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Spells

Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.

Magic school

Daylight Magic

Rank 3Combat Magic
Level 1Mana: 14

Effect: Target friendly creature gains 1 Initiative and 10% maximum HP. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Level 2

Maximum HP bonus: 10% > 20%.

Level 3

Affects all friendly creatures.

Level 4

Doubles Initiative bonus.

Rank 3Special Combat Magic
Level 1Mana: 14

Effect: Target friendly creature gains 1 Speed, 1 Initiative, and 10% maximum HP. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Level 2

Maximum HP bonus: 10% > 20%.

Level 3

Affects all friendly creatures.

Level 4

Doubles Speed and Initiative bonuses.

Rank 3Combat Magic
Level 1Mana: 15

Effect: Target friendly creature counterattacks before enemy attack lands. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2

Deal +20% Damage with counterattacks.

Level 3

Gain +1 additional counterattack per round.

Level 4

Affects all friendly creatures.

Rank 3Combat Magic
Level 1Mana: 6

Effect: Resets the cooldowns of the target friendly creature.

Level 2

Dispels all effects that block creature attacks or abilities.

Level 3

The creature may use its limited abilities again.

Level 4

Affects all friendly creatures.

Does not affect Constructs

Rank 3Combat Magic
Level 1Mana: 11

Effect: All enemies within 2 hexes from the target friendly creature can only target that creature. Each instance of Damage makes the effect last 1 round(s) shorter. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Level 2

Radius of effect: 2 > 3.

Level 3

Base effect duration: 1 > 3.

Level 4

Radius of effect: 3 > 4.

Magic school

Nightshade Magic

Rank 3Global Map Magic
Level 1Mana: 16

Effect: Renews the fog of war in a 8‑square radius around the hero, concealing them from opponents until the fog is re‑cleared. Usable 1 time(s) per day.

Level 2Mana: 12

Base mana cost: 16 > 12.

Level 3

Fog of war radius: 8 > 10.

Level 4

Fog of war radius: 10 > 14.

Rank 3Combat Magic
Level 1Mana: 5

Effect: Target enemy creature is prevented from using abilities or generating Focus Points. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Level 2

Base effect duration: 1 > 2.

Level 3

Affects enemy creatures adjacent to the target.

Level 4

Affects all enemy creatures.

Does not affect Embodiments or Constructs

Rank 3Combat Magic
Level 1Mana: 13

Effect: Target enemy creature falls asleep and cannot take any actions. Dispelled upon taking Damage. After awakening, the same creature cannot fall asleep again until the end of the battle. Duration: 1 round(s).

Level 2

Base effect duration: 1 > 2.

Level 3

Base effect duration: 2 > 3.

Level 4

Taking Damage does not dispel effect but instead reduces its duration by 2 rounds.

Does not affect Hive Spawns, Undead, Embodiments, or Constructs

Rank 3Combat Magic
Level 1Mana: 16

Effect: Target enemy creature is prevented from using Ranged attacks. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Level 2

Base effect duration: 1 > 2.

Level 3

Targets deal –15% Melee Damage.

Level 4

Affects all enemy creatures.

Magic school

Primal Magic

Rank 3Combat Magic
Level 1Mana: 10

Effect: Deals [ 50 + 15 × hero’s Spell Power ] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 1 hit(s) from attacks. Duration: 1 round(s).

Level 2

Base Damage: 50 > 100.

Level 3

The obstacles it creates remain for +1 round.

Level 4

Damage per Spell Power: 15 > 20.

Does not affect Iriyads

Rank 3Special Combat Magic
Level 1Mana: 10

Effect: Deals [ 50 + 15 × hero’s Spell Power ] Magic Damage to the target enemy. All adjacent empty hexes are filled with rock obstacles. An obstacle is destroyed upon taking 2 hit(s) from attacks. Duration: 1 round(s).

Level 2

Base Damage: 50 > 100.

Level 3

The obstacles it creates remain for +1 round.

Level 4

Damage per Spell Power: 15 > 20.

Does not affect Iriyads

Rank 3Combat Magic
Level 1Mana: 16

Effect: Deals [ 100 + 15 × hero’s Spell Power ] Damage to all defensive structures on the battlefield. Also deals [ 15 × hero’s Spell Power ] Damage to all creatures within castle walls.

Level 2

Damage to defensive structures: 100 > 200.

Level 3

Also deals 100 Damage to all creatures within castle walls.

Level 4

Damage to defensive structures: 200 > 400.

Rank 3Combat Magic
Level 1Mana: 12

Effect: Burns 2 selected hexes. A ground creature that steps onto a burning hex takes [ 80 + 10 × hero’s Spell Power ] Magic Damage. Duration: 2 round(s).

Level 2Mana: 9

Base mana cost: 12 > 9.

Level 3

Burning hexes: 2 > 3.

Level 4

Deals +50% Damage.

Does not affect Phoenixes

Rank 3Special Combat Magic
Level 1Mana: 12

Effect: Burns 2 selected hexes. A ground creature that steps onto a burning hex takes [ 80 + 10 × hero’s Spell Power ] Magic Damage. Duration: 4 round(s).

Level 2Mana: 9

Base mana cost: 12 > 9.

Level 3

Burning hexes: 2 > 3.

Level 4

Deals +50% Damage.

Does not affect Phoenixes

Rank 3Combat Magic
Level 1Mana: 18

Effect: Deals [ 50 + 5 × hero’s Spell Power ] Magic Damage to up to 3 different target enemies.

Level 2

Base Damage: 50 > 100.

Level 3

Targets: 3 > 4.

Level 4

Damage per Spell Power: 5 > 10.

Does not affect Iriyads

Magic school

Arcane Magic

Rank 3Global Map Magic
Level 1Mana: 12

Effect: The casting hero immediately interacts with any allied hero within [ 1 × hero’s sight ] squares. Usable 1 times per day.

Level 2

Radius multiplier: 1 > 2.

Level 3

Can be used +1 time per day.

Level 4

Radius multiplier: 2 > 3.

Rank 3Combat Magic
Level 1Mana: 13

Effect: Deals Damage to all enemies. Each stack takes 20 Magic Damage per its creature tier

Level 2

Damage per unit tier: 20 > 30.

Level 3

Damage per unit tier: 30 > 45.

Level 4

Deals Pure Damage.

Rank 3Special Combat Magic
Level 1Mana: 20

Effect: Summons a copy of any target to fight on your side. The copy deals –75% and takes +300% Damage and can’t use special abilities. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s).

Level 2

Damage dealt: –75% > –67%. Damage taken: +300% > +200%.

Level 3

Damage dealt: –67% > –50%. Damage taken: +200% > +100%.

Level 4

Damage dealt: –50% > –30%. Damage taken: +100% > +50%.

Rank 3Combat Magic
Level 1Mana: 6

Effect: Target enemy creature cannot counterattack. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s).

Level 2

Base effect duration: 1 > 2.

Level 3

Dispels “Riposte.”

Level 4

Affects enemy creatures adjacent to the target.

Rank 3Combat Magic
Level 1Mana: 9

Effect: Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Pure Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 5% × hero’s Spell Power ]% of one unit’s maximum HP. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s).

Level 2

Damage per Spell Power: 5% > 10%.

Level 3

Traps: 2 > 3.

Level 4

Damage per Spell Power: 10% > 15%.

Magic school

Neutral Magic

Rank 3Skill Related Combat Magic
Level 1Mana: 0

Effect: Summons an Avatar that is destroyed upon taking ? hit(s) from any source. It deals [ 12 + 16 × hero’s Spell Power ] Damage. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack). Each side of the battle can have only one Avatar at a time.

Rank 3Skill Related Combat Magic
Level 1Mana: 0

Effect: Summons an Avatar that is destroyed upon taking ? hit(s) from any source. It deals [ 12 + 12 × hero’s Spell Power ] Damage. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack). Each side of the battle can have only one Avatar at a time.

Rank 3Skill Related Combat Magic
Level 1Mana: 0

Effect: Summons an Avatar that is destroyed upon taking ? hit(s) from any source. It deals [ 12 + 20 × hero’s Spell Power ] Damage. Its Damage and Attack scale with the hero’s Spell Power (instead of their Attack). Each side of the battle can have only one Avatar at a time.

Rank 3Skill Related Combat Magic
Level 1Mana: 0

Effect: bonus_magic_astral_summon_new_description_5

Rank 3Skill Related Combat Magic
Level 1Mana: 0

Effect: bonus_magic_astral_summon_new_description_4

Rank 3Global Map Magic
Level 1Mana: 20

Effect: Grants the hero the ability to fly until the end of the day, allowing them to move freely through any obstacles on the global map. Flying above obstacles costs +30% Movement points.

Level 2Mana: 14

Base mana cost: 20 > 14.

Level 3

Flying above obstacles doesn’t increase movement cost.

Level 4

–20% movement cost while flying.

The hero must be at least level 8 to learn this spell

Rank 3Global Map Magic
Level 1Mana: 24

Effect: Teleports the casting hero to a selected city you control. Usable 1 times per day.

Level 2Mana: 18

Base mana cost: 24 > 18.

Level 3

Can be used +1 time per day.

Level 4

Can be used +1 time per day.

The hero must be at least level 8 to learn this spell