Olden Era skills, creature abilities and spells explained
Tell hero skills, creature abilities and spells apart in Olden Era. Check the target, resource, level, duration and conditions before planning a combo.
Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.
Magic school
4 spells
| Spell | Mana | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| 11 | Curses the target enemy. Cursed creatures take [ 10 + 10 × hero’s Spell Power ] Pure Damage at the start of their turn. This effect is stackable. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s). | Base effect duration: 1 > 2. | +50% Damage dealt by the spell. | Affects enemy creatures adjacent to the target. | |
| 7 | Target friendly creature gains 3 Attack and Defense. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s). | The bonus to Attack and Defense increases each round. | Dispels “Shorten Shadow.” | Affects all friendly creatures. | |
| 4 | Target enemy creature cannot restore HP. This effect remains after the creature’s death. Duration: [ 2 + 1 per every 4 hero’s Spell Power ] round(s). | Reduces maximum HP by 20%. | This effect cannot be dispelled. | Maximum HP reduction: 20% > 30%. | |
| 6 | Target enemy deals –15% Damage with basic attacks. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s). | Basic attack Damage: –15% > –20%. | Affects all enemy creatures. | Basic attack Damage: –20% > –30%. |
Tell hero skills, creature abilities and spells apart in Olden Era. Check the target, resource, level, duration and conditions before planning a combo.