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Spells

Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.

Magic school

Daylight Magic

Rank 1Combat Magic
Level 1Mana: 7

Effect: Target friendly creature deals +20% Damage with basic attacks. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Basic attacks Damage: 20% > 25%.

Level 3

Affects all friendly creatures.

Level 4

Basic attacks Damage: 25% > 35%.

Does not affect the Undead

Rank 1Special Combat Magic
Level 1Mana: 7

Effect: Target friendly creature deals +20% Damage with basic attacks and always deals maximum Damage. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Basic attacks Damage: 20% > 25%.

Level 3

Affects all friendly creatures.

Level 4

Basic attacks Damage: 25% > 35%.

Does not affect the Undead

Rank 1Combat Magic
Level 1Mana: 6

Effect: Target friendly creature gains +2 Speed. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Speed bonus: 2 > 4.

Level 3

Dispels “Web.”

Level 4

Speed bonus: 4 > 6.

Rank 1Special Combat Magic
Level 1Mana: 6

Effect: All friendly creatures gain +2 Speed. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Speed bonus: 2 > 4.

Level 3

Dispels “Web.”

Level 4

Speed bonus: 4 > 6.

Rank 1Combat Magic
Level 1Mana: 5

Effect: Target friendly creature restores [ 50 + 5 × hero’s Spell Power ] HP. Cannot revive fallen units.

Level 2

HP per Spell Power: 5 > 10.

Level 3

Triggers one more time at the beginning of the next round.

Level 4

Affects all friendly creatures.

Does not affect Undead, Embodiments, or Constructs

Rank 1Special Combat Magic
Level 1Mana: 5

Effect: Target friendly creature restores [ 50 + 5 × hero’s Spell Power ] HP. Dispels all negative effects. Cannot revive fallen units.

Level 2

HP per Spell Power: 5 > 10.

Level 3

Triggers one more time at the beginning of the next round.

Level 4

Affects all friendly creatures.

Does not affect Undead, Embodiments, or Constructs

Rank 1Combat Magic
Level 1Mana: 6

Effect: Target enemy creature loses 2 Attack and Defense. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

The reduction of Attack and Defense increases each round.

Level 3

Dispels “Enlarge Shadow.”

Level 4

Affects all enemy creatures.

Magic school

Nightshade Magic

Rank 1Combat Magic
Level 1Mana: 9

Effect: Curses the target enemy. Cursed creatures take [ 20 + 10 × hero’s Spell Power ] Pure Damage at the start of their turn. This effect is stackable. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Base effect duration: 1 > 2.

Level 3

+50% Damage dealt by the spell.

Level 4

Affects enemy creatures adjacent to the target.

Does not affect Magic Creatures, Undead, or Constructs

Rank 1Special Combat Magic
Level 1Mana: 9

Effect: Curses the target enemy. Cursed creatures take [ 20 + 10 × hero’s Spell Power ] Pure Damage at the start of their turn. This effect is stackable. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Base effect duration: 1 > 2.

Level 3

+50% Damage dealt by the spell.

Level 4

Affects enemy creatures adjacent to the target.

Rank 1Combat Magic
Level 1Mana: 7

Effect: Target friendly creature gains 2 Attack and Defense. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

The bonus to Attack and Defense increases each round.

Level 3

Dispels “Shorten Shadow.”

Level 4

Affects all friendly creatures.

Rank 1Combat Magic
Level 1Mana: 4

Effect: Target enemy creature cannot restore HP. This effect remains after the creature’s death. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Reduces maximum HP by 20%.

Level 3

This effect cannot be dispelled.

Level 4

Maximum HP reduction: 20% > 30%.

Does not affect Embodiments

Rank 1Special Combat Magic
Level 1Mana: 6

Effect: Target enemy deals –15% Damage with basic attacks. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Basic attack Damage: –15% > –20%.

Level 3

Affects all enemy creatures.

Level 4

Basic attack Damage: –20% > –30%.

Rank 1Combat Magic
Level 1Mana: 6

Effect: Target enemy deals –15% Damage with basic attacks. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Basic attack Damage: –15% > –20%.

Level 3

Affects all enemy creatures.

Level 4

Basic attack Damage: –20% > –30%.

Magic school

Primal Magic

Rank 1Global Map Magic
Level 1Mana: 10

Effect: Reveals the location of all neutral squads on the global map (including those in the fog of war).

Level 2Mana: 6

Base mana cost: 10 > 6.

Level 3

Reveals the location of resources.

Level 4

Reveals the location of artifacts.

Rank 1Combat Magic
Level 1Mana: 6

Effect: Deals [ 25 + 10 × hero’s Spell Power ] Magic Damage to target enemy creature.

Level 2

Base Damage: 25 > 50.

Level 3

Base Damage: 50 > 100.

Level 4

Damage per Spell Power: 10 > 15.

Does not affect Qilins

Rank 1Combat Magic
Level 1Mana: 6

Effect: Target friendly creature takes –15% Damage from Melee attacks. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Damage: –15% > –20%.

Level 3

Affects all friendly creatures.

Level 4

Damage: –20% > –30%.

Magic school

Arcane Magic

Rank 1Combat Magic
Level 1Mana: 6

Effect: Target friendly creature gains +3 Initiative. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Initiative bonus: 3 > 4.

Level 3

Initiative bonus: 4 > 5.

Level 4

Initiative bonus: 5 > 6.

Rank 1Special Combat Magic
Level 1Mana: 6

Effect: Target friendly creature gains +3 Initiative. Can’t be dispelled. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Initiative bonus: 3 > 4.

Level 3

Initiative bonus: 4 > 5.

Level 4

Initiative bonus: 5 > 6.

Rank 1Combat Magic
Level 1Mana: 11

Effect: Immediately generates 1 Focus Charge(s).

Level 2Mana: 8

Base mana cost: 11 > 8.

Level 3

Focus Charges: 1 > 2.

Level 4

Focus Charges: 2 > 3.

Rank 1Combat Magic
Level 1Mana: 7

Effect: Deals [ 30% + 3% × hero’s Spell Power ]% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re‑cast on the same target, it deals +100% more Damage. This effect is stackable.

Level 2

Base Damage: 30% > 45% HP.

Level 3

Damage per Spell Power: 3% > 6% HP.

Level 4

Kills target enemy creature if its stack size is lower than or equal to 25% of its original number.

Rank 1Special Combat Magic
Level 1Mana: 7

Effect: Deals [ 30% + 3% × hero’s Spell Power ]% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re‑cast on the same target, it deals +200% more Damage. This effect is stackable.

Level 2

Base Damage: 30% > 45% HP.

Level 3

Damage per Spell Power: 3% > 6% HP.

Level 4

Kills target enemy creature if its stack size is lower than or equal to 25% of its original number.

Rank 1Combat Magic
Level 1Mana: 8

Effect: Target friendly creature takes –25% Ranged Damage. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s).

Level 2

Damage: –25% > –50%.

Level 3

Also applies to Long Reach Damage.

Level 4

Affects all friendly creatures.

Magic school

Neutral Magic

Rank 1Skill Related Global Map Magic
Level 1Mana: 10

Effect: Teleports the casting hero to a selected Remote Foothold you control. Usable 1 time(s) per day.

Rank 1Skill Related Global Map Magic
Level 1Mana: 10

Effect: Teleports the casting hero to the nearest city you control within 16 squares. All remaining movement points are lost. Usable 1 time(s) per day.

Rank 1Skill Related Combat Magic
Level 1Mana: 10

Effect: Immediately dispels target enemy summoned creature.

Rank 1Skill Related Combat Magic
Level 1Mana: 10

Effect: The enemy hero’s next spell costs +100% mana and gains a –100% Spell Power malus.

Rank 1Skill Related Combat Magic
Level 1Mana: 0

Effect: Strikes target enemy three times, dealing a total of [ 25 + 5 × hero’s Spell Power ] Magic Damage.

Rank 1Skill Related Global Map Magic
Level 1Mana: 0

Effect: Restores the casting hero’s mana based on their remaining movement points: 1% of mana per 1% of remaining points. All movement points are lost.

Rank 1Skill Related Global Map Magic
Level 1Mana: 10

Effect: Removes 10 mana from the casting hero to restore 20 mana to any allied hero within 3 squares. Usable 1 time(s) per day.

Rank 1Skill Related Global Map Magic
Level 1Mana: 0

Effect: Allows raising Undead to be toggled on or off. When it is off, the hero restores Necromantic Energy after winning a battle instead of raising friendly Undead.

Rank 1Skill Related Global Map Magic
Level 1Mana: 12

Effect: The casting hero immediately interacts with any controlled city, enabling the transfer of creatures to or from that city. Usable 1 time per day.

Rank 1Skill Related Combat Magic
Level 1Mana: 10

Effect: The casting hero’s next spell costs –100% mana and gains a +100% Spell Power bonus.