Dusk Hoplet - characteristics, skills - Olden Era

Rank2
Author:
Olden Era Wiki
Published:
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Description

Whenever nature and magic intertwine, the results are always unpredictable. Closer to their firefly origins, dusk hoplets release bursts of magical energy as the Sun sets and night begins to creep in. The spectacle is nothing short of breathtaking.

Creature type
Magic Creature

A beast or beast‑like creature. Jadame’s beasts often have fantastical powers; denizens of other planes, even more so. Morale range: –3 to 3. Luck range: –5 to 5. Fallen Magic Creatures count towards the power of Necromancy reanimation after battle.

Stats

Attack
54
Defense
52
Damage
3-63
Health
181
Speed
53
Initiative
91
Growth
9
Gold
200

Upgrade line

Base

Hoplet

Rank2
Attack
54
Defense
34
Damage
3-63
Health
181
Speed
53
Initiative
63
Growth
9
Gold
150
Abilities
Leeching HopCost2Takes [ 2 + 1 per 6 units in the stack ] mana from enemy hero. The mana is transferred to this creature’s hero (if present).
Skills
Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
FlyingMovement ignores obstacles and traps.
Upgrade

Dawn Hoplet

Rank2
Attack
7+22
Defense
3-24
Damage
3-63
Health
181
Speed
6+12
Initiative
6-33
Growth
9
Gold
200
Abilities
Morning DewCost0Generates 1 Focus Charge(s). Once per battle.
Skills
Melee AttackCan only attack adjacent enemies. Enemies do not counterattack.
FlyingMovement ignores obstacles and traps.
Swift StrikeEnemies do not counterattack.
Alternative

Dusk Hoplet

Rank2
Attack
5-24
Defense
5+22
Damage
3-63
Health
181
Speed
5-13
Initiative
9+31
Growth
9
Gold
200
Abilities
Leeching HopCost2Takes [ 2 + 1 per 6 units in the stack ] mana from enemy hero. The mana is transferred to this creature’s hero (if present).
BloomCost1Increases the hero’s Spell Power by 2 until the end of round.
Skills
Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
FlyingMovement ignores obstacles and traps.
Magic CoreUpon death, this creature increases the hero’s Spell Power by 1 until the end of the battle.
Rank 2
Compare

Skills

Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
FlyingMovement ignores obstacles and traps.
Magic CoreUpon death, this creature increases the hero’s Spell Power by 1 until the end of the battle.

Abilities

Leeching HopCost2Takes [ 2 + 1 per 6 units in the stack ] mana from enemy hero. The mana is transferred to this creature’s hero (if present).
BloomCost1Increases the hero’s Spell Power by 2 until the end of round.

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