Olden Era skills, creature abilities and spells explained
Tell hero skills, creature abilities and spells apart in Olden Era. Check the target, resource, level, duration and conditions before planning a combo.
Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.
Magic school
2 spells
| Spell | Mana | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| 20 | Grants the hero the ability to fly until the end of the day, allowing them to move freely through any obstacles on the global map. Flying above obstacles costs +30% Movement points. | Mana: 14 Base mana cost: 20 > 14. | Flying above obstacles doesn’t increase movement cost. | –20% movement cost while flying. | |
| 24 | Teleports the casting hero to a selected city you control. Usable 1 times per day. | Mana: 18 Base mana cost: 24 > 18. | Can be used +1 time per day. | Can be used +1 time per day. |
Tell hero skills, creature abilities and spells apart in Olden Era. Check the target, resource, level, duration and conditions before planning a combo.