Olden Era skills, creature abilities and spells explained
Tell hero skills, creature abilities and spells apart in Olden Era. Check the target, resource, level, duration and conditions before planning a combo.
Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.
Magic school
4 spells
| Spell | Mana | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| 10 | Target friendly creature deals +20% Damage with Ranged and Long Reach attacks. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s). | Ranged and Long Reach Damage: 20% > 30%. | Ranged and Long Reach Damage: 30% > 40%. | Eliminates Ranged penalty. | |
| 10 | Reveals the borders of all areas, including those hidden by the fog of war. | Mana: 6 Base mana cost: 10 > 6. | Reveals the location of all enemy heroes. | Reveals the location of all cities. | |
| 8 | Reduces the duration of all negative effects applied to the target friendly creature by [ 2 + 1 per every 5 hero’s Spell Power ]. | Base spell effectiveness: 2 > 3. | Affects friendly creatures adjacent to the target. | Affects all friendly creatures. | |
| 10 | Removes 1 counterattack charge(s) from the target enemy for this round. | Mana: 6 Base mana cost: 10 > 6. | Removes all counterattack charges from the target for this round. | Affects all enemy creatures. |
Tell hero skills, creature abilities and spells apart in Olden Era. Check the target, resource, level, duration and conditions before planning a combo.