Rift Arbitrator - characteristics, skills - Olden Era

Rank6
Author:
Olden Era Wiki
Published:
Updated:

Description

Barely recognizable from their former selves, these arbitrators serve as floating control relays, capable of directing countless shoth at once. The strain they endure surpasses the limits of any mortal mind or body.

Creature type
Living

A fully sentient inhabitant of Jadame. Morale range: –5 to 5. Luck range: –3 to 3. Fallen Living creatures count towards the power of Necromancy reanimation after battle.

Stats

Attack
263
Defense
282
Damage
18-2212
Health
758
Speed
55
Initiative
103
Growth
2
Gold
1900

Upgrade line

Base

Arbitrator

Rank6
Attack
207
Defense
206
Damage
18-2212
Health
758
Speed
46
Initiative
57
Growth
2
Gold
1200
Abilities
Command: RepositionCost2Moves a friendly creature to a free hex within 4 hexes of their initial position.
Command: FearCost2Moves an enemy to a free hex within 4 hexes of their initial position.
Skills
Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Paradoxical ShotsRanged penalties are reversed for this creature. Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away. If the target is adjacent, performs a Melee attack, dealing +50% Damage.
Power of the AbyssIncreases the hero’s maximum mana by 20. This effect does not stack.
Upgrade

Rift Arbitrator

Rank6
Attack
26-23
Defense
28+62
Damage
18-22-412
Health
758
Speed
55
Initiative
10+23
Growth
2
Gold
1900
Abilities
Command: RepositionCost2Moves a friendly creature to a free hex within 4 hexes of their initial position.
Command: FearCost2Moves an enemy to a free hex within 4 hexes of their initial position.
Disgorge StormCost3Deals 25 Pure Damage to all enemies and gives them –1 Speed and Initiative. Duration: 2 rounds.
Skills
Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Paradoxical ShotsRanged penalties are reversed for this creature. Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away. If the target is adjacent, performs a Melee attack, dealing +50% Damage.
Power of the AbyssIncreases the hero’s maximum mana by 20. This effect does not stack.
Alternative

Bloated Arbitrator

Rank6
Attack
28+22
Defense
22-65
Damage
22-26+48
Health
758
Speed
55
Initiative
8-25
Growth
2
Gold
1900
Abilities
Command: Switch PlacesCost2Makes any two creatures switch places, as long as they are within 8 hexes of one another.
Frozen PagesCost3Prevents the enemy hero from using the Spellbook until the end of the round. This effect does not stack.
Skills
Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Paradoxical ShotsRanged penalties are reversed for this creature. Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away. If the target is adjacent, performs a Melee attack, dealing +50% Damage.
Slimy TouchAttacks deal +[ 4 × amount of units ] Pure Damage and lower the target’s Speed and Initiative by 1 until the end of round. This effect does not stack.
Power of the AbyssIncreases the hero’s maximum mana by 20. This effect does not stack.
Rank 6
Compare

Skills

Ranged AttackCan attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Paradoxical ShotsRanged penalties are reversed for this creature. Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away. If the target is adjacent, performs a Melee attack, dealing +50% Damage.
Power of the AbyssIncreases the hero’s maximum mana by 20. This effect does not stack.

Abilities

Command: RepositionCost2Moves a friendly creature to a free hex within 4 hexes of their initial position.
Command: FearCost2Moves an enemy to a free hex within 4 hexes of their initial position.
Disgorge StormCost3Deals 25 Pure Damage to all enemies and gives them –1 Speed and Initiative. Duration: 2 rounds.

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