
Magic classNecromancerChronomancer: Necromancy works for all creatures and not just the Undead.Soulweaver: After an enemy stack is killed in battle, a temporary stack of friendly Wights appears in their place.
SpecializationAmnesiacWight growth in your cities increases by 2. Under his command, Wights gain 1 Speed, 1 Initiative, and 20% HP. Their Attack and Defense increase by 1 for every 3 hero levels, and enemy Wights lose an equal amount of Attack and Defense.
Hero
Adahn
MageHe does not know himself. And so the torn and unsure flock to him, to find solace in unity, if not in memories that were shed.
FactionNecropolisHero faction.
ArchetypeMage
Overview
Adahn awakened in Jadame with no memories of who he was. He might have been a victim of cruel experiments, a warrior who sacrificed his past, or just a necromancer’s pet zombie — he simply doesn’t know. All that remains is a haunting void where his past should be, drawing restless ghosts to his forgotten existence.
- Attack
- 1
- Defense
- 0
- Spell power
- 2
- Knowledge
- 4
Starting skills
Starting army
Starting spells
i
SilenceNightshade MagicRank 3Mana 5Target enemy creature is prevented from using abilities or generating Focus Points. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).i
Necromancer WillNeutral MagicRank 1Mana 0Allows raising Undead to be toggled on or off. When it is off, the hero restores Necromantic Energy after winning a battle instead of raising friendly Undead.
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