What is an artifact set?
A set combines several items and can grant extra bonuses when its pieces are collected.
Artifacts
Heroes of Might and Magic: Olden Era artifacts: bonuses, sets, slots, and related items. This page collects bonuses, sets, items, and artifact links to other Heroes of Might and Magic: Olden Era pages.
Artifact guide
Use rarity, slot, and effect filters, then open an artifact card for bonuses, sets, and linked items.
A set combines several items and can grant extra bonuses when its pieces are collected.
The page currently shows 298 artifacts, including 24 sets.
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Standalone artifacts
+1 sight radius.
Cannot be upgraded.
–1 to enemy Morale and Luck.
Cannot be upgraded.
–1 to enemy Luck.
Cannot be upgraded.
+3 Defense.
Cannot be upgraded.
–1 Morale to enemy creatures.
Cannot be upgraded.
+2 Defense.
Cannot be upgraded.
+1 Attack.
Upgrade: +1 more Attack. Can be upgraded an unlimited number of times.
+1 Knowledge.
Upgrade: +1 more Knowledge. Can be upgraded an unlimited number of times.
+1 Spell Power.
Upgrade: +1 more Spell Power. Can be upgraded an unlimited number of times.
+1 Defense.
Upgrade: +1 more Defense. Can be upgraded an unlimited number of times.
Adds the “Assemble” spell to the hero’s Spellbook.
Adds the “Mirror Copy” spell to the hero’s Spellbook.
Adds the “Early Start” spell to the hero’s Spellbook.
Adds the “Reality Distortion” spell to the hero’s Spellbook.
Adds the “Firewall” spell to the hero’s Spellbook.
Adds the “Spatial Snare” spell to the hero’s Spellbook.
Adds the “Wean” spell to the hero’s Spellbook.
Adds the “Armageddon” spell to the hero’s Spellbook.
Adds the “Anti‑Magic” spell to the hero’s Spellbook.
Adds the “Twilight” spell to the hero’s Spellbook.
Adds the “Fatal Decay” spell to the hero’s Spellbook.
Adds the “Shade Cloak” spell to the hero’s Spellbook.
Adds the “Clear Fog” spell to the hero’s Spellbook.
Adds the “Shackles” spell to the hero’s Spellbook.
Adds the “Blink” spell to the hero’s Spellbook.
Adds the “Energize” spell to the hero’s Spellbook.
Adds the “Energy Explosion” spell to the hero’s Spellbook.
Adds the “Carapace” spell to the hero’s Spellbook.
Adds the “Temporal Spheres” spell to the hero’s Spellbook.
Adds the “Sleep” spell to the hero’s Spellbook.
Adds the “Summon Primal Remnant” spell to the hero’s Spellbook.
Adds the “Thick Hide” spell to the hero’s Spellbook.
Adds the “Ice Bolt” spell to the hero’s Spellbook.
Adds the “Black Hole” spell to the hero’s Spellbook.
Adds the “Reinforcements” spell to the hero’s Spellbook.
Adds the “Optical Illusion” spell to the hero’s Spellbook.
Adds the “Impending Fate” spell to the hero’s Spellbook.
Adds the “Inner Light” spell to the hero’s Spellbook.
Adds the “Haste” spell to the hero’s Spellbook.
Adds the “Arina’s Chosen” spell to the hero’s Spellbook.
Adds the “Judgement” spell to the hero’s Spellbook.
Adds the “Radiant Armor” spell to the hero’s Spellbook.
Adds the “Riposte” spell to the hero’s Spellbook.
Adds the “Favorable Wind” spell to the hero’s Spellbook.
Adds the “From a Bird’s Eye” spell to the hero’s Spellbook.
Adds the “Vengeance” spell to the hero’s Spellbook.
Adds the “Heavenly Blades” spell to the hero’s Spellbook.
Adds the “Healing Water” spell to the hero’s Spellbook.
Adds the “Naira’s Veil” spell to the hero’s Spellbook.
Adds the “Read Minds” spell to the hero’s Spellbook.
Adds the “Doreath’s Tide” spell to the hero’s Spellbook.
Adds the “Naira’s Kiss” spell to the hero’s Spellbook.
Adds the “Berserk” spell to the hero’s Spellbook.
Adds the “Rewind Life” spell to the hero’s Spellbook.
Adds the “Guillotine” spell to the hero’s Spellbook.
Adds the “Earth’s Rage” spell to the hero’s Spellbook.
Adds the “Cave In” spell to the hero’s Spellbook.
Adds the “Crystal Crown” spell to the hero’s Spellbook.
Adds the “Fireball” spell to the hero’s Spellbook.
Adds the “Primordial Chaos” spell to the hero’s Spellbook.
Adds the “Groundsight” spell to the hero’s Spellbook.
Adds the “Stone Fangs” spell to the hero’s Spellbook.
Adds the “Hksmilla’s Rampage” spell to the hero’s Spellbook.
Adds the “Circle of Winter” spell to the hero’s Spellbook.
Adds the “Chain Lightning” spell to the hero’s Spellbook.
Adds the “Lightning Bolt” spell to the hero’s Spellbook.
Adds the “Umbral Grip” spell to the hero’s Spellbook.
Adds the “Enlarge Shadow” spell to the hero’s Spellbook.
Adds the “Web” spell to the hero’s Spellbook.
Adds the “Shadow Army” spell to the hero’s Spellbook.
Adds the “Summon Starchild” spell to the hero’s Spellbook.
Adds the “Silence” spell to the hero’s Spellbook.
Adds the “Coup de Grace” spell to the hero’s Spellbook.
Adds the “Vulnerability” spell to the hero’s Spellbook.
Adds the “Arina’s Touch” spell to the hero’s Spellbook.
Adds the “Taunt” spell to the hero’s Spellbook.
Adds the “Shorten Shadow” spell to the hero’s Spellbook.
Adds the “Song of Power” spell to the hero’s Spellbook.
Adds the “Blessing” spell to the hero’s Spellbook.
Adds the “Weakening Ray” spell to the hero’s Spellbook.
Adds the “Unnatural Calm” spell to the hero’s Spellbook.
Adds the “Despair” spell to the hero’s Spellbook.
+4 Knowledge.
Upgrade: +2 more Knowledge. Can be upgraded an unlimited number of times.
+2 Morale and Luck.
Cannot be upgraded.
+4 Spell Power.
Upgrade: +2 more Spell Power. Can be upgraded an unlimited number of times.
Produces +1 Gem, Crystal, or Mercury daily. (The resource depends on the bearer’s faction.)
Cannot be upgraded.
+1 level to all spells.
Cannot be upgraded.
The cooldowns of all spells are reduced by 1 round(s).
Cannot be upgraded.
+4 Defense.
Upgrade: +2 more Defense. Can be upgraded an unlimited number of times.
+4 Attack.
Upgrade: +2 more Attack. Can be upgraded an unlimited number of times.
Forbids the wearer and the enemy hero to cast tier‑1 and 2 spells in combat.
Cannot be upgraded.
–2 to enemy Morale and Luck.
Cannot be upgraded.
The hero ignores the restriction on using the same Magic School twice.
Cannot be upgraded.
Makes all tier‑1 spells available to the hero.
Cannot be upgraded.
Adds the max. level “Stone Fangs” spell to the hero’s Spellbook.
Adds the max. level “Groundsight” spell to the hero’s Spellbook.
Adds the max. level “Thick Hide” spell to the hero’s Spellbook.
Adds the max. level “Wean” spell to the hero’s Spellbook.
Adds the max. level “Fireball” spell to the hero’s Spellbook.
Adds the max. level “Ice Bolt” spell to the hero’s Spellbook.
Adds the max. level “Firewall” spell to the hero’s Spellbook.
Adds the max. level “Cave In” spell to the hero’s Spellbook.
Adds the max. level “Early Start” spell to the hero’s Spellbook.
Adds the max. level “Mirror Copy” spell to the hero’s Spellbook.
Adds the max. level “Guillotine” spell to the hero’s Spellbook.
Adds the max. level “Black Hole” spell to the hero’s Spellbook.
Adds the max. level “Doreath’s Tide” spell to the hero’s Spellbook.
Adds the max. level “Spatial Snare” spell to the hero’s Spellbook.
Adds the max. level “Reinforcements” spell to the hero’s Spellbook.
Adds the max. level “Assemble” spell to the hero’s Spellbook.
Adds the max. level “Energy Explosion” spell to the hero’s Spellbook.
Adds the max. level “Optical Illusion” spell to the hero’s Spellbook.
Adds the max. level “Temporal Spheres” spell to the hero’s Spellbook.
Adds the max. level “Blink” spell to the hero’s Spellbook.
Adds the max. level “Carapace” spell to the hero’s Spellbook.
Adds the max. level “Impending Fate” spell to the hero’s Spellbook.
Adds the max. level “Song of Power” spell to the hero’s Spellbook.
Adds the max. level “Shackles” spell to the hero’s Spellbook.
Adds the max. level “Energize” spell to the hero’s Spellbook.
Adds the max. level “Crystal Crown” spell to the hero’s Spellbook.
Adds the max. level “Fatal Decay” spell to the hero’s Spellbook.
Adds the max. level “Enlarge Shadow” spell to the hero’s Spellbook.
Adds the max. level “Summon Starchild” spell to the hero’s Spellbook.
Adds the max. level “Arina’s Touch” spell to the hero’s Spellbook.
Adds the max. level “Clear Fog” spell to the hero’s Spellbook.
Adds the max. level “Vengeance” spell to the hero’s Spellbook.
Adds the max. level “Riposte” spell to the hero’s Spellbook.
Adds the max. level “Radiant Armor” spell to the hero’s Spellbook.
Adds the max. level “Heavenly Blades” spell to the hero’s Spellbook.
Adds the max. level “Judgement” spell to the hero’s Spellbook.
Adds the max. level “Arina’s Chosen” spell to the hero’s Spellbook.
Adds the max. level “From a Bird’s Eye” spell to the hero’s Spellbook.
Adds the max. level “Blessing” spell to the hero’s Spellbook.
Adds the max. level “Haste” spell to the hero’s Spellbook.
Adds the max. level “Favorable Wind” spell to the hero’s Spellbook.
Adds the max. level “Weakening Ray” spell to the hero’s Spellbook.
Adds the max. level “Inner Light” spell to the hero’s Spellbook.
Adds the max. level “Taunt” spell to the hero’s Spellbook.
Adds the max. level “Unnatural Calm” spell to the hero’s Spellbook.
Adds the max. level “Silence” spell to the hero’s Spellbook.
Adds the max. level “Vulnerability” spell to the hero’s Spellbook.
Adds the max. level “Berserk” spell to the hero’s Spellbook.
Adds the max. level “Naira’s Kiss” spell to the hero’s Spellbook.
Adds the max. level “Coup de Grace” spell to the hero’s Spellbook.
Adds the max. level “Read Minds” spell to the hero’s Spellbook.
Adds the max. level “Naira’s Veil” spell to the hero’s Spellbook.
Adds the max. level “Web” spell to the hero’s Spellbook.
Adds the max. level “Despair” spell to the hero’s Spellbook.
Adds the max. level “Shade Cloak” spell to the hero’s Spellbook.
Adds the max. level “Umbral Grip” spell to the hero’s Spellbook.
Adds the max. level “Sleep” spell to the hero’s Spellbook.
Adds the max. level “Twilight” spell to the hero’s Spellbook.
Adds the max. level “Lightning Bolt” spell to the hero’s Spellbook.
Adds the max. level “Armageddon” spell to the hero’s Spellbook.
Adds the max. level “Chain Lightning” spell to the hero’s Spellbook.
Adds the max. level “Circle of Winter” spell to the hero’s Spellbook.
Adds the max. level “Summon Primal Remnant” spell to the hero’s Spellbook.
Adds the max. level “Reality Distortion” spell to the hero’s Spellbook.
Adds the max. level “Rewind Life” spell to the hero’s Spellbook.
Adds the max. level “Earth’s Rage” spell to the hero’s Spellbook.
Adds the max. level “Primordial Chaos” spell to the hero’s Spellbook.
Adds the max. level “Hksmilla’s Rampage” spell to the hero’s Spellbook.
Adds the max. level “Anti‑Magic” spell to the hero’s Spellbook.
Adds the max. level “Shorten Shadow” spell to the hero’s Spellbook.
Adds the max. level “Healing Water” spell to the hero’s Spellbook.
Adds the max. level “Shadow Army” spell to the hero’s Spellbook.
Heroic Strike deals +10 basic Damage.
Cannot be upgraded.
+2 sight radius.
Cannot be upgraded.
When the wearer is defeated, they can still be hired back in the Tavern.
Cannot be upgraded.
+1 Speed to friendly creatures.
Cannot be upgraded.
Makes all tier‑3 spells available to the hero.
Cannot be upgraded.
+50% to all creature growth in all your cities.
Cannot be upgraded.
Eliminates all terrain penalties.
Cannot be upgraded.
–1 Speed to all enemies.
Cannot be upgraded.
Friendly creatures have +1 Initiative.
Cannot be upgraded.
All creatures always have neutral Morale and Luck in battle.
Cannot be upgraded.
+1 round(s) to the cooldown of all enemy spells.
Cannot be upgraded.
The wearer keeps their army whenever they flee from battle.
Cannot be upgraded.
Grants a random wondrous reward after a random number of upgrades.
Can have unlimited upgrades.
Adds the “Town Portal” spell to the hero’s Spellbook.
Adds the “Dimension Door” spell to the hero’s Spellbook.
Adds the “Pocket Dimension” spell to the hero’s Spellbook.
Adds the “Second Wind” spell to the hero’s Spellbook.
Adds the “Shadowflight” spell to the hero’s Spellbook.
Adds the “Gate of Light” spell to the hero’s Spellbook.
All of the hero’s Daylight spells have +1 level(s). Enemy hero has –1 Daylight spell level.
Cannot be upgraded.
All of the hero’s Arcane spells have +1 level(s). Enemy hero has –1 Arcane spell level.
Cannot be upgraded.
On the first round of the battle, heroes cannot use their Spellbook or active abilities.
Cannot be upgraded.
All of the hero’s Nightshade spells have +1 level(s). Enemy hero has –1 Nightshade spell level.
Cannot be upgraded.
All of the hero’s Primal spells have +1 level(s). Enemy hero has –1 Primal spell level.
Cannot be upgraded.
Makes all tier‑2 spells available to the hero.
Cannot be upgraded.
Prevents surrender and flee in battle. (This effects both the wearer and their opponent.)
Cannot be upgraded.
The opponent cannot rearrange creatures before the start of battle.
Cannot be upgraded.
While worn, grants all unlearned Subskills of the following Skills: Logistics, Battle Magic, Wisdom.
Cannot be upgraded.
While worn, grants all unlearned Subskills of the following Skills: Leadership, Insight, Diplomacy, Tactics.
Cannot be upgraded.
While worn, grants all unlearned Subskills of the following Skills: Luck, Economy, Daylight Magic.
Cannot be upgraded.
While worn, grants all unlearned Subskills of the following Skills: Arcane Magic, Scouting, Battlecraft, Thaumaturgy.
Cannot be upgraded.
While worn, grants all unlearned Subskills of the following Skills: Ascension, Necromancy, Murmuring, Triumvirate’s Strength, Abyssal Communion, Summon Swarm.
Cannot be upgraded.
While worn, grants all unlearned Subskills of the following Skills: Offense, Summon Avatar, Siegecraft, Combat.
Cannot be upgraded.
While worn, grants all unlearned Subskills of the following Skills: Sorcery, Nightshade Magic, Resistance.
Cannot be upgraded.
While worn, grants all unlearned Subskills of the following Skills: Defense, Primal Magic, Recruitment.
Cannot be upgraded.
Makes all tier‑5 spells available to the hero.
Cannot be upgraded.
The hero can use the Spellbook 1 additional time(s) per battle round.
Cannot be upgraded.
Grants constant flight.
Cannot be upgraded.
Negates all effects that restrict creature rearrangement, surrendering, fleeing, and using the Spellbook and hero abilities in battle.
Cannot be upgraded.
Makes all tier‑4 spells available to the hero.
Cannot be upgraded.
+30 Movement points.
Cannot be upgraded.
+2 Initiative to friendly creatures.
Cannot be upgraded.
The enemy loses 1 levels on all Magic School spells.
Cannot be upgraded.
Allows the hero to cast all Arcane spells.
Cannot be upgraded.
Allows the hero to cast all Daylight spells.
Cannot be upgraded.
Replaces all the hero’s spells with their Masterful versions (if they exist).
Cannot be upgraded.
Allows the hero to cast all Nightshade spells.
Cannot be upgraded.
Global Map spells of the hero cost 0 mana.
Cannot be upgraded.
Allows the hero to cast all Primal spells.
Cannot be upgraded.
+1 sight radius.
Cannot be upgraded.
–1 to enemy Morale and Luck.
Cannot be upgraded.
–1 to enemy Luck.
Cannot be upgraded.
+3 Defense.
Cannot be upgraded.
–1 Morale to enemy creatures.
Cannot be upgraded.
+2 Defense.
Cannot be upgraded.
+1 Attack.
Upgrade: +1 more Attack. Can be upgraded an unlimited number of times.
+1 Knowledge.
Upgrade: +1 more Knowledge. Can be upgraded an unlimited number of times.
+1 Spell Power.
Upgrade: +1 more Spell Power. Can be upgraded an unlimited number of times.
+1 Defense.
Upgrade: +1 more Defense. Can be upgraded an unlimited number of times.
Adds the “Assemble” spell to the hero’s Spellbook.
Adds the “Mirror Copy” spell to the hero’s Spellbook.
Adds the “Early Start” spell to the hero’s Spellbook.
Adds the “Reality Distortion” spell to the hero’s Spellbook.
Adds the “Firewall” spell to the hero’s Spellbook.
Adds the “Spatial Snare” spell to the hero’s Spellbook.
Adds the “Wean” spell to the hero’s Spellbook.
Adds the “Armageddon” spell to the hero’s Spellbook.
Adds the “Anti‑Magic” spell to the hero’s Spellbook.
Adds the “Twilight” spell to the hero’s Spellbook.
Adds the “Fatal Decay” spell to the hero’s Spellbook.
Adds the “Shade Cloak” spell to the hero’s Spellbook.
Adds the “Clear Fog” spell to the hero’s Spellbook.
Adds the “Shackles” spell to the hero’s Spellbook.
Adds the “Blink” spell to the hero’s Spellbook.
Adds the “Energize” spell to the hero’s Spellbook.
Adds the “Energy Explosion” spell to the hero’s Spellbook.
Adds the “Carapace” spell to the hero’s Spellbook.
Adds the “Temporal Spheres” spell to the hero’s Spellbook.
Adds the “Sleep” spell to the hero’s Spellbook.
Adds the “Summon Primal Remnant” spell to the hero’s Spellbook.
Adds the “Thick Hide” spell to the hero’s Spellbook.
Adds the “Ice Bolt” spell to the hero’s Spellbook.
Adds the “Black Hole” spell to the hero’s Spellbook.
Adds the “Reinforcements” spell to the hero’s Spellbook.
Adds the “Optical Illusion” spell to the hero’s Spellbook.
Adds the “Impending Fate” spell to the hero’s Spellbook.
Adds the “Inner Light” spell to the hero’s Spellbook.
Adds the “Haste” spell to the hero’s Spellbook.
Adds the “Arina’s Chosen” spell to the hero’s Spellbook.
Adds the “Judgement” spell to the hero’s Spellbook.
Adds the “Radiant Armor” spell to the hero’s Spellbook.
Adds the “Riposte” spell to the hero’s Spellbook.
Adds the “Favorable Wind” spell to the hero’s Spellbook.
Adds the “From a Bird’s Eye” spell to the hero’s Spellbook.
Adds the “Vengeance” spell to the hero’s Spellbook.
Adds the “Heavenly Blades” spell to the hero’s Spellbook.
Adds the “Healing Water” spell to the hero’s Spellbook.
Adds the “Naira’s Veil” spell to the hero’s Spellbook.
Adds the “Read Minds” spell to the hero’s Spellbook.
Adds the “Doreath’s Tide” spell to the hero’s Spellbook.
Adds the “Naira’s Kiss” spell to the hero’s Spellbook.
Adds the “Berserk” spell to the hero’s Spellbook.
Adds the “Rewind Life” spell to the hero’s Spellbook.
Adds the “Guillotine” spell to the hero’s Spellbook.
Adds the “Earth’s Rage” spell to the hero’s Spellbook.
Adds the “Cave In” spell to the hero’s Spellbook.
Adds the “Crystal Crown” spell to the hero’s Spellbook.
Adds the “Fireball” spell to the hero’s Spellbook.
Adds the “Primordial Chaos” spell to the hero’s Spellbook.
Adds the “Groundsight” spell to the hero’s Spellbook.
Adds the “Stone Fangs” spell to the hero’s Spellbook.
Adds the “Hksmilla’s Rampage” spell to the hero’s Spellbook.
Adds the “Circle of Winter” spell to the hero’s Spellbook.
Adds the “Chain Lightning” spell to the hero’s Spellbook.
Adds the “Lightning Bolt” spell to the hero’s Spellbook.
Adds the “Umbral Grip” spell to the hero’s Spellbook.
Adds the “Enlarge Shadow” spell to the hero’s Spellbook.
Adds the “Web” spell to the hero’s Spellbook.
Adds the “Shadow Army” spell to the hero’s Spellbook.
Adds the “Summon Starchild” spell to the hero’s Spellbook.
Adds the “Silence” spell to the hero’s Spellbook.
Adds the “Coup de Grace” spell to the hero’s Spellbook.
Adds the “Vulnerability” spell to the hero’s Spellbook.
Adds the “Arina’s Touch” spell to the hero’s Spellbook.
Adds the “Taunt” spell to the hero’s Spellbook.
Adds the “Shorten Shadow” spell to the hero’s Spellbook.
Adds the “Song of Power” spell to the hero’s Spellbook.
Adds the “Blessing” spell to the hero’s Spellbook.
Adds the “Weakening Ray” spell to the hero’s Spellbook.
Adds the “Unnatural Calm” spell to the hero’s Spellbook.
Adds the “Despair” spell to the hero’s Spellbook.
+4 Knowledge.
Upgrade: +2 more Knowledge. Can be upgraded an unlimited number of times.
+2 Morale and Luck.
Cannot be upgraded.
+4 Spell Power.
Upgrade: +2 more Spell Power. Can be upgraded an unlimited number of times.
Produces +1 Gem, Crystal, or Mercury daily. (The resource depends on the bearer’s faction.)
Cannot be upgraded.
+1 level to all spells.
Cannot be upgraded.
The cooldowns of all spells are reduced by 1 round(s).
Cannot be upgraded.
+4 Defense.
Upgrade: +2 more Defense. Can be upgraded an unlimited number of times.
+4 Attack.
Upgrade: +2 more Attack. Can be upgraded an unlimited number of times.
Forbids the wearer and the enemy hero to cast tier‑1 and 2 spells in combat.
Cannot be upgraded.
–2 to enemy Morale and Luck.
Cannot be upgraded.
The hero ignores the restriction on using the same Magic School twice.
Cannot be upgraded.
Makes all tier‑1 spells available to the hero.
Cannot be upgraded.
Adds the max. level “Stone Fangs” spell to the hero’s Spellbook.
Adds the max. level “Groundsight” spell to the hero’s Spellbook.
Adds the max. level “Thick Hide” spell to the hero’s Spellbook.
Adds the max. level “Wean” spell to the hero’s Spellbook.
Adds the max. level “Fireball” spell to the hero’s Spellbook.
Adds the max. level “Ice Bolt” spell to the hero’s Spellbook.
Adds the max. level “Firewall” spell to the hero’s Spellbook.
Adds the max. level “Cave In” spell to the hero’s Spellbook.
Adds the max. level “Early Start” spell to the hero’s Spellbook.
Adds the max. level “Mirror Copy” spell to the hero’s Spellbook.
Adds the max. level “Guillotine” spell to the hero’s Spellbook.
Adds the max. level “Black Hole” spell to the hero’s Spellbook.
Adds the max. level “Doreath’s Tide” spell to the hero’s Spellbook.
Adds the max. level “Spatial Snare” spell to the hero’s Spellbook.
Adds the max. level “Reinforcements” spell to the hero’s Spellbook.
Adds the max. level “Assemble” spell to the hero’s Spellbook.
Adds the max. level “Energy Explosion” spell to the hero’s Spellbook.
Adds the max. level “Optical Illusion” spell to the hero’s Spellbook.
Adds the max. level “Temporal Spheres” spell to the hero’s Spellbook.
Adds the max. level “Blink” spell to the hero’s Spellbook.
Adds the max. level “Carapace” spell to the hero’s Spellbook.
Adds the max. level “Impending Fate” spell to the hero’s Spellbook.
Adds the max. level “Song of Power” spell to the hero’s Spellbook.
Adds the max. level “Shackles” spell to the hero’s Spellbook.
Adds the max. level “Energize” spell to the hero’s Spellbook.
Adds the max. level “Crystal Crown” spell to the hero’s Spellbook.
Adds the max. level “Fatal Decay” spell to the hero’s Spellbook.
Adds the max. level “Enlarge Shadow” spell to the hero’s Spellbook.
Adds the max. level “Summon Starchild” spell to the hero’s Spellbook.
Adds the max. level “Arina’s Touch” spell to the hero’s Spellbook.
Adds the max. level “Clear Fog” spell to the hero’s Spellbook.
Adds the max. level “Vengeance” spell to the hero’s Spellbook.
Adds the max. level “Riposte” spell to the hero’s Spellbook.
Adds the max. level “Radiant Armor” spell to the hero’s Spellbook.
Adds the max. level “Heavenly Blades” spell to the hero’s Spellbook.
Adds the max. level “Judgement” spell to the hero’s Spellbook.
Adds the max. level “Arina’s Chosen” spell to the hero’s Spellbook.
Adds the max. level “From a Bird’s Eye” spell to the hero’s Spellbook.
Adds the max. level “Blessing” spell to the hero’s Spellbook.
Adds the max. level “Haste” spell to the hero’s Spellbook.
Adds the max. level “Favorable Wind” spell to the hero’s Spellbook.
Adds the max. level “Weakening Ray” spell to the hero’s Spellbook.
Adds the max. level “Inner Light” spell to the hero’s Spellbook.
Adds the max. level “Taunt” spell to the hero’s Spellbook.
Adds the max. level “Unnatural Calm” spell to the hero’s Spellbook.
Adds the max. level “Silence” spell to the hero’s Spellbook.
Adds the max. level “Vulnerability” spell to the hero’s Spellbook.
Adds the max. level “Berserk” spell to the hero’s Spellbook.
Adds the max. level “Naira’s Kiss” spell to the hero’s Spellbook.
Adds the max. level “Coup de Grace” spell to the hero’s Spellbook.
Adds the max. level “Read Minds” spell to the hero’s Spellbook.
Adds the max. level “Naira’s Veil” spell to the hero’s Spellbook.
Adds the max. level “Web” spell to the hero’s Spellbook.
Adds the max. level “Despair” spell to the hero’s Spellbook.
Adds the max. level “Shade Cloak” spell to the hero’s Spellbook.
Adds the max. level “Umbral Grip” spell to the hero’s Spellbook.
Adds the max. level “Sleep” spell to the hero’s Spellbook.
Adds the max. level “Twilight” spell to the hero’s Spellbook.
Adds the max. level “Lightning Bolt” spell to the hero’s Spellbook.
Adds the max. level “Armageddon” spell to the hero’s Spellbook.
Adds the max. level “Chain Lightning” spell to the hero’s Spellbook.
Adds the max. level “Circle of Winter” spell to the hero’s Spellbook.
Adds the max. level “Summon Primal Remnant” spell to the hero’s Spellbook.
Adds the max. level “Reality Distortion” spell to the hero’s Spellbook.
Adds the max. level “Rewind Life” spell to the hero’s Spellbook.
Adds the max. level “Earth’s Rage” spell to the hero’s Spellbook.
Adds the max. level “Primordial Chaos” spell to the hero’s Spellbook.
Adds the max. level “Hksmilla’s Rampage” spell to the hero’s Spellbook.
Adds the max. level “Anti‑Magic” spell to the hero’s Spellbook.
Adds the max. level “Shorten Shadow” spell to the hero’s Spellbook.
Adds the max. level “Healing Water” spell to the hero’s Spellbook.
Adds the max. level “Shadow Army” spell to the hero’s Spellbook.
Heroic Strike deals +10 basic Damage.
Cannot be upgraded.
+2 sight radius.
Cannot be upgraded.
When the wearer is defeated, they can still be hired back in the Tavern.
Cannot be upgraded.
+1 Speed to friendly creatures.
Cannot be upgraded.
Makes all tier‑3 spells available to the hero.
Cannot be upgraded.
+50% to all creature growth in all your cities.
Cannot be upgraded.
Eliminates all terrain penalties.
Cannot be upgraded.
–1 Speed to all enemies.
Cannot be upgraded.
Friendly creatures have +1 Initiative.
Cannot be upgraded.
All creatures always have neutral Morale and Luck in battle.
Cannot be upgraded.
+1 round(s) to the cooldown of all enemy spells.
Cannot be upgraded.
The wearer keeps their army whenever they flee from battle.
Cannot be upgraded.
Grants a random wondrous reward after a random number of upgrades.
Can have unlimited upgrades.
Adds the “Town Portal” spell to the hero’s Spellbook.
Adds the “Dimension Door” spell to the hero’s Spellbook.
Adds the “Pocket Dimension” spell to the hero’s Spellbook.
Adds the “Second Wind” spell to the hero’s Spellbook.
Adds the “Shadowflight” spell to the hero’s Spellbook.
Adds the “Gate of Light” spell to the hero’s Spellbook.
All of the hero’s Daylight spells have +1 level(s). Enemy hero has –1 Daylight spell level.
Cannot be upgraded.
All of the hero’s Arcane spells have +1 level(s). Enemy hero has –1 Arcane spell level.
Cannot be upgraded.
On the first round of the battle, heroes cannot use their Spellbook or active abilities.
Cannot be upgraded.
All of the hero’s Nightshade spells have +1 level(s). Enemy hero has –1 Nightshade spell level.
Cannot be upgraded.
All of the hero’s Primal spells have +1 level(s). Enemy hero has –1 Primal spell level.
Cannot be upgraded.
Makes all tier‑2 spells available to the hero.
Cannot be upgraded.
Prevents surrender and flee in battle. (This effects both the wearer and their opponent.)
Cannot be upgraded.
The opponent cannot rearrange creatures before the start of battle.
Cannot be upgraded.
While worn, grants all unlearned Subskills of the following Skills: Logistics, Battle Magic, Wisdom.
Cannot be upgraded.
While worn, grants all unlearned Subskills of the following Skills: Leadership, Insight, Diplomacy, Tactics.
Cannot be upgraded.
While worn, grants all unlearned Subskills of the following Skills: Luck, Economy, Daylight Magic.
Cannot be upgraded.
While worn, grants all unlearned Subskills of the following Skills: Arcane Magic, Scouting, Battlecraft, Thaumaturgy.
Cannot be upgraded.
While worn, grants all unlearned Subskills of the following Skills: Ascension, Necromancy, Murmuring, Triumvirate’s Strength, Abyssal Communion, Summon Swarm.
Cannot be upgraded.
While worn, grants all unlearned Subskills of the following Skills: Offense, Summon Avatar, Siegecraft, Combat.
Cannot be upgraded.
While worn, grants all unlearned Subskills of the following Skills: Sorcery, Nightshade Magic, Resistance.
Cannot be upgraded.
While worn, grants all unlearned Subskills of the following Skills: Defense, Primal Magic, Recruitment.
Cannot be upgraded.
Makes all tier‑5 spells available to the hero.
Cannot be upgraded.
The hero can use the Spellbook 1 additional time(s) per battle round.
Cannot be upgraded.
Grants constant flight.
Cannot be upgraded.
Negates all effects that restrict creature rearrangement, surrendering, fleeing, and using the Spellbook and hero abilities in battle.
Cannot be upgraded.
Makes all tier‑4 spells available to the hero.
Cannot be upgraded.
+30 Movement points.
Cannot be upgraded.
+2 Initiative to friendly creatures.
Cannot be upgraded.
The enemy loses 1 levels on all Magic School spells.
Cannot be upgraded.
Allows the hero to cast all Arcane spells.
Cannot be upgraded.
Allows the hero to cast all Daylight spells.
Cannot be upgraded.
Replaces all the hero’s spells with their Masterful versions (if they exist).
Cannot be upgraded.
Allows the hero to cast all Nightshade spells.
Cannot be upgraded.
Global Map spells of the hero cost 0 mana.
Cannot be upgraded.
Allows the hero to cast all Primal spells.
Cannot be upgraded.