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Abilities

Heroes of Might and Magic: Olden Era creature abilities: active and passive effects.

69 entries
A Thousand Cuts
Ability
A Thousand Cuts
Ability
Ability Mastery
Ability
Adaptation: Attack
Ability
Adaptation: Attack
Ability
Adaptation: Defense
Ability
Adaptation: Defense
Ability
Adaptation: Speed
Ability
Adaptation: Speed
Ability
Apex Predator
Ability
Apex Predator
Ability
Area Strike
Ability
Area Strike
Ability
Blasphemous Adoration
Ability
Blasphemous Adoration
Ability
Blasphemous Adoration
Ability
Blink
Ability
Blink
Ability
Celestial Flail
Ability
Celestial Flail
Ability
Construct
Ability
Contaminating Blast
Ability
Contaminating Blast
Ability
Demonic Stench
Ability
Demonic Stench
Ability
Dragon
Ability
Dreadful Presence
Ability
Dreadful Presence
Ability
Earn Your Magic, Dear
Ability
Earn Your Magic, Dear
Ability
Embodiment
Ability
Fine Bolts
Ability
Fine Bolts
Ability
Growing Teeth
Ability
Growing Teeth
Ability
Harvest
Ability
Harvest
Ability
Hive Spawn
Ability
Infuse Armor
Ability
Infuse Armor
Ability
Inner Glow
Ability
Inner Glow
Ability
Inspiring
Ability
Inspiring
Ability
Jousting Bonus
Ability
Jousting Bonus
Ability
Living
Ability
Magic Creature
Ability
Memory Devourer
Ability
Memory Devourer
Ability
Mushroom Magic
Ability
Mushroom Magic
Ability
Piercing Cold
Ability
Piercing Cold
Ability
Rewind Death
Ability
Rewind Death
Ability
Shroomsong
Ability
Shroomsong
Ability
Summoning Rite: Executor
Ability
Summoning Rite: Ferocious Ra’Shoth
Ability
Summoning Rite: Overseer
Ability
Summoning Rite: Stinging Ra’Shoth
Ability
Summoning Rite: Unspeakable Shoth
Ability
Summoning Rite: Unthinkable Shoth
Ability
Sweeping Strike
Ability
Sweeping Strike
Ability
Undead
Ability
Valiant Cry
Ability
Valiant Cry
Ability