Phoenix - characteristics, skills - Olden Era

Rank7
Author:
Olden Era Wiki
Published:
Updated:

Description

Phoenixes are not native to Jadame but travelers who entered the land willingly. Nesting deep within the forest, they display remarkable intelligence.

It is said that a single spark of flame is enough to bring them back to life.

Creature type
Embodiment

A spirit, soul, or other intangible power that has coalesced into material form. Morale range: –3 to 3. Luck range: –3 to 3. Fallen Embodiments do NOT count towards the power of Necromancy reanimation after battle.

Stats

Attack
287
Defense
266
Damage
45-654
Health
2006
Speed
75
Initiative
143
Growth
1
Gold
2800

Upgrade line

Base

Phoenix

Rank7
Attack
287
Defense
266
Damage
45-654
Health
2006
Speed
75
Initiative
143
Growth
1
Gold
2800
Abilities
Awaken: Fire ICost3Increases this creature’s Speed and Initiative by 2 and HP by 25 and grants it maximum Damage. Once per battle; lasts until the end of battle.
Skills
FlyingMovement ignores obstacles and traps.
Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
Sweeping StrikeDeals Damage to the target and two adjacent hexes to its sides.
Embodiment of FireThis creature leaves no body upon death. Immune to “Fireball,” “Firewall,” and “Armageddon.”
Upgrade

Flaming Phoenix

Rank7
Attack
34+64
Defense
26-106
Damage
45-654
Health
300+502
Speed
93
Initiative
16+11
Growth
1
Gold
4700
Abilities
Awaken: Fire IICost3Increase this creature’s Speed and Initiative by 2 and HP by 25 and grants it maximum Damage. Allows the use of other abilities. Once per battle; lasts until the end of battle.
HeatwaveCost2Dispels all negative effects from friendly creatures and all positive effects from enemies.
Skills
FlyingMovement ignores obstacles and traps.
Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
Sweeping StrikeDeals Damage to the target and two adjacent hexes to its sides.
Embodiment of FireThis creature leaves no body upon death. Immune to “Fireball,” “Firewall,” and “Armageddon.”
ImmortalLeaves a pile of ash upon death. At the start of the following round, [ 1 + 50% of the original units in the stack ] units are revived from that pile (no more than the original amount). Each stack can only be revived once per battle this way. The pile is destroyed upon taking Damage 3 times. Units revived this way are permanent.
Alternative

Energy Phoenix

Rank7
Attack
28-67
Defense
36+102
Damage
45-654
Health
250-504
Speed
93
Initiative
15-12
Growth
1
Gold
4700
Abilities
Awaken: Fire IICost3Increase this creature’s Speed and Initiative by 2 and HP by 25 and grants it maximum Damage. Allows the use of other abilities. Once per battle; lasts until the end of battle.
SupernovaCost2Deals [ 60 × amount of units ] Magic Damage to all enemies within two hexes of this creature. Sets all targets on fire. Burning creatures take [ 60 + 30 × amount of units ] Magic Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
Skills
FlyingMovement ignores obstacles and traps.
Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
Sweeping StrikeDeals Damage to the target and two adjacent hexes to its sides.
Embodiment of FireThis creature leaves no body upon death. Immune to “Fireball,” “Firewall,” and “Armageddon.”
Eternal FlameAt the start of each turn, this creature restores 25% of HP lost since the start of battle. This can revive fallen units.
Rank 7
Compare

Skills

FlyingMovement ignores obstacles and traps.
Melee AttackCan only attack adjacent enemies. Provokes counterattacks.
Sweeping StrikeDeals Damage to the target and two adjacent hexes to its sides.
Embodiment of FireThis creature leaves no body upon death. Immune to “Fireball,” “Firewall,” and “Armageddon.”

Abilities

Awaken: Fire ICost3Increases this creature’s Speed and Initiative by 2 and HP by 25 and grants it maximum Damage. Once per battle; lasts until the end of battle.

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