
Classe mágicaNecromancerChronomancer: Necromancy works for all creatures and not just the Undead.Soulweaver: After an enemy stack is killed in battle, a temporary stack of friendly Wights appears in their place.
EspecializaçãoArcane DominionHe receives +1 level to all Arcane spells, plus another +1 for every 10 hero levels. Casting Arcane spells does not prevent him from using other spells of the same Magic School. Enemy hero cannot cast Arcane spells.
Herói
Mag
MageTo a true scholar of magic, the body is nothing but dead weight.
- Author:
- Olden Era Wiki
- Published:
- Updated:
FacçãoNecropolisFacção do herói.
ArquétipoMage
Visão geral
Mag was once a master of Arcane Magic, seeking to push the limits of space and time. A unique ritual granted him deep understanding — but at a cost. Now a stream of thought akin to a ghost, he has lost much of his power, his sense of self, and even his body, which now wanders the world on its own. Though he can no longer live among the living, his mastery of magic surpasses all. The Necromancers Guild offering him a place to continue his studies is merely a bonus.
- Ataque
- 1
- Defesa
- 0
- Poder mágico
- 2
- Conhecimento
- 4
Habilidades iniciais
Exército inicial
Feitiços iniciais
i
Impending FateArcane MagicRank 3Mana 13Deals Damage to all enemies. Each stack takes 20 Magic Damage per its creature tieri
Necromancer WillNeutral MagicRank 1Mana 0Allows raising Undead to be toggled on or off. When it is off, the hero restores Necromantic Energy after winning a battle instead of raising friendly Undead.
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