Olden Era skills, creature abilities and spells explained
Tell hero skills, creature abilities and spells apart in Olden Era. Check the target, resource, level, duration and conditions before planning a combo.
Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.
Magic school
4 spells
| Spell | Mana | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| 8 | Target friendly creature gains +3 Initiative. Duration: [ 2 + 1 per every 4 hero’s Spell Power ] round(s). | Initiative bonus: 3 > 4. | Initiative bonus: 4 > 5. | Initiative bonus: 5 > 6. | |
| 9 | Immediately generates 1 Focus Charge(s). | Mana: 7 Base mana cost: 9 > 7. | Focus Charges: 1 > 2. | Focus Charges: 2 > 3. | |
| 7 | Deals [ 30% + 3% × hero’s Spell Power ]% of target enemy creature’s maximum HP as Magic Damage. Each time this spell is re‑cast on the same target, it deals +100% more Damage. This effect is stackable. | Base Damage: 30% > 45% HP. | Damage per Spell Power: 3% > 6% HP. | Kills target enemy creature if its stack size is lower than or equal to 25% of its original number. | |
| 8 | Target friendly creature takes –30% Ranged Damage. Duration: [ 1 + 1 per every 4 hero’s Spell Power ] round(s). | Damage: –30% > –60%. | Also applies to Long Reach Damage. | Affects all friendly creatures. |
Tell hero skills, creature abilities and spells apart in Olden Era. Check the target, resource, level, duration and conditions before planning a combo.