Olden Era skills, creature abilities and spells explained
Tell hero skills, creature abilities and spells apart in Olden Era. Check the target, resource, level, duration and conditions before planning a combo.
Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.
Magic school
4 spells
| Spell | Mana | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| 14 | Reveals 5 squares around the selected space on the global map up to [ 2 × hero’s sight ] square(s) away from the hero. Usable 1 time(s) per day. | Selection radius multiplier: 2 > 3. | Squares revealed: 5 > 8. | Unlimited casting range. | |
| 21 | Target friendly creature deals +35 Pure Damage with each basic attack and restores the same amount of HP. Cannot revive fallen units. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s). | Damage bonus: 35 > 75. | Affects all friendly creatures. | Bonus Damage instantly destroys summoned creatures and temporary stacks. | |
| 22 | Target friendly creature takes –15% Damage from all sources. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s). | Damage reduction: 15% > 25%. | Affects all friendly creatures. | Damage reduction: 25% > 35%. | |
| 16 | Whenever an enemy attacks target friendly creature in Melee, that enemy takes [ 60 + 15 × hero’s Spell Power ] Magic Damage. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s). | Base effect duration: 1 > 3. | Damage per Spell Power: 15 > 20. | The effect applies to all basic attacks. |
Tell hero skills, creature abilities and spells apart in Olden Era. Check the target, resource, level, duration and conditions before planning a combo.