
Allows each visiting hero to learn up to 1 random Expert skills or level them up.
Improves the hero, army, or map scouting.
- Category
- Skills
- Visit
- Unlimited
- Value
- 20 000
Those who witness these performances are forever changed.
Adventure Map
Heroes of Might and Magic: Olden Era map objects: rewards, guards, conditions, and linked creatures.
Progression
Experience, stats, skills, temporary buffs, and map scouting.

Allows each visiting hero to learn up to 1 random Expert skills or level them up.
Improves the hero, army, or map scouting.
Those who witness these performances are forever changed.

Levels up a random skill for each visiting hero.
Improves the hero, army, or map scouting.
Tricks, feats of acrobatics, and cheerful skits — which of these will you have time to see?

Allows each visiting hero to learn up to 4 random skills for 2500 Gold each.
Improves the hero, army, or map scouting.
Many brilliant minds on Enroth hail from Jadamean schools.

Teaches a random skill to each visiting hero. If they already know this skill, levels it up instead.
Improves the hero, army, or map scouting.
Owls are known for their wisdom, and they are ever ready to share it.

Removes the fog of war in a huge radius around it.
Improves the hero, army, or map scouting.
It’s better than climbing a random tree!

Fully reveals the whole map.
Improves the hero, army, or map scouting.
It allows one to see everything — not with lenses and spyglasses, but by charming winds.

Removes the fog of war in a small radius around each Mirror on the map.
Improves the hero, army, or map scouting.
The mirror’s vision of distant lands stirs both yearning and dread.

Gives +1000 XP to each visiting hero.
Improves the hero, army, or map scouting. Rewards: Experience. Rewards: 1 000 experience
A timeless artifact, its knowledge passed down through generations, offering wisdom to those who seek it.

Gives the first visiting hero 6000-10000 XP.
Improves the hero, army, or map scouting. Rewards: Experience. Rewards: 6 000 experience Rewards: 8 000 experience
The steps run endless — to the very Abyss, they say.

Gives one level to each visiting hero.
Improves the hero, army, or map scouting.
Connected to the Murmurwood’s Mycelium, this tree knows every tale. But how do its brethren on other continents learn things?

Increases each visiting hero’s Luck by 3 until the end of the week.
Improves the hero, army, or map scouting.
Oftentimes called “liquid gold”, a good beer can spark many adventures and tales.

Increases XP gained by each visiting hero by 25% until the end of the week.
Improves the hero, army, or map scouting.
The bits and pieces you read here will linger in your mind for a while.

Increases each visiting hero’s Morale by 3 until the end of the week.
Improves the hero, army, or map scouting.
The godling of aimless wanderlust bestows blessings upon those who pass through here.

Restores 20% of hero’s maximum Movement points and grants +20% until the end of the week.
Improves the hero, army, or map scouting.
Grooms at such waystations earn a tidy sum, especially in troubled times.

Increases each visiting hero’s maximum mana by 50% until the end of the week.
Improves the hero, army, or map scouting.
A small tear in reality lets pure magic seep through. Use it!

Permanently increases each visiting hero’s Spell Power or Knowledge by 2 for 1000 Gold.
Improves the hero, army, or map scouting.
The Four Scholars wrote spells in the stars. Now it’s up to us to read them.

Permanently increases each visiting hero’s Knowledge by 1.
Improves the hero, army, or map scouting.
The best place to read.

Permanently increases each visiting hero’s chosen attribute by 2.
Improves the hero, army, or map scouting.
A labyrinth of self‑discovery, where only the strongest emerge with their true strength.

Permanently increases each visiting hero’s Spell Power by 1.
Improves the hero, army, or map scouting.
Meditating before the wheel mysteriously imbues you with magical power.

Permanently increases each visiting hero’s Attack, Defense, Spell Power, and Knowledge by 2 for 5000 Gold.
Improves the hero, army, or map scouting.
These monasteries, built for enlightenment and serenity, hold generations of knowledge — accessible for a price.

Permanently increases each visiting hero’s Attack or Defense by 2 for 1000 Gold.
Improves the hero, army, or map scouting.
They swore off magic, compensating with relentless training.

Permanently increases each visiting hero’s chosen attribute by 4.
Improves the hero, army, or map scouting.
The “weight” of a heart rests upon the virtue of its bearer.

Permanently increases each visiting hero’s Attack by 1.
Improves the hero, army, or map scouting.
What hero of old left it behind… and why?

Permanently increases each visiting hero’s Defense by 1.
Improves the hero, army, or map scouting.
The automated smith repairs any armor placed before it.