Olden Era skills, creature abilities and spells explained
Tell hero skills, creature abilities and spells apart in Olden Era. Check the target, resource, level, duration and conditions before planning a combo.
Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.
Magic school
3 spells
| Spell | Mana | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| 16 | Target creature immediately and uncontrollably attacks the closest target within its attack radius, whether it is a friendly or enemy creature. | With this effect attack deals +10% Damage. | Damage bonus: 10% > 20%. | Damage bonus: 20% > 30%. | |
| 20 | Summons a stack of [ 8 + 1 × hero’s Spell Power ] Starchildren on an adjacent free hex. They will disappear at the end of the battle. | Summon radius: 1 > 2. | Summoned stack can use abilities. | Spell Power multiplier: 1 > 2. | |
| 8 | Target enemy creature takes +20% Damage from all sources. Duration: [ 1 + 1 per every 7 hero’s Spell Power ] round(s). | Damage: 20% > 30%. | The target always takes maximum Damage. | Affects enemy creatures adjacent to the target. |
Tell hero skills, creature abilities and spells apart in Olden Era. Check the target, resource, level, duration and conditions before planning a combo.