Effect: Target friendly creature deals +15% Damage with basic attacks and always deals maximum Damage. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).
Effect: Curses the target enemy. Cursed creatures take [ 10 + 10 × hero’s Spell Power ] Pure Damage at the start of their turn. This effect is stackable. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).
Level 2
Base effect duration: 1 > 2.
Level 3
+50% Damage dealt by the spell.
Level 4
Affects enemy creatures adjacent to the target.
Does not affect Magic Creatures, Undead, or Constructs
Effect: Curses the target enemy. Cursed creatures take [ 10 + 10 × hero’s Spell Power ] Pure Damage at the start of their turn. This effect is stackable. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).
Effect: Target enemy creature cannot restore HP. This effect remains after the creature’s death. Duration: [ 2 + 1 per every 4 hero’s Spell Power ] round(s).
Effect: Deals [ 30% + 3% × hero’s Spell Power ]% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re‑cast on the same target, it deals +100% more Damage. This effect is stackable.
Level 2
Base Damage: 30% > 45% HP.
Level 3
Damage per Spell Power: 3% > 6% HP.
Level 4
Kills target enemy creature if its stack size is lower than or equal to 25% of its original number.
Effect: Deals [ 30% + 3% × hero’s Spell Power ]% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re‑cast on the same target, it deals +200% more Damage. This effect is stackable.
Level 2
Base Damage: 30% > 45% HP.
Level 3
Damage per Spell Power: 3% > 6% HP.
Level 4
Kills target enemy creature if its stack size is lower than or equal to 25% of its original number.
Effect: Teleports the casting hero to the nearest city you control within 16 squares. All remaining movement points are lost. Usable 1 time(s) per day.
Effect: Restores the casting hero’s mana based on their remaining movement points: 1% of mana per 1% of remaining points. All movement points are lost.
Effect: Allows Undead raising to be toggled on or off. When it is off, the hero restores Necromantic Energy after winning a battle instead of raising friendly Undead.
Effect: The casting hero immediately interacts with any controlled city, enabling the transfer of creatures to or from that city. Usable 1 time per day.
Tell hero skills, creature abilities and spells apart in Olden Era. Check the target, resource, level, duration and conditions before planning a combo.