Olden Era skills, creature abilities and spells explained
Tell hero skills, creature abilities and spells apart in Olden Era. Check the target, resource, level, duration and conditions before planning a combo.
Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.
Magic school
4 spells
| Spell | Mana | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| 7 | Target friendly creature deals +15% Damage with basic attacks. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s). | Basic attacks Damage: 15% > 20%. | Affects all friendly creatures. | Basic attacks Damage: 20% > 30%. | |
| 8 | Target friendly creature gains +2 Speed. Duration: [ 2 + 1 per every 4 hero’s Spell Power ] round(s). | Speed bonus: 2 > 4. | Dispels “Web.” | Speed bonus: 4 > 6. | |
| 5 | Target friendly creature restores [ 50 + 5 × hero’s Spell Power ] HP. Cannot revive fallen units. | HP per Spell Power: 5 > 10. | Triggers one more time at the beginning of the next round. | Affects all friendly creatures. | |
| 6 | Target enemy creature loses 3 Attack and Defense. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s). | The reduction of Attack and Defense increases each round. | Dispels “Enlarge Shadow.” | Affects all enemy creatures. |
Tell hero skills, creature abilities and spells apart in Olden Era. Check the target, resource, level, duration and conditions before planning a combo.