Abyssal Tendril
Deals 50% of a basic attack ([ 2–3 × amount of units ]) as Pure Damage to target enemy creature and removes 1 of their counterattack charges.
Energy cost: 1
Creatures with this ability
Find the active and passive abilities listed on creature pages. Read each effect, check its energy cost where one is listed, and follow the creature links to compare stats and upgrades.
Active abilities are actions available to a creature in battle. Passive abilities describe its ongoing traits, attack rules, or effects triggered under the conditions in their description. They belong to creatures; hero skills are a separate part of hero development.
This reference collects named abilities with descriptions from the English creature pages. The same ability may appear in separate entries when its effect or energy cost differs between creatures. See the linked creature page for its full context.
286 ability entries
Deals 50% of a basic attack ([ 2–3 × amount of units ]) as Pure Damage to target enemy creature and removes 1 of their counterattack charges.
Energy cost: 1
Creatures with this ability
Deals +20% Damage until the end of the round.
Energy cost: 1
Creatures with this ability
Deals +30% Damage until the end of the round.
Energy cost: 1
Creatures with this ability
Takes –20% Damage until the end of the round.
Energy cost: 1
Creatures with this ability
Takes –30% Damage until the end of the round.
Energy cost: 1
Creatures with this ability
Gains 2 Speed until the end of the round.
Energy cost: 1
Creatures with this ability
Gains 3 Speed until the end of the round.
Energy cost: 1
Creatures with this ability
Dispels all negative effects from this creature and fully restores its HP. This cannot revive fallen units. Once per battle.
Energy cost: 2
Creatures with this ability
Increases this creature’s Speed and Initiative by 2 and HP by 20 and grants it “Swift Strike.” Once per battle; lasts until the end of battle.
Energy cost: 3
Creatures with this ability
Increases this creature’s Speed and Initiative by 2, HP by 20 and grants it “Swift Strike.” Allows the use of other abilities. Once per battle; lasts until the end of battle.
Energy cost: 3
Creatures with this ability
This creature gains 2 Speed and Initiative, 10 HP, and unlimited counterattacks. Once per battle; lasts until the end of battle.
Energy cost: 3
Creatures with this ability
This creature gains 2 Speed and Initiative, 10 HP, and unlimited counterattacks. Allows the use of other abilities. Once per battle; lasts until the end of battle.
Energy cost: 3
Creatures with this ability
Increases this creature’s Speed and Initiative by 2 and HP by 25 and grants it maximum Damage. Once per battle; lasts until the end of battle.
Energy cost: 3
Creatures with this ability
Increase this creature’s Speed and Initiative by 2 and HP by 25 and grants it maximum Damage. Allows the use of other abilities. Once per battle; lasts until the end of battle.
Energy cost: 3
Creatures with this ability
This creature gains 2 Speed and Initiative, 15 HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Once per battle; lasts until the end of battle.
Energy cost: 3
Creatures with this ability
This creature gains 2 Speed and Initiative, 15 HP, and the ability to perform Ranged attacks even if there is an adjacent enemy. Allows the use of other abilities. Once per battle; lasts until the end of battle.
Energy cost: 3
Creatures with this ability
Blinks to any free hex within its movement range. Deals 100% of a basic attack ([ 30–36 × amount of units ]) as Magic Damage to all creatures adjacent to the destination hex.
Energy cost: 2
Creatures with this ability
Dispels all summoned creatures and temporary stacks.
Energy cost: 2
Creatures with this ability
This creature gains maximum Morale and Luck until the end of the round.
Energy cost: 2
Creatures with this ability
Prevents all enemies from gaining Focus from any source until the end of next round.
Energy cost: 1
Creatures with this ability
Deals 150% of basic attack ([ 8–10 × amount of units ]) as Magic Damage to the target, stunning them until next round. Stunned creatures are forced to pass their turn.
Energy cost: 3
Creatures with this ability
Deals 100% of a basic attack ([ 10–13 × amount of units ]) as Pure Damage to the target.
Energy cost: 3
Creatures with this ability
Doubles this creature’s “Soul Assimilator” effects until the end of the next round.
Energy cost: 1
Creatures with this ability
Doubles this creature’s “Soul Assimilator” effects until the end of the next round. All friendly creatures gain the same ability.
Energy cost: 1
Creatures with this ability
Quadruples this creature’s “Soul Assimilator” effects until the end of the next round.
Energy cost: 1
Creatures with this ability
Casts “Blind” on the target, preventing all actions. The effect ends when the blinded creature takes Damage. Duration: 3 round(s).
Energy cost: 3
Creatures with this ability
Connects an enemy to target friendly creature. The enemy takes [ 30 × amount of units ] Magic Damage. The friendly creature restores [ 30 × amount of units ]% of the Damage dealt as HP. This can revive fallen units.
Energy cost: 3
Creatures with this ability
Increases the hero’s Spell Power by 2 until the end of round.
Energy cost: 1
Creatures with this ability
Self‑destructs, dealing [ 30 × (hero’s Level – 1) ] Magic Damage to all adjacent creatures.
Energy cost: 1
Creatures with this ability
Deals [ 333 ] Pure Damage to all other creatures.
Energy cost: 3
Creatures with this ability
This creature adds [ 20% × amount of units ] temporary unit(s) to its stack.
Energy cost: 2
Creatures with this ability
Hits the target and all adjacent enemies.
Energy cost: 1
Creatures with this ability
Increases Speed and Initiative of all friendly creatures by 1. Duration: 2 round(s).
Energy cost: 3
Creatures with this ability
Dispels all negative effects from a target friendly stack.
Energy cost: 1
Creatures with this ability
Dispels all negative effects from this creature and all adjacent friendly creatures.
Energy cost: 1
Creatures with this ability
Moves an enemy to a free hex within 4 hexes of their initial position.
Energy cost: 2
Creatures with this ability
Moves a friendly creature to a free hex within 4 hexes of their initial position.
Energy cost: 2
Creatures with this ability
Makes any two creatures switch places, as long as they are within 8 hexes of one another.
Energy cost: 2
Creatures with this ability
Deals 100% of a basic attack ([ 60–60 × amount of units ]) as Magic Damage to the target and all creatures within two hexes of it.
Energy cost: 3
Creatures with this ability
Deals 50% of a basic attack ([ 30–30 × amount of units ]) as Magic Damage to the target and all creatures within two hexes of it.
Energy cost: 3
Creatures with this ability
Target enemy creature loses all its possible turns and passes.
Energy cost: 3
Creatures with this ability
Triggers all Over Time effects applied on the target, instantly using their full remaining duration with a 50% reduction in effectiveness.. These effects are then removed.
Energy cost: 2
Creatures with this ability
If target enemy creature has fewer than 40% of its original units, it is destroyed immediately. Creatures killed this way leave no corpse.
Energy cost: 3
Creatures with this ability
Dispels all positive effects from enemies within a 1‑hex radius area from chosen hex and applies them to this creature.
Energy cost: 2
Creatures with this ability
Summons [ 2 × amount of units ] Skeleton(s) on an adjacent hex. They disappear after the battle.
Energy cost: 2
Creatures with this ability
Summons [ 3 × amount of units ] Skeleton(s) on an adjacent hex. They disappear after the battle.
Energy cost: 2
Creatures with this ability
Deals 25 Pure Damage to all enemies and gives them –1 Speed and Initiative. Duration: 2 rounds.
Energy cost: 3
Creatures with this ability
Blinks to any hex and deals its basic attack as Pure Damage to all adjacent enemies. Once per battle.
Energy cost: 2
Creatures with this ability
Becomes fully immune to spells until the end of the next round.
Energy cost: 3
Creatures with this ability
Moves to any hex, dealing 100% basic attack Damage ([ 65–75 × amount of units ]) to all adjacent creatures and pushing them away, if possible.
Energy cost: 2
Creatures with this ability
All enemies within a 2‑hex radius can target only this creature until the end of the round.
Energy cost: 2
Creatures with this ability
Allows the hero to use the Spellbook again this round. Removes any effects that prevent its use.
Energy cost: 2
Creatures with this ability
Summons [ 1 × amount of units ] Wight(s) on an adjacent hex. They disappear after the battle.
Energy cost: 2
Creatures with this ability
Target friendly creature deals maximum Damage. Duration: 2 round(s).
Energy cost: 1
Creatures with this ability
Summons [ 1 × amount of units ] Undead Pet(s) on an adjacent hex. They disappear after the battle.
Energy cost: 2
Creatures with this ability
Jumps onto a target within two hexes and self‑destructs, dealing [ 30 × (hero’s Level – 1) ] Magic Damage to the target and all adjacent creatures.
Energy cost: 1
Creatures with this ability
Hits the target and all enemies adjacent to it, dealing –50% Damage.
Energy cost: 0
Creatures with this ability
Choose two targets for this attack, dealing –50% Damage to each.
Energy cost: 0
Creatures with this ability
Hits the target and all creatures within two hexes behind it, dealing –50% Damage to each.
Energy cost: 0
Creatures with this ability
This creature will return to its original position after attacking, but deal –50% Damage.
Energy cost: 0
Creatures with this ability
Performs a Cone Strike, dealing –50% Damage to each target.
Energy cost: 0
Creatures with this ability
Performs a Long Reach attack, which deals –50% Damage.
Energy cost: 0
Creatures with this ability
Hits all adjacent enemies, dealing –50% Damage to each.
Energy cost: 0
Creatures with this ability
Deals +20% Ranged Damage. Duration: 2 round(s).
Energy cost: 2
Creatures with this ability
Deals +40% Ranged Damage. Duration: 2 round(s).
Energy cost: 2
Creatures with this ability
Deals 66 Pure Damage per Focus Charge to target enemy creature.
Energy cost: 1
Creatures with this ability
Prevents the enemy hero from using the Spellbook until the end of the round. This effect does not stack.
Energy cost: 3
Creatures with this ability
Deals 50% of a basic attack ([ 2–4 × amount of units ]) as Pure Damage to the target and all the adjacent enemies. All targets’ Speed reduces by 1 until the end of next round.
Energy cost: 1
Creatures with this ability
Deals 50% of a basic attack ([ 2–4 × amount of units ]) as Pure Damage to the target and all the adjacent enemies. All targets’ Initiative reduces by 1 until the end of next round.
Energy cost: 1
Creatures with this ability
Curses target enemy creature. Once per round, Cursed creatures take [ 12 + 2 × amount of units ] Pure Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
Energy cost: 1
Creatures with this ability
Marks an enemy, causing them to always take maximum Damage. Duration: 2 round(s).
Energy cost: 2
Creatures with this ability
Prevents target enemy creature from using active abilities. Duration: 2 round(s).
Energy cost: 1
Creatures with this ability
Jumps onto a chosen corpse within 3 hexes and devours it, gaining 2 Attack and Defense, 1 Speed and Initiative until the end of the battle.
Energy cost: 1
Creatures with this ability
Jumps onto a chosen corpse within 6 hexes and devours it, gaining 4 Attack and Defense, 1 Speed and Initiative until the end of the battle.
Energy cost: 1
Creatures with this ability
Dispels all negative effects from friendly creatures and all positive effects from enemies.
Energy cost: 2
Creatures with this ability
Gains immunity to Magic Damage and negative effects until the end of the round. Once per battle.
Energy cost: 2
Creatures with this ability
Dispels all negative effects from all friendly creatures and fully restores their HP. This cannot revive fallen units.
Energy cost: 3
Creatures with this ability
Prevents the enemy hero from using active abilities until the end of the round.
Energy cost: 3
Creatures with this ability
Forces the target enemy creature to move to a random free hex, if possible.
Energy cost: 1
Creatures with this ability
Makes an additional attack, dealing 100% of a basic attack ([ 5–7 × amount of units ]) as Pure Damage.
Energy cost: 2
Creatures with this ability
Makes an additional attack, dealing 50% of a basic attack ([ 2–4 × amount of units ]) as Pure Damage to the target enemy and all adjacent enemies.
Energy cost: 2
Creatures with this ability
Increases this creature’s Defense by 10 and Speed by 2, and dispels any negative effects that restrict movement. Duration: 2 round(s).
Energy cost: 2
Creatures with this ability
Increases this creature’s Defense by 5 and Speed by 1, and dispels any negative effects that restrict movement. Duration: 2 round(s).
Energy cost: 2
Creatures with this ability
Until the end of the next round, deals [ 30 × amount of units ] Magic Damage when attacked in Melee.
Energy cost: 3
Creatures with this ability
Increases target friendly creature’s Attack and Defense by 5, Speed and Initiative by 1. Duration: 2 round(s).
Energy cost: 1
Creatures with this ability
Increases target friendly creature’s Attack and Defense by 5, Speed and Initiative by 2. Duration: 2 round(s).
Energy cost: 1
Creatures with this ability
Leaps over one hex. On landing, pushes all adjacent creatures away, if possible.
Energy cost: 1
Creatures with this ability
Takes [ 2 + 1 per 6 units in the stack ] mana from enemy hero. The mana is transferred to this creature’s hero (if present).
Energy cost: 2
Creatures with this ability
This creature ignores obstacles and takes –35% Damage until the end of the round.
Energy cost: 2
Creatures with this ability
Compels an enemy to attack a random target.
Energy cost: 2
Creatures with this ability
Generates 1 Focus Charge(s). Once per battle.
Energy cost: 0
Creatures with this ability
Deals +40% Damage and takes –40% Damage until the end of the round. Once per battle.
Energy cost: 2
Creatures with this ability
Deals +2 Damage and increases Speed by 2 until the end of the round.
Energy cost: 2
Creatures with this ability
Dispels all negative and positive effects from the target.
Energy cost: 2
Creatures with this ability
Performs a Melee attack and petrifies the target until the end of the round. Petrified targets take double Damage from basic attacks, are immune to Magic Damage, and skip their turn.
Energy cost: 2
Creatures with this ability
Deals 50% basic attack Damage ([ 2–2 × amount of units ]). The target takes +25% Damage until the end of the round.
Energy cost: 1
Creatures with this ability
Blinks to another hex within its movement range.
Energy cost: 1
Creatures with this ability
When cast on an enemy, reduces its Speed and Initiative by 4. When cast on a friendly creature, increases its Speed and Initiative by 4. Duration: 3 round(s).
Energy cost: 2
Creatures with this ability
Target friendly creature becomes immune to Magic Damage. Duration: 1 round(s).
Energy cost: 2
Creatures with this ability
Performs a Melee attack that does not provoke a counterattack.
Energy cost: 1
Creatures with this ability
Hits the target and two adjacent enemies to its sides.
Energy cost: 2
Creatures with this ability
Applies a copy of all positive effects currently on this creature to a friendly creature. Does not trigger “Forging Perfection.”
Energy cost: 1
Creatures with this ability
Restores [ 20 + 10 × amount of units ] HP to a friendly creature. This can revive fallen units. Usable twice per battle.
Energy cost: 2
Creatures with this ability
Restores [ 40 + 20 × amount of units ] HP to a friendly creature. This can revive fallen units. Usable twice per battle.
Energy cost: 2
Creatures with this ability
Blinks to any free hex within a 4‑hex range.
Energy cost: 0
Creatures with this ability
Jumps to a hex within a 4‑hex radius and deals basic attack Damage to all adjacent enemies.
Energy cost: 2
Creatures with this ability
Restores [ 100 ]% of one unit’s maximum HP. This can revive fallen units and create more beyond their original amount. Revived and created units are temporary.
Energy cost: 3
Creatures with this ability
Deals basic attack Damage to any enemy, ignoring their Defense.
Energy cost: 2
Creatures with this ability
Once per battle, spends all Focus Charges to restore the hero’s mana: 4 for each Focus Charge spent.
Energy cost: 2
Creatures with this ability
Once per battle, spends all Focus Charges to restore the hero’s mana: 6 for each Focus Charge spent.
Energy cost: 2
Creatures with this ability
Moves to another hex within its movement range.
Energy cost: 1
Creatures with this ability
Select 3 hexes. A star falls to each of them, dealing [ 6 × amount of units ] Magic Damage to target hex and all adjacent creatures.
Energy cost: 3
Creatures with this ability
Targets an adjacent empty hex to grab an enemy creature immediately behind that hex, pulling them into the target hex.
Energy cost: 1
Creatures with this ability
Once per battle, summons a stack of Abyssal Envoys in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.
Energy cost: 3
Creatures with this ability
Once per battle, summons a stack of Abyssal Executors in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.
Energy cost: 3
Creatures with this ability
Once per battle, summons a stack of Ferocious Ra’Shoth in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and no more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.
Energy cost: 1
Creatures with this ability
Once per battle, summons a stack of Grand Shoth in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.
Energy cost: 2
Creatures with this ability
Once per battle, summons a stack of Abyssal Overseers in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.
Energy cost: 3
Creatures with this ability
Once per battle, summons a stack of Ra’Shoth in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and no more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.
Energy cost: 1
Creatures with this ability
Once per battle, summons a stack of Stinging Ra’Shoth in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and no more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.
Energy cost: 1
Creatures with this ability
Once per battle, summons a stack of Unspeakable Shoth in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.
Energy cost: 2
Creatures with this ability
Once per battle, summons a stack of Unthinkable Shoth in place of a friendly corpse. The summon has 50% HP of the corpse’s original stack and can’t have more than [ current amount of summoners ] units. These creatures are permanent and remain after the battle.
Energy cost: 2
Creatures with this ability
Deals [ 60 × amount of units ] Magic Damage to all enemies within two hexes of this creature. Sets all targets on fire. Burning creatures take [ 60 + 30 × amount of units ] Magic Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
Energy cost: 2
Creatures with this ability
Deals [ 16 + 4 × amount of units ] Damage to target enemy creature. Bees keep attacking it, dealing [ 16 + 4 × amount of units ] Damage at the beginning of each turn. This effect is stackable. Duration: 3 round(s).
Energy cost: 2
Creatures with this ability
Deals [ 40 + 12 × amount of units ] Magic Damage to the target and all adjacent creatures, dispelling all positive effects from them.
Energy cost: 2
Creatures with this ability
Prevents lower‑tier enemies from attacking this creature until the end of the round.
Energy cost: 2
Creatures with this ability
Converts this creature’s Defense into additional Attack until the end of the round.
Energy cost: 2
Creatures with this ability
Places an invisible trap. When an enemy ground creature steps on it, the creature is transported back to its starting point and forced to end turn. Duration: 2 rounds.
Energy cost: 2
Creatures with this ability
Shields this creature with a barrier that blocks the next instance of Damage.
Energy cost: 2
Creatures with this ability
This creature’s Attack turns into additional Defense until the end of the round.
Energy cost: 2
Creatures with this ability
Fully ignores attackers’ Attack values until the end of the round.
Energy cost: 2
Creatures with this ability
This creature’s Attack increases by 10 and Initiative by 2. Caw! Duration: 2 round(s).
Energy cost: 2
Creatures with this ability
This creature’s Attack increases by 5 and Initiative by 1. Caw! Duration: 2 round(s).
Energy cost: 2
Creatures with this ability
Creates an equivalent Primal Remnant stack on an adjacent hex. It dies upon taking any Damage.
Energy cost: 3
Creatures with this ability
Cannot be targeted until the end of the round.
Energy cost: 2
Creatures with this ability
Gives all friendly creatures +3 Morale. Duration: 2 round(s).
Energy cost: 2
Creatures with this ability
Confuses the target enemy. While Confused, their Speed and Initiative are reduced by 2. Duration: 3 round(s).
Energy cost: 2
Creatures with this ability
Enables this creature to take 1 more turn(s) immediately after its first turn.
Energy cost: 3
Creatures with this ability
Each attack reduces the target’s Defense by 1 until the end of battle. This effect is stackable.
Creatures with this ability
Each attack reduces the target’s Defense by 2 until the end of battle. This effect is stackable.
Creatures with this ability
Immune to all Magic Damage.
Creatures with this ability
Whenever this creature’s Morale triggers, its Speed increases by 2 and its Attack and Defense increase by 8. Lasts until the end of the next round.
Creatures with this ability
This creature and adjacent friendly creatures take –30% Ranged Damage.
Creatures with this ability
Each attack and counterattack deals +20 Pure Damage.
Creatures with this ability
Can counterattack up to twice per round.
Creatures with this ability
Can counterattack unlimited times per round.
Creatures with this ability
This creature’s counterattacks use its full Fighting Style effects.
Creatures with this ability
Whenever this creature gains a positive effect, its Attack increases by 2 until the end of the battle.
Creatures with this ability
Whenever this creature gains a positive effect, it gains +1 Damage until the end of the battle.
Creatures with this ability
Whenever this creature gains a positive effect, its Defense increases by 2 until the end of the battle.
Creatures with this ability
Deals +50% Damage to higher‑tier targets.
Creatures with this ability
Deals +50% Damage to targets of the same tier or higher.
Creatures with this ability
Deals Damage to the target and all enemies around it.
Creatures with this ability
Deals Damage to the target and all enemies around it. Additional targets take –50% Damage.
Creatures with this ability
Deals Damage to the target and all hexes around it. Additional targets take –50% Damage.
Creatures with this ability
The hero deals +25% Magic Damage. This effect does not stack.
Creatures with this ability
Loves his pet so much that he can’t live without it… normally.
Creatures with this ability
Long Reach attacks poison the target. Poisoned creatures take [ 16 + 3 × amount of units ] Magic Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
Creatures with this ability
Movement ignores obstacles and traps.
Creatures with this ability
Teleports directly to destination hex, ignoring obstacles and traps.
Creatures with this ability
Whenever this creature takes Damage, its Morale increases by 1.
Creatures with this ability
Absorbs all corpses at destination and all adjacent hexes. For each corpse, this creature gains +100% to ability Damage and +100% to HP restored by abilities.
Creatures with this ability
Reduces target’s Defense by 1 with each strike and gains an equal amount until the end of battle. This effect cannot be dispelled.
Creatures with this ability
Adjacent enemy creatures cannot use abilities.
Creatures with this ability
This creature generates +2 Focus Point(s) when taking Damage.
Creatures with this ability
Generates 2 Focus Point(s) at the beginning of each round, except the first .
Creatures with this ability
Deals Damage to the target, the two adjacent hexes to its sides, and the hexes directly behind them.
Creatures with this ability
If destination hex contains a fallen corpse, it is devoured, restoring 120 HP. This can revive fallen units.
Creatures with this ability
Counterattacks when struck with a Ranged attack.
Creatures with this ability
Whenever an enemy attacks this creature in Melee, 1 unit(s) from the attacking stack die. Works on creatures up to tier 5.
Creatures with this ability
Each attack also kills +1 enemy unit(s) in addition to regular Damage. Works on creatures up to tier 7.
Creatures with this ability
Reduces enemy creatures’ Luck by 1. This effect does not stack; only the strongest one is active.
Creatures with this ability
Reduces enemy creatures’ Luck by 2. This effect does not stack; only the strongest one is active.
Creatures with this ability
Takes –25% Melee Damage, –50% Long Reach Damage, and –75% Ranged Damage.
Creatures with this ability
Attacks wound the target. Wounded creatures take [ 32 + 8 × amount of units ] Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
Creatures with this ability
All adjacent enemies always deal minimum Damage.
Creatures with this ability
Strikes twice when performing Ranged attacks.
Creatures with this ability
Strikes twice when performing attacks.
Creatures with this ability
Melee attacks deal double Damage.
Creatures with this ability
Deals +100% Damage to Dragons.
Creatures with this ability
Deals Damage to the target and any creature on the hex directly behind it.
Creatures with this ability
Reduces all enemies’ Morale by 1. This effect does not stack; only the strongest one is active.
Creatures with this ability
Reduces all enemies’ Morale by 2. This effect does not stack; only the strongest one is active.
Creatures with this ability
Receives no penalty in Melee range, dealing full Damage.
Creatures with this ability
This creature always has positive Morale, and its maximum increases to 5. Chance of Morale triggering increases by 5% for each total point.
Creatures with this ability
Whenever this creature deals Damage, it generates +3 Focus Points.
Creatures with this ability
Enemy hero’s spells cost +1 mana. This effect does not stack; only the strongest one is active.
Creatures with this ability
Enemy hero’s spells cost +2 mana. This effect does not stack; only the strongest one is active.
Creatures with this ability
This creature leaves no body upon death. Immune to “Lightning Bolt” and “Chain Lightning.”
Creatures with this ability
This creature leaves no body upon death. Immune to “Cave In” and “Stone Fangs” spells.
Creatures with this ability
This creature leaves no body upon death. Immune to “Fireball,” “Firewall,” and “Armageddon.”
Creatures with this ability
This creature leaves no body upon death. Immune to “Ice Bolt” and “Circle of Winter.”
Creatures with this ability
This creature enhances itself at the beginning of each round, increasing his attributes and gaining 2 minimum and maximum Damage.
Creatures with this ability
At the start of each turn, this creature restores 25% of HP lost since the start of battle. This can revive fallen units.
Creatures with this ability
Friendly creatures gain 1 Morale and Luck; enemy creatures lose the same.
Creatures with this ability
Movement ignores obstacles and traps.
Creatures with this ability
Whenever a positive effect is applied to a friendly creature, it is also applied to this creature. The effect’s duration and power are copied. If the effect targets multiple stacks, it is applied to this creature only once.
Creatures with this ability
When this creature attacks, the target doesn’t generate Focus.
Creatures with this ability
Whenever this creature takes Damage, it gains 1 Attack until the end of the battle.
Creatures with this ability
Whenever this creature takes Damage, it gains 2 Attack until the end of the battle.
Creatures with this ability
Immune to the effects that kill additional units.
Creatures with this ability
At the start of battle, for each other unique Hive creature in the army, this creature’s Defense increases by 1. Upon death, this creature generates 2 Focus Point(s).
Creatures with this ability
At the start of battle, for each other unique Hive creature in the army, this creature’s Attack increases by 1. Whenever this creature kills an enemy, it generates 2 Focus Point(s).
Creatures with this ability
Whenever a friendly creature dies, this creature gains +3 Attack until the end of battle.
Creatures with this ability
Attacks prevent the target from restoring HP by any means until the end of the round.
Creatures with this ability
Leaves a pile of ash upon death. At the start of the following round, [ 1 + 50% of the original units in the stack ] units are revived from that pile (no more than the original amount). Each stack can only be revived once per battle this way. The pile is destroyed upon taking Damage 3 times. Units revived this way are permanent.
Creatures with this ability
Increases friendly creatures’ Morale by 1. This effect does not stack; only the strongest one is active.
Creatures with this ability
Increases friendly creatures’ Morale by 2. This effect does not stack; only the strongest one is active.
Creatures with this ability
Moving before an attack increases Damage by 10% per hex moved.
Creatures with this ability
Moving before an attack increases Damage by 5% per hex moved.
Creatures with this ability
Increases the amount of XP gained by the hero by 10%. This effect does not stack.
Creatures with this ability
Attacks wound the target. Wounded creatures take [ 12 + 2 × amount of units ] Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
Creatures with this ability
This creature is immune to all effects that restrict movement.
Creatures with this ability
Adjacent friendly creatures always take minimal Damage.
Creatures with this ability
Has an attack that targets the hex directly behind an adjacent hex. It doesn’t provoke counterattacks and doesn’t move the attacker next to their target.
Creatures with this ability
Counterattacks each time an adjacent enemy attacks a friendly creature.
Creatures with this ability
Upon death, this creature increases the hero’s Spell Power by 1 until the end of the battle.
Creatures with this ability
Takes –60% Magic Damage.
Creatures with this ability
Takes –85% Magic Damage.
Creatures with this ability
Takes –90% Magic Damage.
Creatures with this ability
Immune to tier‑3 and lower spells.
Creatures with this ability
Immune to tier‑4 and lower spells.
Creatures with this ability
Immune to tier‑5 and lower spells.
Creatures with this ability
Steals 2 mana from the enemy hero (if present) at the start of its turn.
Creatures with this ability
Ranged Attacks reduce the target’s Initiative by 2 until the end of the next round.
Creatures with this ability
Can only attack adjacent enemies. Enemies do not counterattack.
Creatures with this ability
Can only attack adjacent enemies. Provokes counterattacks.
Creatures with this ability
Takes –30% Melee Damage.
Creatures with this ability
Takes –60% Melee Damage.
Creatures with this ability
Upon killing an enemy, this creature immediately gains an additional turn. This ability cannot be used 2 times in a row, but Morale can affect this additional turn.
Creatures with this ability
Reduces the mana cost of the hero’s spells by 1. This effect does not stack; only the strongest one is active.
Creatures with this ability
Reduces the mana cost of the hero’s spells by 2. This effect does not stack; only the strongest one is active.
Creatures with this ability
Attacks curse the target. Once per round, Cursed creatures take [ 8 + 1 × amount of units ] Pure Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
Creatures with this ability
Can perform Ranged attacks even while adjacent to an enemy.
Creatures with this ability
Ranged penalties are reversed for this creature. Attacks deal +10% Damage per hex (up to a maximum of +50%) if the target is more than 3 hexes away. If the target is adjacent, performs a Melee attack, dealing –50% Damage.
Creatures with this ability
When attacked, this creature’s counterattack strikes first.
Creatures with this ability
Each attack restores 20% of Damage dealt as HP to this creature. This can create temporary units in this creature’s stack.
Creatures with this ability
Each attack restores 30% of Damage dealt as HP to this creature. This can create temporary units in this creature’s stack.
Creatures with this ability
Each attack or counterattack applies a negative effect that makes the target take +50% Magic Damage. Duration: 2 rounds.
Creatures with this ability
Each attack, counterattack, or ability applies a negative effect that makes the target take +50% Magic Damage. Duration: 2 rounds.
Creatures with this ability
Each attack also kills +1 enemy unit(s) in additional to regular Damage. Works on creatures up to tier 6.
Creatures with this ability
Ignores 30% of the enemy’s Defense.
Creatures with this ability
Ignores 40% of the enemy’s Defense.
Creatures with this ability
Reduces terrain penalties by 50% for the hero.
Creatures with this ability
Whenever this creature takes Damage, adjacent enemy creatures deal –25% Damage until the end of next round.
Creatures with this ability
Increases the level of the hero’s spells by 1. This effect does not stack.
Creatures with this ability
Increases the hero’s maximum mana by 20. This effect does not stack.
Creatures with this ability
Negative effects do not stay on this creature longer than 1 round(s).
Creatures with this ability
Whenever a friendly creature dies, this creature gains +3 Defense until the end of battle.
Creatures with this ability
This creature and adjacent friendly creatures are immune to all negative effects.
Creatures with this ability
Can attack enemies at any range.
Creatures with this ability
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage.
Creatures with this ability
Can attack enemies at any range. Replaced with a weaker Melee attack if an enemy is adjacent. –50% Melee Damage. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Creatures with this ability
Can attack enemies at any range. Targets 3 or more hexes away take –10% Damage per hex (up to –50%).
Creatures with this ability
Takes –30% Ranged Damage.
Creatures with this ability
Takes –60% Ranged Damage.
Creatures with this ability
Restores to full HP at the start of its turn. This cannot revive fallen units.
Creatures with this ability
Upon death, this creature casts “Berserk” upon its killer. They are forced to attack the nearest creature.
Creatures with this ability
Enemy creatures adjacent to this creature take +30% Magic Damage. This effect does not stack.
Creatures with this ability
Each attack increases this creature’s luck by 1.
Creatures with this ability
Ranged attacks deal full Ranged Damage at any range.
Creatures with this ability
Attacks deal +[ 4 × amount of units ] Pure Damage and lower the target’s Speed and Initiative by 1 until the end of round. This effect does not stack.
Creatures with this ability
Whenever a friendly creature dies, generate 1 Focus Point(s)
Creatures with this ability
At the beginning of a battle, gains bonuses for each faction represented in the enemy’s army: • Temple: +25% Attack • Necropolis: +25% Defense • Grove: +2 Luck and Morale • Dungeon: +10% Damage • Schism: +20% HP • Neutral: +2 Speed
Creatures with this ability
The lower the target’s tier, the more Damage this creature deals to it: +3% Damage per tier of difference.
Creatures with this ability
Attacks prevent the target from counterattacking until the end of the round.
Creatures with this ability
Leaves a stone obstacle after death. It is destroyed after taking Damage 2 times.
Creatures with this ability
Deals Damage to the target and two adjacent enemies to its sides.
Creatures with this ability
Deals Damage to the target and two adjacent hexes to its sides.
Creatures with this ability
Enemies do not counterattack.
Creatures with this ability
At the beginning of the day, grants 10 Gold per unit in this creature’s stack.
Creatures with this ability
Each attack restores 20% Damage dealt as HP to all friendly creatures. This cannot revive fallen units.
Creatures with this ability
Attacks poison the target. Poisoned creatures take [ 24 + 6 × amount of units ] Magic Damage at the start of their turn. This effect is stackable. Duration: 2 round(s).
Creatures with this ability
The higher the target’s tier, the more Damage this creature deals to it: +3% Damage per tier of difference.
Creatures with this ability
When this creature is Damaged, all adjacent enemies take +25% Damage until the end of the next round.
Creatures with this ability
Attacks leave gaping wounds, causing the target to take +25% Damage until the end of the next round.
Creatures with this ability
Once per battle, this creature plainly refuses to die. Instead, the number of units in the stack of this creature remains the same as it was before the fatal attack.
Creatures with this ability
Upon death, this creature explodes dealing [ 15 × (hero’s Level – 1) ] Magic Damage to all adjacent creatures.
Creatures with this ability
Ignores 30% of the enemy’s Attack when struck.
Creatures with this ability
Ignores 40% of the enemy’s Attack when struck.
Creatures with this ability
Each attack restores 50% of Damage dealt as HP to this creature. This can revive fallen units.
Creatures with this ability
Increases the hero’s sight radius by 1 while this creature is in their army. This effect does not stack.
Creatures with this ability
For each attack, this creature reduces the target’s Attack by 1 and gains an equal amount until the end of battle. This effect cannot be dispelled.
Creatures with this ability
Lucky Strikes deal +100% Damage, and the maximum possible Luck is increased to 5.
Creatures with this ability
Attacks cause the target to deal –25% Damage until the end of next round.
Creatures with this ability
Attacks cause the target to always deal minimal Damage. Duration: 2 round(s).
Creatures with this ability
Tell hero skills, creature abilities and spells apart in Olden Era. Check the target, resource, level, duration and conditions before planning a combo.