Beginner
Opening turns, economy basics, first fights, and early choices that should not wait.
Olden Era Wiki
Practical Heroes of Might and Magic: Olden Era guides.
Olden Era Wiki
Fast entry points for beginner, faction, unit, artifact, map, and update-focused guides.
Opening turns, economy basics, first fights, and early choices that should not wait.
Initiative, army composition, and creature value comparisons.
Walkthroughs, routes, map objects, exploration tempo, and scenario reading.
Updated: September 8, 2026How to choose an Olden Era hero for your army and planChoose an Olden Era hero by specialization, starting army and skills. Compare your opening fights, development and map conditions without a universal tier list.hero selectionstarting armyspecializationRead guide
Updated: September 8, 2026Olden Era: compare creatures and upgrade costsCompare Olden Era creature stats, roles and costs with a Skeleton example. Check your army budget and decide whether an upgrade helps your next fight.creature comparisonupgrade costsarmy budgetRead guide
Updated: September 8, 2026Olden Era skills, creature abilities and spells explainedTell hero skills, creature abilities and spells apart in Olden Era. Check the target, resource, level, duration and conditions before planning a combo.hero skillscreature abilitiesreading effectsRead guide