Olden Era skills, creature abilities and spells explained
Tell hero skills, creature abilities and spells apart in Olden Era. Check the target, resource, level, duration and conditions before planning a combo.
Heroes of Might and Magic: Olden Era spells: magic schools, levels, mana costs, and effects.
Magic school
4 spells
| Spell | Mana | Level 1 | Level 2 | Level 3 | Level 4 |
|---|---|---|---|---|---|
| 12 | The casting hero immediately interacts with any allied hero within [ 1 × hero’s sight ] squares. Usable 1 times per day. | Radius multiplier: 1 > 2. | Can be used +1 time per day. | Radius multiplier: 2 > 3. | |
| 13 | Deals Damage to all enemies. Each stack takes 15 Magic Damage per its creature tier | Damage per unit tier: 15 > 25. | Damage per unit tier: 25 > 40. | Deals Pure Damage. | |
| 6 | Target enemy creature cannot counterattack. Duration: [ 1 + 1 per every 6 hero’s Spell Power ] round(s). | Base effect duration: 1 > 2. | Dispels “Riposte.” | Affects enemy creatures adjacent to the target. | |
| 11 | Place up to 2 invisible traps on free hexes. Traps trigger when stepped on by a ground creature, dealing Magic Damage to the creature and adjacent ones before disappearing. The Damage equals [ 100% + 5% × hero’s Spell Power ]% of one unit’s maximum HP. Duration: [ 1 + 1 per every 5 hero’s Spell Power ] round(s). | Damage per Spell Power: 5% > 10%. | Traps: 2 > 3. | Damage per Spell Power: 10% > 15%. |
Tell hero skills, creature abilities and spells apart in Olden Era. Check the target, resource, level, duration and conditions before planning a combo.