artifact Using it usually requires a guard fight.
Circle of LifeGuarded treasuresProvides resources or economic value. Rewards: Resources. Rewards: 3 000 Gold, 4 Crystals Rewards: 4 000 Gold, 6 Crystals Using it usually requires a guard fight.
Cursed Old HouseGuarded treasuresProvides resources or economic value. Rewards: Artifacts. Rewards: Artifacts: Rare artifact, Common artifact Rewards: Artifacts: Rare artifact Using it usually requires a guard fight.
Dragon UtopiaGuarded treasuresProvides resources or economic value. Rewards: Artifacts, Resources. Rewards: 25 000 Gold; Artifacts: Common artifact, Rare artifact Rewards: 30 000 Gold; Artifacts: Legendary artifact, Rare artifact Using it usually requires a guard fight.
Iridescent AbbeyGuarded treasuresProvides resources or economic value. Rewards: Resources. Rewards: 3 000 Gold, 4 Gems Rewards: 4 000 Gold, 6 Gems Using it usually requires a guard fight.
Legion’s MemorialGuarded treasuresProvides resources or economic value. Rewards: Resources. Rewards: 2 000 Gold, 6 Wood, 6 Ore Rewards: 3 000 Gold, 8 Wood, 8 Ore Using it usually requires a guard fight.
Mearea’s AltarGuarded treasuresProvides resources or economic value. Rewards: Resources. Rewards: 2 000 Gold Rewards: 3 000 Gold Using it usually requires a guard fight.
Overgrown Vori RuinsGuarded treasuresProvides resources or economic value. Rewards: Resources. Rewards: 15 000 Gold, 8 Wood, 8 Ore Rewards: 20 000 Gold, 12 Wood, 12 Ore Using it usually requires a guard fight.
Prismatic NestGuarded treasuresProvides resources or economic value. Rewards: Resources. Rewards: 3 Gems, 3 Mercury, 3 Crystals Rewards: 4 Gems, 4 Mercury, 4 Crystals Using it usually requires a guard fight.
Raiders’ CampGuarded treasuresProvides resources or economic value. Rewards: Artifacts, Resources. Rewards: 5 000 Gold Rewards: 7 500 Gold Using it usually requires a guard fight.
Research LaboratoryGuarded treasuresProvides resources or economic value. Rewards: Artifacts, Resources. Rewards: 20 000 Gold; Artifacts: Epic artifact Rewards: 30 000 Gold; Artifacts: Epic artifact Using it usually requires a guard fight.
testing_groundsGuarded treasuresProvides resources or economic value. Rewards: Artifacts. Rewards: Artifacts: Legendary artifact Rewards: Artifacts: Epic artifact, Legendary artifact Using it usually requires a guard fight.
Troglodyte ThroneGuarded treasuresProvides resources or economic value. Rewards: Resources. Rewards: 8 000 Gold Rewards: 12 000 Gold Using it usually requires a guard fight.
Trophy Hunter’s DenGuarded treasuresProvides resources or economic value. Rewards: Resources. Rewards: 6 Wood, 6 Ore, 3 Gems Rewards: 6 Wood, 6 Ore, 3 Mercury Using it usually requires a guard fight.
Twilight BloomGuarded treasuresProvides resources or economic value. Rewards: Artifacts, Resources. Rewards: 10 000 Gold; Artifacts: Common artifact Rewards: 10 000 Gold; Artifacts: Rare artifact Using it usually requires a guard fight.
Uncanny RiteGuarded treasuresProvides resources or economic value. Rewards: Resources. Rewards: 3 000 Gold, 4 Mercury Rewards: 4 000 Gold, 6 Mercury Using it usually requires a guard fight.






