
Might classDeath KnightHarbinger of Doom: Enemy creatures always have their minimum possible Luck and will always land an Unlucky Strike when attacking.Walking Rot: All enemies always have their minimum possible Morale.
SpecializationLanguid SoilHe starts with the “Masterful Web” spell. This version of the spell affects all enemies. While casting this spell, effective Spell Power is increased by 1 for every 3 hero level(s).
Hero
Marl
WarriorThe stillness of the earth… The only call worth heeding…
FactionNecropolisHero faction.
ArchetypeWarrior
Overview
Marl is a simple zombie raised by Funerella to do physical work. However, the body he was raised from had remained in the soil for too long, a piece of the Murmurwood lodged within. As a result, there’s a bond between him and the earth, the latter gently listening to the him and guiding him like an echo — be it by turning into a swamp beneath his enemies or into a smooth path before his feet. While not too smart and a bit irrational, he is a diligent and loyal servant of the tempestuous Funerella.
- Attack
- 3
- Defense
- 1
- Spell power
- 1
- Knowledge
- 2
Starting skills
Starting army
Starting spells
i
Masterful WebNightshade MagicRank 2Mana 11MasterfulAll enemy creatures lose 2 Speed. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).i
Necromancer WillNeutral MagicRank 1Mana 0Allows raising Undead to be toggled on or off. When it is off, the hero restores Necromantic Energy after winning a battle instead of raising friendly Undead.
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