
Might classDeath KnightHarbinger of Doom: Enemy creatures always have their minimum possible Luck and will always land an Unlucky Strike when attacking.Walking Rot: All enemies always have their minimum possible Morale.
SpecializationDrive ’em CrazyHe starts with the “Masterful Berserk” spell. This version of the spell affects all creatures adjacent to the target. The cost of this spell is reduced by 1 mana for every 3 hero level(s).
Hero
Artorius Veritas
WarriorOnce a noble knight and monster hunter — now the very thing he swore to slay.
FactionNecropolisHero faction.
ArchetypeWarrior
Overview
Artorius Veritas was once a renowned knight, a hero who slayed monsters and aided the weak. But when he fell to an ancient vampire, he became what he once hunted. Though he escaped his sire, his fellow knights saw only a monster. Desperate, he turned to the Necromancers Guild, offering his service in exchange for the blood he needed to survive. He still fights, but his unrelenting fury poisons both friend and foe as he struggles to accept what he has become.
- Attack
- 3
- Defense
- 1
- Spell power
- 1
- Knowledge
- 2
Starting skills
Starting army
Starting spells
i
Masterful BerserkNightshade MagicRank 4Mana 16MasterfulEach creature on the target hex and adjacent hexes immediately and uncontrollably attacks the closest target within their attack radius, whether they are friendly or enemy creatures.i
Necromancer WillNeutral MagicRank 1Mana 0Allows raising Undead to be toggled on or off. When it is off, the hero restores Necromantic Energy after winning a battle instead of raising friendly Undead.
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