Olden Era skills, creature abilities and spells explained
Tell hero skills, creature abilities and spells apart in Olden Era. Check the target, resource, level, duration and conditions before planning a combo.
Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.
Magic school
2 spells
| Spell | Mana | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| 14 | Creates an entrance to a Remote Foothold on an adjacent space that lasts until the end of the day, allowing any allied hero to leave creatures and artifacts there. If an enemy hero interacts with the entrance, it disappears. Usable 1 time(s) per day. | Mana: 10 Base mana cost: 14 > 10. | Foothold entrance can be created within 4 square(s). | Foothold entrance lasts until the end of the next day. | |
| 17 | Immediately restores 40 Movement points to the hero. Usable 1 time(s) per day. | Mana: 13 Base mana cost: 17 > 13. | Bonus Movement points: 40 > 60. | Can be used +1 time per day. |
Tell hero skills, creature abilities and spells apart in Olden Era. Check the target, resource, level, duration and conditions before planning a combo.